Azucena combos

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Revision as of 17:14, 3 February 2024 by Wren (talk | contribs) (add some damage values)

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
[63] 4,3 d+2,3 LIB.1+2 T! f+2,1,4

Mini-combos

[35] f+3,2
[+18]db+1+2
[+16]f,F+3
[+16]f,F+4
[23] (df+1,4),1~2
[+18] db+1+2
[+16] f,F+3
[+17] f,F+4
[21] f,F+4
[+28] df+1,4
[+30] d+1+3_d+2+4
[25] LIB.3+4
db+1+2[1]
uf+4
f,F+3[1]
f,F+4
CH (3),2
db+1+2
uf+4
f,f+3
b+3
CH ws(4,1),3
db+1+2[1]
uf+4
f,F+4
CH FC.df+3
ws4,1
cc d+1+3_d+2+4
CH BT.3
LIB.2
H.LIB.2,F
d+1+3_d+2+4
CH LIB.(3),1
BT.3+4
BT.3
H.LIB.P (High)
db+1+2[1]
f,F+4
  1. ↑ 1.0 1.1 1.2 1.3 Deep dash needed to connect db+1+2 or f,F+3

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki


uf+4
df+3, df+1, d+2,3 LIB.1+2 T! f+2,1,4
ff+3
LIB.1+2
b+2, d+2,3 LIB.4,1,2 T! f+2,1,4
low parry
df+1 d+2,3 LIB.4,1,2

Rage

df+2
4,3 d+2,3 LIB.1+2 T! 2 R.df+1+2

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage break

big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.