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{{See other}} | |||
'''Generic moves''' have the same properties (aside from hitbox) for every character that has them. Some characters may have unique moves mapped to the same input, thus making generic ones inaccessible. | '''Generic moves''' have the same properties (aside from hitbox) for every character that has them. Some characters may have unique moves mapped to the same input, thus making generic ones inaccessible. | ||
Line 5: | Line 7: | ||
== n == | == n == | ||
{{MoveDataHeader|range=|tracksLeft=|tracksRight=}} | |||
{{Move7 | {{Move7 | ||
|name=Jab | |name=Jab | ||
Line 246: | Line 248: | ||
|crush=cs1~ | |crush=cs1~ | ||
|recv=r30 FC | |recv=r30 FC | ||
|tot=52 | |||
|block=-12 | |block=-12 | ||
|hit=+5 | |hit=+5 | ||
|ch=[[Combo|+31a]] | |ch=[[Combo|+31a]] | ||
|notes=Grounded on frames 1~10 | |notes={{Plainlist| | ||
* Grounded on frames 1~10 | |||
* Different startup, but the same as: | |||
** FUFT.d+3:3 | |||
** FUFT.f,3 | |||
** FUFT.u>3}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 255: | Line 263: | ||
|input=FUFT.4 | |input=FUFT.4 | ||
|target=m | |target=m | ||
|damage= | |damage=18 | ||
|startup=i22 | |startup=i22 | ||
|crush=cs1~12 | |crush=cs1~12 | ||
|recv=r30 | |recv=r30 | ||
|tot=52 | |||
|block=-12 | |block=-12 | ||
|hit=+5 | |hit=+5 | ||
Line 264: | Line 273: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Wall break on counter hit | * Wall break on counter hit | ||
* Grounded on frames 1~12}} | * Grounded on frames 1~12 | ||
* Different startup, but the same as: | |||
** FUFT.d+3:4 | |||
** FUFT.f,4 | |||
** FUFT.u>4}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 275: | Line 288: | ||
|crush=fs1~11 js12~ | |crush=fs1~11 js12~ | ||
|recv=r27 | |recv=r27 | ||
|block=-21 | |tot=57 | ||
|block=-21~-10 | |||
|hit=+12a (+2a) | |hit=+12a (+2a) | ||
|notes={{BB}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 287: | Line 302: | ||
|crush=fs1~11 js12~ | |crush=fs1~11 js12~ | ||
|recv=r12 BT | |recv=r12 BT | ||
|block=-27 | |tot=40 | ||
|block=-27~-15 | |||
|hit=+4a (-6a) | |hit=+4a (-6a) | ||
|notes=Armor King, Eddy, and King | |notes={{Plainlist| | ||
*{{BB}} | |||
*Armor King, Eddy, and King}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 298: | Line 316: | ||
|damage=20 | |damage=20 | ||
|startup=i48~58 | |startup=i48~58 | ||
|crush=fs1~ | |crush=fs1~46 js47~57 fs58~91 | ||
|recv=r39 | |recv=r39 | ||
|block=[[Combo|+10s]] | |tot=97 | ||
|block=[[Combo|+10s~+20s]] | |||
|hit=+1a (-9a) | |hit=+1a (-9a) | ||
|notes=Claudio, Gigas, Kunimitsu, Marduk, Miguel, Paul, Steve, and Yoshimitsu | |notes=|notes={{Plainlist| | ||
*{{BB}} | |||
*Claudio, Gigas, Kunimitsu, Marduk, Miguel, Paul, Steve, and Yoshimitsu}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 317: | Line 338: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Alisa, Anna, Asuka, Eliza, Katarina, Kazumi, Lars, Lili, Nina, Xiaoyu, and Zafina | * Alisa, Anna, Asuka, Eliza, Katarina, Kazumi, Lars, Lili, Nina, Xiaoyu, and Zafina | ||
* When it's said to be -3 on hit, this is with respect to the frame when the wake-up kicks can be done and when the attacker can [[guard]]. The cancel to while standing kicks can at the earliest be done at -11. Anything else can only be done starting at -18. Normally this doesn't matter because the back roll effectively resets to neutral anyway, but at the wall it's quite significant, as it means even if it hits it doesn't really get you up safely.}} | * When it's said to be -3 on hit, this is with respect to the frame when the wake-up kicks can be done and when the attacker can [[guard]]. The cancel to while standing kicks can at the earliest be done at -11. Anything else can only be done starting at -18. Normally this doesn't matter because the back roll effectively resets to neutral anyway, but at the wall it's quite significant, as it means even if it hits it doesn't really get you up safely. | ||
* Can recover crouching on hit with D}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 332: | Line 354: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Bob, Bryan, Claudio, Devil Jin, Dragunov, Eddy, Feng, Gigas, Heihachi, Hwoarang, Jin, Josie, Julia, Kazuya, Kunimitsu, Law, Lee, Lei, Leo, Lucky Chloe, Master Raven, Miguel, Negan, Paul, Shaheen, Steve, and Yoshimitsu | * Bob, Bryan, Claudio, Devil Jin, Dragunov, Eddy, Feng, Gigas, Heihachi, Hwoarang, Jin, Josie, Julia, Kazuya, Kunimitsu, Law, Lee, Lei, Leo, Lucky Chloe, Master Raven, Miguel, Negan, Paul, Shaheen, Steve, and Yoshimitsu | ||
* See FUFT.d+3 (Light)}} | * See FUFT.d+3 (Light) | ||
* Can recover crouching on hit with D}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 347: | Line 370: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Akuma, Armor King, Fahkumram, Ganryu, Geese, Jack-7, King, Kuma, Leroy, Lidia, Marduk, Noctis | * Akuma, Armor King, Fahkumram, Ganryu, Geese, Jack-7, King, Kuma, Leroy, Lidia, Marduk, Noctis | ||
* See FUFT.d+3 (Light)}} | * See FUFT.d+3 (Light) | ||
* Can recover crouching on hit with D}} | |||
}} | |||
{{Move7 | |||
|id=Generic-FUFT.d+3:3 | |||
|input=FUFT.d+3:3 | |||
|target=L | |||
|damage=10 | |||
|startup=i14 | |||
|crush=cs1~ | |||
|recv=r30 FC | |||
|tot=44 | |||
|block=-12 | |||
|hit=+5 | |||
|ch=[[Combo|+31a]] | |||
|notes={{Plainlist| | |||
* 3 frame input window at the end of the roll | |||
* Different startup, but the same as: | |||
** FUFT.3 | |||
** FUFT.f,3 | |||
** FUFT.u>3}} | |||
}} | |||
{{Move7 | |||
|id=Generic-FUFT.d+3:4 | |||
|input=FUFT.d+3:4 | |||
|target=m | |||
|damage=18 | |||
|startup=i14 | |||
|recv=r30 | |||
|tot=44 | |||
|block=-12 | |||
|hit=+5 | |||
|ch=+20a (+10a) | |||
|notes={{Plainlist| | |||
* Wall break on counter hit | |||
* 3 frame input window at the end of the roll | |||
* Different startup, but the same as: | |||
** FUFT.4 | |||
** FUFT.f,4 | |||
** FUFT.u>4}} | |||
}} | |||
{{Move7 | |||
|id=Generic-FUFT.f,3 | |||
|input=FUFT.f,3 | |||
|target=L | |||
|damage=10 | |||
|startup=i19 | |||
|crush=cs1~ | |||
|recv=r30 FC | |||
|tot=49 | |||
|block=-12 | |||
|hit=+5 | |||
|ch=[[Combo|+31a]] | |||
|notes={{Plainlist| | |||
* Can also be done in FDFA | |||
* Different startup, but the same as: | |||
** FUFT.3 | |||
** FUFT.d+3:3 | |||
** FUFT.u>3}} | |||
}} | |||
{{Move7 | |||
|id=Generic-FUFT.f,4 | |||
|input=FUFT.f,4 | |||
|target=m | |||
|damage=18 | |||
|startup=i17 | |||
|crush=cs1~3 | |||
|recv=r30 | |||
|tot=47 | |||
|block=-12 | |||
|hit=+5 | |||
|ch=+20a (+10a) | |||
|notes={{Plainlist| | |||
* Can also be done in FDFA | |||
* Different startup, but the same as: | |||
** FUFT.4 | |||
** FUFT.d+3:4 | |||
** FUFT.u>4}} | |||
}} | |||
{{Move7 | |||
|id=Generic-FUFT.f,1+2 | |||
|name=Front Roll Cross Chop | |||
|input=FUFT.f,1+2 | |||
|target=m | |||
|damage=15 | |||
|startup=i19~24 | |||
|crush=fs1~18 js19~29 fs30~58 | |||
|recv=r43 | |||
|block=+2~+7 | |||
|hit=+2a (-8) | |||
|notes={{BB}} | |||
}} | |||
{{Move7 | |||
|id=Generic-FUFT.u<3 | |||
|input=FUFT.u>3 | |||
|target=L | |||
|damage=10 | |||
|startup=i31 | |||
|crush=cs1~ | |||
|recv=r30 FC | |||
|tot=61 | |||
|block=-12 | |||
|hit=+5 | |||
|ch=[[Combo|+31a]] | |||
|notes={{Plainlist| | |||
* Different startup, but the same as: | |||
** FUFT.3 | |||
** FUFT.d+3:3 | |||
** FUFT.f,3}} | |||
}} | |||
{{Move7 | |||
|id=Generic-FUFT.u<4 | |||
|input=FUFT.u>4 | |||
|target=m | |||
|damage=18 | |||
|startup=i31 | |||
|crush= | |||
|recv=r30 | |||
|tot=61 | |||
|block=-12 | |||
|hit=+5 | |||
|ch=+20a (+10a) | |||
|notes={{Plainlist| | |||
* Wall break on counter hit | |||
* Different startup, but the same as: | |||
** FUFT.4 | |||
** FUFT.d+3:4 | |||
** FUFT.f,4}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 357: | Line 507: | ||
|crush=cs1~ | |crush=cs1~ | ||
|recv=r29 FC | |recv=r29 FC | ||
|block=-13 | |tot=50 | ||
|hit=+4 | |block=-13~-11 | ||
|hit=+4~+6 | |||
|ch=[[Combo|+32a]] | |ch=[[Combo|+32a]] | ||
|notes=Grounded on frames 1~3 | |notes=Grounded on frames 1~3 | ||
Line 370: | Line 521: | ||
|crush=cs1~3 | |crush=cs1~3 | ||
|recv=r33 | |recv=r33 | ||
|tot=51 | |||
|block=-14 | |block=-14 | ||
|hit=+17a (+7a) | |hit=+17a (+7a) | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Wall break | * {{BB}} | ||
* Grounded on frames 1~3}} | |||
}} | |||
{{Move7 | |||
|id=Generic-FUFA.f,3 | |||
|input=FUFA.f,3 | |||
|target=L | |||
|damage=10 | |||
|startup=i14~15 | |||
|crush=cs1~ | |||
|recv=r29 FC | |||
|tot=44 | |||
|block=-12~-11 | |||
|hit=+5~+6 | |||
|ch=[[Combo|+32a]] | |||
|notes=Can also be done in FDFT | |||
}} | |||
{{Move7 | |||
|id=Generic-FUFA.f,4 | |||
|input=FUFA.f,4 | |||
|target=m | |||
|damage=10 | |||
|startup=i11 | |||
|crush=cs1~3 | |||
|recv=r34 | |||
|tot=45 | |||
|block=-15 | |||
|hit=-4 | |||
|notes={{Plainlist| | |||
* Can also be done in FDFT | |||
* Wall break on counter hit or clean hit | |||
* Clean hit +16a (+6) | |||
* Clean hit 15 damage | |||
* Grounded on frames 1~3}} | * Grounded on frames 1~3}} | ||
}} | |||
{{Move7 | |||
|id=Generic-FUFA.u<3 | |||
|input=FUFA.u>3 | |||
|target=L | |||
|damage=10 | |||
|startup=i25~26 | |||
|crush=cs1~ | |||
|recv=r28 | |||
|tot=54 | |||
|block=-10~-9 | |||
|hit=+21 (+11a) | |||
}} | |||
{{Move7 | |||
|id=Generic-FUFA.u<4 | |||
|input=FUFA.u>4 | |||
|target=m | |||
|damage=10 | |||
|startup=i15 | |||
|recv=r34 | |||
|tot=49 | |||
|block=-15 | |||
|hit=+16a (+6a) | |||
|notes={{BB}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 384: | Line 592: | ||
|crush=cs1~ | |crush=cs1~ | ||
|recv=r33 FC | |recv=r33 FC | ||
|tot=52 | |||
|block=-17 | |block=-17 | ||
|hit=-3 | |hit=-3 | ||
Line 389: | Line 598: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Clean hit [[Combo|+28a]] | * Clean hit [[Combo|+28a]] | ||
* Clean hit damage 10 | |||
* Combo on counter hit not possible for many characters | * Combo on counter hit not possible for many characters | ||
* Grounded on frames 1~5}} | * Grounded on frames 1~5}} | ||
Line 400: | Line 610: | ||
|crush=cs1~5 | |crush=cs1~5 | ||
|recv=r33 | |recv=r33 | ||
|tot=52 | |||
|block=-14 | |block=-14 | ||
|hit=-5 | |hit=-5 | ||
Line 416: | Line 627: | ||
|crush=cs1~ | |crush=cs1~ | ||
|recv=r36 FC | |recv=r36 FC | ||
|tot=57 | |||
|block=-20 | |block=-20 | ||
|hit=+1c | |hit=+1c | ||
Line 429: | Line 641: | ||
|crush=cs1~5 | |crush=cs1~5 | ||
|recv=r38 | |recv=r38 | ||
|tot=59 | |||
|block=-19 | |block=-19 | ||
|hit=-10 | |hit=-10 | ||
Line 434: | Line 647: | ||
|notes={{Plainlist| | |notes={{Plainlist| | ||
* Clean hit +12a (+2a) | * Clean hit +12a (+2a) | ||
* Clean hit damage 15 | |||
* Wall break on counter or clean hit | * Wall break on counter or clean hit | ||
* Grounded on frames 1~5}} | * Grounded on frames 1~5}} | ||
Line 629: | Line 843: | ||
|block=+13g~+25g | |block=+13g~+25g | ||
|hit=+3a (-6) | |hit=+3a (-6) | ||
|notes=From max distance | |notes={{Plainlist| | ||
*From max distance | |||
*{{BB}}}} | |||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 663: | Line 879: | ||
|name=Running Dive | |name=Running Dive | ||
|input=WR.1+2 | |input=WR.1+2 | ||
|target= | |target=M | ||
|damage=24 | |damage=24 | ||
|startup=i18~36 | |startup=i18~36 | ||
Line 686: | Line 902: | ||
|target=t | |target=t | ||
|startup=i12~14 | |startup=i12~14 | ||
|recv= | |recv=r25 | ||
|tot= | |tot=39 | ||
|block= | |block= | ||
|hit= | |hit= | ||
Line 699: | Line 915: | ||
|target=t | |target=t | ||
|startup=i15~17 | |startup=i15~17 | ||
|recv= | |recv=r33 | ||
|tot= | |tot=50 | ||
|block= | |block= | ||
|hit= | |hit= | ||
Line 714: | Line 930: | ||
|target=t | |target=t | ||
|startup=i12~14 | |startup=i12~14 | ||
|recv= | |recv=r25 | ||
|tot=39 | |||
|block= | |block= | ||
|hit= | |hit= | ||
Line 728: | Line 945: | ||
|target=t | |target=t | ||
|startup=i15~17 | |startup=i15~17 | ||
|recv= | |recv=r33 | ||
|tot=50 | |||
|block= | |block= | ||
|hit= | |hit= | ||
Line 767: | Line 985: | ||
|block= | |block= | ||
|hit= | |hit= | ||
|notes= | |notes=Unbreakable | ||
}} | }} | ||
Line 875: | Line 1,093: | ||
|block=-2 | |block=-2 | ||
|hit=+9 | |hit=+9 | ||
|notes=Alternate Input: BT.db+1_2_1+2 | |notes=Alternate Input: BT.db+1_2_1+2 or BT.df+1_2_1+2 | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 889: | Line 1,107: | ||
|block=-11 | |block=-11 | ||
|hit=+3 | |hit=+3 | ||
|notes=Alternate Input: BT.db+3_4_3+4 | |notes=Alternate Input: BT.db+3_4_3+4 or BT.df+3_4_3+4 | ||
}} | }} | ||
{{Move7 | {{Move7 | ||
Line 951: | Line 1,169: | ||
|notes=It takes 8 frames to jump, so the attack is i17 | |notes=It takes 8 frames to jump, so the attack is i17 | ||
}} | }} | ||
{{Move7 | |||
|id=Generic-BT.1+3 | |||
|name= | |||
|input=BT.1+3 | |||
|target=t | |||
|damage=35 | |||
|startup=i12~14 | |||
|crush= | |||
|recv=r31 | |||
|tot=45 | |||
|block= | |||
|hit= | |||
|notes=Throw break 1 or 2 | |||
}} | |||
{{Move7 | |||
|id=Generic-BT.2+4 | |||
|name= | |||
|input=BT.2+4 | |||
|damage=35 | |||
|target=t | |||
|startup=i12~14 | |||
|recv=r31 | |||
|tot=45 | |||
|block= | |||
|hit= | |||
|notes={{Plainlist| | |||
* Throw break 1 or 2 | |||
* Side switch}} | |||
}} | |||
{{Navbox system}} |
Latest revision as of 21:48, 29 January 2024
This page is for Tekken 7. For Tekken 8, see Generic movelist.
Generic moves have the same properties (aside from hitbox) for every character that has them. Some characters may have unique moves mapped to the same input, thus making generic ones inaccessible.
This list is incomplete. You can help by expanding it.
n
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
d
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab
d+1
s
5
-5
+6
i10
cs4~
t34 r24 FC
- Transition to r24 with f
- Transition input can be delayed 16f
- hFC.1 is the same move with cs1~
Crouch Shin Kick
d+4
l
7
-13
-2
i12
cs4~
t44 r32 FC
Remapped to d+3+4 for some characters
u
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab
hFC.1
s
5
-5
+6
i10
cs1~
t34 r24 FC
- Transition to r24 with f
- Transition input can be delayed 16f
Downed
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
FUFT.3
L
10
- Grounded on frames 1~10
- Different startup, but the same as:
- FUFT.d+3:3
- FUFT.f,3
- FUFT.u>3
FUFT.4
m
18
-12
+5
+20a (+10a)
i22
cs1~12
t52 r30
- Wall break on counter hit
- Grounded on frames 1~12
- Different startup, but the same as:
- FUFT.d+3:4
- FUFT.f,4
- FUFT.u>4
Spinning Spring Kick
FUFT.3+4
m
25
-27~-15
+4a (-6a)
i16~28
fs1~11 js12~
t40 r12 BT
- Armor King, Eddy, and King
Kip-up to Cross Chop
FUFT.3+4
m
20
- Claudio, Gigas, Kunimitsu, Marduk, Miguel, Paul, Steve, and Yoshimitsu
Toe Kick (Light)
FUFT.d+3
L
4
-16
-3c
i13
fs1~10
r35
- Alisa, Anna, Asuka, Eliza, Katarina, Kazumi, Lars, Lili, Nina, Xiaoyu, and Zafina
- When it's said to be -3 on hit, this is with respect to the frame when the wake-up kicks can be done and when the attacker can guard. The cancel to while standing kicks can at the earliest be done at -11. Anything else can only be done starting at -18. Normally this doesn't matter because the back roll effectively resets to neutral anyway, but at the wall it's quite significant, as it means even if it hits it doesn't really get you up safely.
- Can recover crouching on hit with D
Toe Kick (Medium)
FUFT.d+3
L
5
-18
-3c
i13
fs1~10
r37
- Bob, Bryan, Claudio, Devil Jin, Dragunov, Eddy, Feng, Gigas, Heihachi, Hwoarang, Jin, Josie, Julia, Kazuya, Kunimitsu, Law, Lee, Lei, Leo, Lucky Chloe, Master Raven, Miguel, Negan, Paul, Shaheen, Steve, and Yoshimitsu
- See FUFT.d+3 (Light)
- Can recover crouching on hit with D
Toe Kick (Heavy)
FUFT.d+3
L
6
-20
-3c
i13
fs1~10
r39
- Akuma, Armor King, Fahkumram, Ganryu, Geese, Jack-7, King, Kuma, Leroy, Lidia, Marduk, Noctis
- See FUFT.d+3 (Light)
- Can recover crouching on hit with D
FUFT.d+3:3
L
10
- 3 frame input window at the end of the roll
- Different startup, but the same as:
- FUFT.3
- FUFT.f,3
- FUFT.u>3
FUFT.d+3:4
m
18
-12
+5
+20a (+10a)
i14
t44 r30
- Wall break on counter hit
- 3 frame input window at the end of the roll
- Different startup, but the same as:
- FUFT.4
- FUFT.f,4
- FUFT.u>4
FUFT.f,3
L
10
- Can also be done in FDFA
- Different startup, but the same as:
- FUFT.3
- FUFT.d+3:3
- FUFT.u>3
FUFT.f,4
m
18
-12
+5
+20a (+10a)
i17
cs1~3
t47 r30
- Can also be done in FDFA
- Different startup, but the same as:
- FUFT.4
- FUFT.d+3:4
- FUFT.u>4
Front Roll Cross Chop
FUFT.f,1+2
m
15
+2~+7
+2a (-8)
i19~24
fs1~18 js19~29 fs30~58
r43
FUFT.u>3
L
10
- Different startup, but the same as:
- FUFT.3
- FUFT.d+3:3
- FUFT.f,3
FUFT.u>4
m
18
-12
+5
+20a (+10a)
i31
t61 r30
- Wall break on counter hit
- Different startup, but the same as:
- FUFT.4
- FUFT.d+3:4
- FUFT.f,4
FUFA.f,4
m
10
-15
-4
i11
cs1~3
t45 r34
- Can also be done in FDFT
- Wall break on counter hit or clean hit
- Clean hit +16a (+6)
- Clean hit 15 damage
- Grounded on frames 1~3
FDFT.3
L
7
- Clean hit +28a
- Clean hit damage 10
- Combo on counter hit not possible for many characters
- Grounded on frames 1~5
FDFT.4
m
10
-14
-5
+17a (+7a)
i19
cs1~5
t52 r33
- Clean hit +17a (+7a)
- Wall break on counter or clean hit
- Grounded on frames 1~5
FDFA.4
m
10
-19
-10
+12a (+2a)
i26
cs1~5
t59 r38
- Clean hit +12a (+2a)
- Clean hit damage 15
- Wall break on counter or clean hit
- Grounded on frames 1~5
Jump
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jump.2
M
12
-23~-21
-12c~-10c
i11~13
js9~
t53 r40
- Although in-game frame-data says i11~13, move always hits at the end of a jump
- Same as:
- (Late Jump).2
- Landing.2
(Late Jump).2
M
12
-23~-21
-12c~-10c
i11~13
js9~
t53 r40
- Same as:
- Jump.2
- Landing.2
Landing.2
M
12
-23~-21
-12c~-10c
i11~13
js9~
t53 r40
- Same as:
- (Late Jump).2
- Landing.2
WR
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Running Trample/Stomp
WR.OTG.F
L
10
+6
+13a (+21)
i12
t55 r43
Run at opponent from reasonable distance while they are downed
Running Dive
WR.1+2
M
24
+0g~+18g
-14a (-23)
i18~36
js20~34 fs35~69
t77 r41
- From max distance
Throws
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Tackle
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Ultimate Tackle
db+1+2
t
5
-5
+3d
i26
t59 r33
- Alternate input:
- FC.1+2
- FC.db+1+2
- Works on standing and crouching opponent
- Throw break 2 in 4f window
- Turns both players <90° counter clockwise and r BT on break
- Reverse tackle with 1+2 in 2f window before takedown
- Tackle moves available before recovery
- Opponent recovers in FUFT
Running Tackle
WR.F
t
5
-5
-23d
i16
- Before max distance
- Same as Ultimate Tackle
Ultimate Punch
Tackle.2,1,2,1
5,5,5,15
+0
+0d
- Alternate input:
- any combination of 1 and 2 up to four hits
- only Tackle.2 is +5d on hit
- Block:
- only 1st and 4th hits can be blocked
- 1 to defend left side (against right punch)
- 2 to defend right side (against left punch)
- inputs are reversed for tackle from behind
BT
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
BT.d+1_2_1+2
s
18
-2
+9
i10
cs1~
t31 r21 FC
Alternate Input: BT.db+1_2_1+2 or BT.df+1_2_1+2
BT.d+3_4_3+4
l
12
-11
+3
i10
cs1~
t37 r27 FC
Alternate Input: BT.db+3_4_3+4 or BT.df+3_4_3+4
BT.uf+3
m
25
-12
+19a (+9)
i9
js2~24 fs25~27
t40 r31
- It takes 8 frames to jump, so the attack is i17
- Alternate Input: ub+3, u+3
BT.ub+4
m
18
-12
-1
i9
js1~24 fs25~27
t40 r31
It takes 8 frames to jump, so the attack is i17
BT.u+4
m
18
-12
+19a (+9)
i9
js1~24 fs25~27
t40 r31
- It takes 8 frames to jump, so the attack is i17
Back Turned Hopkick
BT.uf+4
m
18
-12
+33a (+23)
i9
js1~24 fs25~27
t40 r31
It takes 8 frames to jump, so the attack is i17
Mechanics |
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Concepts |
Techniques |
Strategy |
Miscellaneous |