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=== General Strategies === | === General Strategies === |
Latest revision as of 19:24, 19 April 2024
Devil Jin |
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Strategy (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Devil Jin strategy (Tekken 7).
General Strategies
Key Moves
Input
The cornerstone of Devil Jin's poking game. +1 on block +8 on hit. That +8 allows for an excellent frametrapping mixup following up with b+4 & d+3. Once they respect that, hitting one jab let's you go into your larger moves.
1,1,2
- Combo from 1st hit
Incredible punish and hit-confirmable poke. Hard to step due to the second hit having good tracking. On hit, it allows for MCR oki.
First part of his +8 mixup. It's safe on block and counterhits after a jab hit for a nice 62 damage launch. Additionally it's a core part of Devil Jin's okizeme, it's his primary groundhitting move.
Second part of the +8 mixup, trades with jabs for a free df+4,4. It's useful to check whether or not they duck after your jabs.
A mid check with good tracking.
Another good mid check, gives +8 on hit, allowing for pressure.
High crushing low. Gives b+4 or d+1+2 on CH.
d+1
- Absorb an attack to power up
- Add chip damage when guarded
Mid powercrush, good to tell mashy players to calm down.
- u+1
- ub+1
uf+1
- Shifts to MCR on hit or block
- 2 Chip damage on block
Insane midrange poke leading into MCR mix on block. On hit we get MCR.2,2 guaranteed.
f,n,d,df#2
EWGF. It's very good.
f,n,d,DF+4,1+2
- Only on hit
- Turns the back to you, limiting combos
A very strong hellsweep that defines Devil Jin, and one of the only hellsweeps that gives a full combo.
f,n,d,df+1+2,H.1+2
- Chip damage on block (6)
Excellent large homing mid made plus and gives a combo during heat.
Okizeme game
Neutral
Close range
Devil Jin has a very solid close range game due to his jab. Putting out one let's you confirm whether or not it hits to use the +1 or +8 to continue your pressure. Using 1,1 let's you hit-confirm into 1,1,2 which gives him MCR okizeme. The however his quick mid checks aren't amazing df+1 and df+2 are good, but don't give a lot of reward on hit. Therefore using his ws4 is a strong choice as it gives +8 on hit and allows him to frametrap with b+4 and d+3.