Yoshimitsu |
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Combos (Tekken 8) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- 1+4 d+2,2,B df+1,2,1 T! 3,2,NSS.1+2
- Pickup launch (e.g. NSS 1+4)
- d+2,2,B df+1 d+2,2,2 T! 3,2,NSS.1+2
- Instant Tornado (e.g. dgf.2,4)
- (1ss) f2,1 3~4u DGF.f1+2
- (NSS) f3+4 1+4 3~4u DGF.f1+2
Mini-combos
- [21] 1+4
- [0 (14)] blocked NSS KIN.2,1+2*
- [0] CH 1SS.1+2+3
- [+22] b+2,2 [mini 1]
- [+14] f,n,d,df+2
- [7] b+1
- [+21] 1SS.1+4 [mini 2]
- [12] CH 2 [mini 2]
- [9] CH b+1
- [+24] NSS.1+4
- [20] f,F+3,1+2
- [+17] KIN.f+2[mini 1]
- [24] CH (df+3),1SS.1
- [22] CH (1),1SS.1
- [+18] 1SS.f+1+2
- [36] KIN.1+2
- [20] BT.3
- [+16] BT.d+1
- [24] CH BT.d+1
- [24] CH KIN.d+1
- [21] CH BT.2
- [21] CH f+2
- [21] CH (ws1),2
- [19] CH (df1),2
- [13] KIN.3
- [+31] NSS.ub+1+2
- [+23] NSS.f+1+2
- [+20] 1SS.ub+1+2
- [+18] 1SS.f+1+2
- [35] 1SS.qcf+1[mini 5]
- [22] 1+2,P[mini 5]
- [+31] H.ub+1+2
- [+23] H.f+1+2
- [+20] 1SS.ub+1+2
- [+18] 1SS.f+1+2
- [30] NSS.qcf+1
- [+23] NSS.f+1+2
- [32] ws3,2
- [+8] d2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [13] df+2
- [+82] 1+4 d+2,2,B df+1,2,1 T! NSS.1+4 HB H.1+4 f,F+2,2 H.f+1+2[s 1]
- [+59] f,n,d,df+1 df+1 b+2,1,1+2 KIN.b+2,1 T! f,F+1+4*,n[s 2]
- [+57] 1+4 d+2,2,B df+1,2,1 T! NSS.1+4 1SS.f+3+4
- [+54] 1+4 d+2,2,B df+1,2,1 T! 3,2,NSS.1+2[s 3]
- [+53] 1+4 d+2,2,B df+1,2,1 T! NSS.1+4 d+2,2,B
- [+51] f,n,d,df+1 b+2,1,1+2 KIN.b+2,1 T! d+2,2,2
- [27] CH ss4
- [27] CH kin.4
- [+49] kin.4 kin.b2,1 T! 3~4u dgf.f1+2
- [+49] d2,2B df1 d2,2,2 T! ssr NSS.1+4 d2,2
Wall
- Regular carry (30% scaling)
- [32] d+2,2,2 T! >NSS.ub+1+2
- [27] d+2,2,2 T! b+1,1,1,1,1
- [27] HB 4~3 T! 2 3~4,1SS.U DGF.4
- [26] 1SS b+2,1,1+2 W! KIN.f+2 3~4,1SS.U DGF.4
- [25] NSS.3,2>1+2
- [23] 2 3~4,1SS.U DGF.4
- [18] b+1,1 NSS.f+1+2
- [18] d+2,2>2
- [varies] 1SS.F+3+4 W! FLE.f,f
Float
- [4] 1
- [14] 1+4
- [+42] d+2,2,B f+1 d+2,2,2 T! SSR NSS.1+4 d+2,2
- [+40] d+2,2,B df+1,2,1 T! NSS.1+4 d+2,2
Back-turned opponent
- [13] df+2 (NSS)
- [51] f,F+3 KIN.b+2,NSS.1
- [+55] NSS.1+4 d+2,2,2 T! f,F+1+2 BT.d+1
- [13] df+2 (NSS OK)
- [32] b+2,1 (NSS OK)
- [54] f,F+3 KIN.b+2,1 (NSS OK)
- [+61] 3,1 DGF.2,4B T! NSS.1+4 HB f,F+1+2 BT.d+1
- [+53] 3,1 DGF.2,4 T! f,F+1+2 BT.d+1
- [+53] 3,1 DGF.2,4B T! f,F+1+2 BT.df+1+2 [b 1]
- ↑ Recovers NSS
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- [51] df+2 df+2 df+2 HB df2 d+2,2,2 T! df+2 f,n,d,df+1
- [71] uf+3 uf+3 1+4 HB uf+3 H.1+4 d+2,2,2 T! H.1+4 f+1+2,F HD! uf+3