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Revision as of 00:46, 3 May 2024 by
Tricksyfroggy
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(added crush and powercrush in attack page's brackets)
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Mechanics
Attack
(
Crush
,
Power crush
)
Backdash
Back turned
Controls
Crouch
Damage
Guard
(
Low parry
)
Heat
Input buffer
Jump
(
Jump tween
)
Parry
Ranked
Rage
Run
Sidestep
Special Style
Stage
(
Stage break
)
Stance
State
String
Throw
Training mode
Tween
Wall
(
Wall jump attack
)
Wake-up
(
Tech recovery
)
Concepts
Archetype
Body size
Cheese
Combo
Float
Frame
(
Frame advantage
)
Jargon
Movelist
(
Generic movelist
)
Notation
Punishment
Reacting
Standard move
(
Snake Edge
,
Slide
)
Tracking
Techniques
Backdash cancel
Button buffer
Crouch cancel
Fuzzy guard
Hit confirm
Instant while running
Instant while standing
Option select
Frame trap
Tech trap
Wave dash
Strategy
Counterhit fishing
Mixup
Movement
(
Dash block
,
Step block
)
Neutral
Okizeme
Poke
Pressure
Tutorial
Miscellaneous
PC optimization
Twitter