Bryan combos: Difference between revisions

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(โ†’โ€ŽMini-combos: Added lots of mini-combos. โ†’โ€ŽWall: Added staple wall combos with and without tornado)
(fix notation)
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: db+2 2 b+2,1,f~2,4<ref name="SNE">Gain SNE</ref> T! b+3,f~2,1
: db+2 2 b+2,1,f~2,4<ref name="SNE">Gain SNE</ref> T! b+3,f~2,1
}}
}}
<references/>


== Mini-combos ==
== Mini-combos ==
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: f,F+2 (Heat Engager)
: f,F+2 (Heat Engager)


;uf3
; uf+3
:f,F+2 (Heat Engager)
: f,F+2 (Heat Engager)
ย 
;SS1
:f+2,1,4
:uf2,2,2,2,3
:db+1+2 (Heat Engager)


;CH (1,2),3
; ss1
:qcb4
: f+2,1,4
:d+3+4
: uf+2,2,2,2,3
: db+1+2 (Heat Engager)


;CH b,df+4
; CH (1,2),3
:qcb4
: qcb+4
:d+3+4
: d+3+4


;f,f+4
; CH b,df+4
:qcb4
: qcb+4
:d+3+4
: d+3+4
ย 
;qcb+1
:qcf+1+2
:dash qcb+4
ย 
;qcb+2,4
:qcb4
ย 
;df+4
:qcb4


; f,f+4
: qcb+4
: d+3+4


; qcb+1
: qcf+1+2
: dash qcb+4


; qcb+2,4
: qcb+4


; df+4
: qcb4
}}
}}


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{{Combolist|
{{Combolist|
; f,n,b+2
; f,n,b+2
: [76 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE">Gain SNE</ref> T! b+3,f~2,2<ref name="FB">Floor break.</ref><ref name="SLS.2,2 into qcb+4">qcb+4 for 18 (12) additional damage guaranteed?</ref>
: [76 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,2<ref name="FB">Floor break.</ref><ref name="SLS.2,2 into qcb+4">qcb+4 for 18 (12) additional damage guaranteed?</ref>
: [75 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1
: [75 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1
: [73 (34)] dash qcf+3,4 b+2,4 qcb+1 T! b+3,f~2,1
: [73 (34)] dash qcf+3,4 b+2,4 qcb+1 T! b+3,f~2,1
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{{Combolist|
{{Combolist|
; Regular carry (30% scaling) wallsplat
; Regular carry (30% scaling) wallsplat
:1+2,1 uf2,2,2,2,2,3
: 1+2,1 uf+2,2,2,2,2,3
:b+3,f~3>4
: b+3,f~3>4
:b+3,f~u, db1+2
: b+3,f~u, db+1+2


; Regular carry (30% scaling) wallsplat with tornado
; Regular carry (30% scaling) wallsplat with tornado
:uf+3+4, 1+2,1 uf2,2,2,2,2,3
: uf+3+4, 1+2,1 uf+2,2,2,2,2,3


; b+4 or uf3
; b+4
: [64 (22)] f,n,b+2 W! f,F+4 uf3+4 T! b+3,f~3>4
; uf+3
: [77 (24)] f,n,b+2 W! f,F+4 uf3+4 T! 1+2,1 uf2,2,2,2,2,3
: [64 (22)] f,n,b+2 W! f,F+4 uf+3+4 T! b+3,f~3>4
: [77 (24)] f,n,b+2 W! f,F+4 uf+3+4 T! 1+2,1 uf+2,2,2,2,2,3
}}
}}


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{{Combolist|
{{Combolist|
; 1
; 1
: [42 (26)] b2,1f~2,4 T! b3+,f~2,1
: [42 (26)] b+2,1,f~2,4 T! b+3,f~2,1
:[38 (23)] b+3,f~u,f+1 b+3, f~ 2,4 T! b+3, f~2,1
: [38 (23)] b+3,f~u f+1 b+3,f~2,4 T! b+3,f~2,1
}}
}}


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{{Combolist|
{{Combolist|
; 3,3,2
; 3,3,2
: dash ws3,4 dash d3+4 T! qcf4,1,2
: dash qcf+3,4 dash d+3+4,2 T! qcf+4,1,2
: dash ws3,4 dash d3+4 T! d2,3
: dash qcf+3,4 dash d+3+4,2 T! d+2,3
}}
}}



Revision as of 17:37, 15 February 2024

This page is for Tekken 8. For Tekken 7, see Bryan combos (Tekken 7).

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to ยง Staples.

Regular launch (e.g. ws1)
db+2 2 b+2,1,f~2,4[1] T! b+3,f~2,1

Mini-combos

b+4
f,F+2 (Heat Engager)
uf+3
f,F+2 (Heat Engager)
ss1
f+2,1,4
uf+2,2,2,2,3
db+1+2 (Heat Engager)
CH (1,2),3
qcb+4
d+3+4
CH b,df+4
qcb+4
d+3+4
f,f+4
qcb+4
d+3+4
qcb+1
qcf+1+2
dash qcb+4
qcb+2,4
qcb+4
df+4
qcb4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
f,n,b+2
[76 (34)] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,2[2][3]
[75 (34)] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,1
[73 (34)] dash qcf+3,4 b+2,4 qcb+1 T! b+3,f~2,1
[72 (43)] f+1+2 2 b+2,4 qcb+1 T! b+3,f~2,1
[71 (42)] f+1+2 1 b+2,1,f~2,4[1] T! b+3,f~2,1
ws1
[76 (34)] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,2[2][3]
[75 (34)] qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,1
[72 (33)] b+2,4 uf+3 d+3+4,2 T! b+3,f~2,1
f+4,1
[69 (30)] uf+3 2 b+2,1,f~2,4[1] T! b+3,f~2,1
df+3
[61 (24)] T! 1+2,1 2 b+2,1,f~2,2[2]
[60 (24)] T! 1+2,1 2 b+2,1,f~2,4[1]
CH b+2,1
[86 (31)] b+2,4 dash d+3+4,2 T! b+3,f~2,2[2]
[85 (31)] b+2,4 dash d+3+4,2 T! b+3,f~2,1
[83 (29)] b+2,1,f~2,4[1] T! b+3,f~2,2[2]
  1. โ†‘ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Gain SNE
  2. โ†‘ 2.0 2.1 2.2 2.3 2.4 Floor break.
  3. โ†‘ 3.0 3.1 qcb+4 for 18 (12) additional damage guaranteed?

Rage

df+2
combo for df+2 with rage here

Wall

Regular carry (30% scaling) wallsplat
1+2,1 uf+2,2,2,2,2,3
b+3,f~3>4
b+3,f~u, db+1+2
Regular carry (30% scaling) wallsplat with tornado
uf+3+4, 1+2,1 uf+2,2,2,2,2,3
b+4
uf+3
[64 (22)] f,n,b+2 W! f,F+4 uf+3+4 T! b+3,f~3>4
[77 (24)] f,n,b+2 W! f,F+4 uf+3+4 T! 1+2,1 uf+2,2,2,2,2,3

Float

1
[42 (26)] b+2,1,f~2,4 T! b+3,f~2,1
[38 (23)] b+3,f~u f+1 b+3,f~2,4 T! b+3,f~2,1

Back-turned opponent

3,3,2
dash qcf+3,4 dash d+3+4,2 T! qcf+4,1,2
dash qcf+3,4 dash d+3+4,2 T! d+2,3

Stage break

Howard Estate
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the ยง Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.