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Flamboyant (talk | contribs) m (added another combo to staples. added damage values to combos in staples. fixed the notaion issue in the now third combo (F+f2 is now ff2)) |
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{{Navbox Jack-8}} | {{Navbox Jack-8}} | ||
{{Navbox combos}} | {{Navbox combos}} | ||
{{Combo_notation}} | |||
== Bread n' butter == | == Bread n' butter == | ||
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{{Combolist| | {{Combolist| | ||
; df+2 | ; df+2 | ||
: f+4, b+1, f+1,2,1 T! f+1,2,1 | : [61] f+4, b+1, f+1,2,1 T! f+1,2,1 | ||
: f+4, f, | : [63] f+4, b3,2 f1,2,1 T! f1,2,1 | ||
: [68] f+4, ff+2, b+1, f+1,2,1 T! f+1,2,1 (harder variant, you can replace f+4 with 4 to make it easier [66]) | |||
}} | }} | ||
Latest revision as of 20:39, 6 April 2024
Jack-8 |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- f+4, b+1, f+1,2,1 T! f+1,2,1
Mini-combos
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- [61] f+4, b+1, f+1,2,1 T! f+1,2,1
- [63] f+4, b3,2 f1,2,1 T! f1,2,1
- [68] f+4, ff+2, b+1, f+1,2,1 T! f+1,2,1 (harder variant, you can replace f+4 with 4 to make it easier [66])
Wall
- Regular carry (30% scaling)
- b+3,2,d GMH.f+2
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.