Azucena combos: Difference between revisions

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{{Combolist|
{{Combolist|
; [22] uf+4
; [22] uf+4
; [23] db+1+2
: [+49] df+3, df+1, d+2,3 LIB.1+2 T! f+2,1,4
: [+49] df+3, df+1, d+2,3 LIB.1+2 T! f+2,1,4



Revision as of 19:41, 24 February 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
[63] 4,3 d+2,3 LIB.1+2 T! f+2,1,4

Mini-combos

[35] f+3,2
[+18]db+1+2
[+16]f,F+3
[23] (df+1,4),1~2
[+18] db+1+2
[+16] f,F+3
[+17] f,F+4
[21] f,F+4
[+28] df+1,4
[+30] d+1+3_d+2+4
[25] LIB.3+4
db+1+2[1]
uf+4
f,F+3[1]
f,F+4
CH (3),2
db+1+2
uf+4
f,f+3
b+3
CH ws(4,1),3
db+1+2[1]
uf+4
f,F+4
CH FC.df+3
ws4,1
cc d+1+3_d+2+4
CH BT.3
LIB.2
H.LIB.2,F
d+1+3_d+2+4
CH LIB.(3),1
BT.3+4
BT.3
H.LIB.P (High)
db+1+2[1]
f,F+4
  1. 1.0 1.1 1.2 1.3 Deep dash needed to connect db+1+2 or f,F+3

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki


[22] uf+4
[23] db+1+2
[+49] df+3, df+1, d+2,3 LIB.1+2 T! f+2,1,4
[20] f,f+3
[23] LIB.1+2
[+57] b+2, d+2,3 LIB.4,1,2 T! f+2,1,4
[+53] b+2, d+2,3 LIB.4,1,2 T! f,f,F+3,2 [1]
[23] BT.3+4
[+45] BT.4, BT.4,3 T! d+2,3, LIB.3,1
[+44] BT.4, BT.4, BT.4,3 T! f+2,1,4
[31] uf+3,4
[+37] db+3,4, T! d+2,3, LIB.3,1


[34] CH 3,4
low parry
[24] H.LIB,P (Low)
...other instant tornado moves
[+38] df+3, df+1, d+2,3, LIB.3,1
[+35] df+1, d+2,3, LIB.4,1,2 [2]
  1. Better wall carry and splat but 4 less damage
  2. Gives wall splat instead of spike but 3 less damage

Rage

[13]df+2
[+64]4,3 d+2,3 LIB.1+2, T! 2, R.df+1+2

Wall

Regular carry (30% scaling)
combo here

Float

[3] 1
[+43] d+2,3 LIB.4,1,2 T! f+2,1,4

Back-turned Opponent

[59] b+4,3,4,4
[+16] fF+3[1]
[51] df+1,4,1~2
[+16] fF+3
df+2
combo when you hit df+2 in the back


  1. Requires a deep dash for fF+3 to connect on grounded opponent.

Off Axis

[12] df+2
[+43} 4,1 BT 4,3 T! f+2,1,4


Stage Break

big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.