Reina combos: Difference between revisions

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; [13] df+2
; [13] df+2
: [+48] b+4 T! f,F+3+4 df+1 f+2,3,F,n df+1,F SEN.1,qcf+2
: [+50] b+4 T! f,f+3+4 df+2 df+1 f+2,3,F SEN.1,qcf+2
: [+47] uf+1,df,n ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
: [+47] uf+1,df,n ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
: [+44] df+2 df+1 2,2,2,1 T! 2,2,2,qcf+2
: [+44] df+2 df+1 2,2,2,1 T! 2,2,2,qcf+2
Line 106: Line 106:
; CH (b+1,1,3),3
; CH (b+1,1,3),3
: [+52] EWGF df+2 df+2 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
: [+52] EWGF df+2 df+2 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
: [+51] f,f+2 SEN.3 df+2 df+1 f+3,2,f df+1,f SEN.2 T! dash wr+3,4
: [+51] f,f+2 SEN.3 df+2 df+1 f+3,2,f,n df+1,f SEN.2 T! dash wr+3,4
: [+48] b+4 T! f,F+3+4 df+1 f+2,3,F,n df+1,F SEN.1,qcf+2<ref name="wall carry">good for wall carry</ref>
: [+48] b+4 T! f,F+3+4 df+1 f+2,3,F,n df+1,F SEN.1,qcf+2<ref name="wall carry">good for wall carry</ref>



Revision as of 02:38, 4 February 2024

Combo Theory

Bread n' Butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
df+2 b+4 f,F+3+4 df+2 df+1 f+2,3,F SEN.1,qcf+2
Instant Tornado (e.g., low parry)
T! f,F+3+4 df+2 df+1 f+2,3,F SEN.1,qcf+2

Mini-combos

wr3
[22] 2~1
[+30] OTG.d+4:1
[+27] f,n,d,df#3
[+20] 1+2
[20] b+4
CH 4
[+30] dash OTG.d+4:1
[+27] f,n,d,df#3
[12] ws1
[+22] SEN.3[1]
[+20] SEN.2
[30] SEN.1+2
WRA.2[1]
[24] CH.f+4
SEN.4
CH d+2
WRA.3+4
f,n,d,df+3
[+17] dash OTG.d+4
[+13] df+3 WGS.df+3
[12] WRA.1
[+22] ,4
[+22] f Sen.3
[26] WRA.3+4
[+17] OTG.d+4
[24] ws2
[+33] 2,1 d+4:1
CH uf+1
WRA.1,4
WRA.2[1]
f,F+2,F
WRA.1,F
SEN.3
f+4 (on crouching opp.)
CH ws2
1+2
df+1,2[1]
f+3+4* (on block)
1,1,2
1,2,2
  1. 1.0 1.1 1.2 1.3 Heat Engager

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[23] EWGF (f,n,d,df#2)
[+79] EWGF df+2 df+1 df+4,2,3 T! f,F+3+4 H.2+3 d+3 H.UNS.4,F OTG.d+4:1
[+73] EWGF H.2+3 dash EWGF df+1 2,2,2,1 T! d+3 H.UNS.4,F OTG.d+4:1
[+59] EWGF dash EWGF dash df+1 df+4,2,3 T! dash (2),2,2,qcf+2[1]
[+57] EWGF uf+1,df,n ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[+55] EWGF f+2,3,F,n df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[+54] EWGF f+2,3,F df+1 f+2,3,F df+1,F SEN.2 T! dash uf+3+4,1+2
[+54] EWGF df+2 df+1 df+4,2,3 T! dash (2),2,2,qcf+2
[+52] EWGF df+2 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[+45] df+2 df+2 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[13] df+2
[+50] b+4 T! f,f+3+4 df+2 df+1 f+2,3,F SEN.1,qcf+2
[+47] uf+1,df,n ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[+44] df+2 df+1 2,2,2,1 T! 2,2,2,qcf+2
[25] FC.df+3
[20] FC.df+4
CH (3),4
CH (3+4),4
CH (b+1,1,3),3
[+52] EWGF df+2 df+2 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[+51] f,f+2 SEN.3 df+2 df+1 f+3,2,f,n df+1,f SEN.2 T! dash wr+3,4
[+48] b+4 T! f,F+3+4 df+1 f+2,3,F,n df+1,F SEN.1,qcf+2[2]
[25] FC.3+4
[15] uf+4
[+45] T! dash EWGF df+2 df+1 f+2,3,F,n df+1,F SEN.1,qcf+2
[+40] T! f,F+3+4 df+1 f+2,3,F,n df+1,F SEN.1,qcf+2
[26] CH.f,F+3+4
[+47] dash uf+1,df,n ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[25] CH f,n,d,df#3
[+41] ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
[19] CH (f,n,d,df+4),4
[+43] ws1 df+1,1 f+2,3,F SEN.1+2,df T! WGS.1,4
[20] H.f,F+3
[+36] EWGF df+2 df+1 df+4,2,3 T! dash (2),2,2,qcf+2


  1. hard
  2. good for wall carry

Wall


Tornado available
[38] W! 3,2 WT! 1 OTG.d+4:1
[35] W! f+3,1+2 WT! WRA.4,2,2,qcf+1+2
[32] W! b+4 WT! df+1,1 1+2
[31] W! b+4 WT! f+2,3,F SEN.2
No tornado available
W! 1 OTG.d+4:1
W! df+1,1 1+2
W! WRA.4,2,2,qcf+1+2


Stage Hazard

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External Links