Generic movelist: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
(Added generic heatsmash. I think it only deals recoverable damage even on hit? not sure how to notate that)
 
(23 intermediate revisions by 4 users not shown)
Line 11: Line 11:
|parent=
|parent=
|input=2+3
|input=2+3
|alt=R1
|name=Heat Burst
|name=Heat Burst
|target=m
|target=m
|damage=[12;12]
|damage=[12;12]
|startup=16
|startup=i16
|block=+1
|block=+1
|hit=+2c
|hit=+2c
|ch=
|ch=
|crush=ps8~
|crush=pc7~16
|recv=
|recv=r30
|tot=
|tot=92
|range=
|range=
|tracksLeft=
|tracksLeft=
|tracksRight=
|tracksRight=
|notes={{Plainlist|
|notes={{Plainlist|
* Only does recoverable damage(?)
* {{HeatBurst}}
* {{HeatBurst}}
* Alternate input: R1
* Cancel to r45 with b,b
* 3 chip damage on block
* 3 chip damage on block
* 12 chip damage on hit
* Only deals recoverable damage
* Cannot cause a K.O.
}}
}}
}}
}}
Line 42: Line 45:
|damage=5
|damage=5
|startup=i10
|startup=i10
|recv=
|recv=r19
|tot=27
|tot=29
|block=+1
|block=+1
|hit=+8
|hit=+8
|notes=Recovers 2f faster on hit or block (t27 r17)
}}
}}


Line 53: Line 57:
{{Move
{{Move
|id=Generic-hFC.1
|id=Generic-hFC.1
|name=Crouch jab
|name=Crouch Jab
|input=hFC.1
|input=hFC.1
|target=sl
|target=sl
Line 59: Line 63:
|startup=i10
|startup=i10
|crush=cs1~
|crush=cs1~
|recv=FC
|recv=r24 FC
|tot=
|tot=34
|block=-5
|block=-5
|hit=+6
|hit=+6
|notes={{Plainlist|
|notes={{Plainlist|
* Transition to Standing with f}}
* Transition to Standing with f}}
}}
{{Move
|id=Generic-hFC.2
|name=Crouch Straight
|input=hFC.2
|target=sl
|damage=8
|startup=i11
|crush=cs1~
|recv=r23 FC
|tot=34
|block=-4
|hit=+7
}}
{{Move
|id=Generic-hFC.3
|name=Crouch Spin Kick
|input=hFC.3
|target=L
|damage=10
|startup=i16
|crush=cs1~
|recv=r36 FC
|tot=52
|block=-17
|hit=-6
}}
{{Move
|id=Generic-hFC.4
|name=Crouch Shin Kick
|input=hFC.4
|target=l
|damage=6
|startup=i12
|crush=cs1~
|recv=r34 FC
|tot=46
|block=-15
|hit=-4
}}
== Grounded ==
{{MoveDataHeader|range=|tracksLeft=|tracksRight=}}
{{Move
|id=FUFT.3
|name=
|target=l
|input=FUFT.3
|damage=8
|startup=i22
|crush=cs1~
|recv=FC
|tot=
|block=-9c
|hit=+7
}}
{{Move
|id=FUFT.4
|name=
|target=m
|input=FUFT.4
|damage=8
|startup=i22
|crush=
|recv=
|tot=
|block=-9
|hit=+9
}}
{{Move
|id=FUFT.3+4
|name=
|target=m
|input=FUFT.3+4
|damage=20
|startup=i19~30
|crush=
|recv=
|tot=
|block=-5~-16
|hit=+2~+13
}}
{{Move
|id=FUFT.d+3
|name=Toe Kick
|alt=FUFT.d+4
|target=l
|input=FUFT.d+3
|damage=5
|startup=i13
|crush=
|recv=
|tot=
|block=-18c
|hit=-3
|notes={{Plainlist|
* The recovery allows for ws moves, but doesn't give any crushing state allowing for high punishes.
}}
}}
{{Move
|id=FUFT.f,1+2
|name=Flying Cross Chop
|target=m
|input=FUFT.f,1+2
|damage=15
|startup=i19~24
|crush=
|recv=
|tot=
|block=-+2~+7
|hit=+2(-8)~+7(-3)
|notes={{BB}}
}}
{{Move
|id=FUFA.3
|name=
|target=l
|input=FUFA.3
|damage=8
|startup=i19~21
|crush=cs1~
|recv=FC
|tot=
|block=-7c~-9c
|hit=+7~+9
}}
{{Move
|id=FUFA.4
|name=
|target=m
|input=FUFA.4
|damage=8
|startup=i18
|crush=
|recv=
|tot=
|block=-9
|hit=+9
}}
{{Move
|id=FDFT.3
|name=
|target=l
|input=FDFT.3
|damage=8
|startup=i19
|crush=cs1~
|recv=FC
|tot=
|block=-9c
|hit=+7
}}
{{Move
|id=FDFT.4
|name=
|target=m
|input=FDFT.4
|damage=8
|startup=i19
|crush=
|recv=
|tot=
|block=-9
|hit=+9
}}
{{Move
|id=FDFA.3
|name=
|target=l
|input=FDFA.3
|damage=8
|startup=i26
|crush=cs1~
|recv=FC
|tot=
|block=-9c
|hit=+7c
}}
{{Move
|id=FDFA.4
|name=
|target=m
|input=FDFA.4
|damage=8
|startup=i26
|crush=
|recv=
|tot=
|block=-9
|hit=+9
}}
== Backturn ==
{{MoveDataHeader}}
{{Move
|id=BT.1
|alt=BT.2
|name=
|target=h
|input=BT.1
|damage=15
|startup=i8
|crush=
|recv=r22
|tot=30
|block=-3
|hit=+8
|notes={{Plainlist|}}
}}
{{Move
|id=BT.3
|alt=BT.4
|name=
|target=h
|input=BT.3
|damage=18
|startup=i10
|crush=
|recv=r27
|tot=37
|block=-8
|hit=+8
|notes={{Plainlist|}}
}}
{{Move
|id=BT.d+1
|alt=d+2
|name=
|target=sl
|input=BT.d+1
|damage=15
|startup=i10
|crush=cs1~
|recv=r24 FC
|tot=34
|block=+6
|hit=-5
|notes={{Plainlist|}}
}}
{{Move
|id=BT.d+3
|alt=d+4
|name=
|target=l
|input=BT.d+3
|damage=6
|startup=i12
|crush=cs1~
|recv=r34 FC
|tot=46
|block=-15
|hit=-4
|notes={{Plainlist|}}
}}
{{Move
|id=BT.u+3
|name=
|target=m
|input=BT.u+3
|alt={{Dotlist|
* BT.ub+3
* BT.uf+3
* BT.u+4
* BT.ub+4
* BT.uf+4}}
|damage=18
|startup=i9
|crush={{Plainlist|
* js9~24
* fs25~27}}
|recv=r31
|tot=40
|block=-12
|hit=+19a (+9)
|notes={{Plainlist|
* {{BB}}
* Effective minimum startup i17
}}
}}
== Others ==
{{MoveDataHeader}}
{{Move
|id=Generic-R.df+1+2
|parent=
|input=R.df+1+2
|name=
|target=m,t
|damage=55+
|startup=i20
|block=-15
|hit=+0d
|ch=
|crush=pc8~
|recv=r39
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{RageArt}}
* {{ReversalBreak}}
* Ereases opponent's recoverable health on hit
* Damage increases with lower health, maximum 80
* Freezes match timer on activation and on hit
* Restores recoverable health on hit
* Transition to attack throw on hit
* Consumes Rage}}
}}
{{Move
|id=Generic-1+2+3+4
|parent=
|input=1+2+3+4
|name={{Dotlist|
* Ki Charge
* Supercharger}}
|target=
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=r55
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Can't block for 5 seconds
* CH state for 5 seconds}}
}}
{{Move
|id=Generic-(Back to wall).b,b,UB(1)
|parent=
|input=(Back to wall).b,b,UB
|name=Wall Jump Punch
|target=m
|damage=21
|startup=i39~41
|block=+4c~+6c
|hit=+22a
|ch=
|crush={{Plainlist|
* fs5~13
* js14~33
* fs34~36}}
|recv=r26
|tot=67
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Asuka
* Feng
* Jack-8
* Jun
* Kuma/Panda
* Leo
* Reina
* Steve
* Victor
* Zafina
}}
}}
{{Move
|id=Generic-(back to wall).b,b,UB(2)
|parent=
|input=(back to wall).b,b,UB
|name=Wall Jump Sidekick
|target=m
|damage=21
|startup=i36~38
|block=+0c
|hit=+8a
|ch=
|crush={{Plainlist|
* fs5~13
* js14~32
* fs33~35}}
|recv=r30
|tot=68
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Claudio
* Devil Jin
* Dragunov
* Hwoarang
* Jin
* Lidia
* Paul
}}
}}
{{Move
|id=Generic-(back to wall).b,b,UB(3)
|parent=
|input=(back to wall).b,b,UB
|name=Wall Jump Blackflip
|target=m
|damage=21
|startup=i35~38
|block=+1
|hit=+34d
|ch=
|crush={{Plainlist|
* fs5~7
* is8~24
* fs25~33
* js34~37
* fs38~40}}
|recv=r50 BT
|tot=88
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Eddy
* Lee
* Leroy
* Nina
* Shaheen
* Xiaoyu
* Yoshimitsu
}}
}}
{{Move
|id=Generic-(Back to wall).b,b,UB(4)
|parent=
|input=(Back to wall).b,b,UB
|name=Wall Jump Divekick
|target=m
|damage=25
|startup=i29~30
|block=-1
|hit=+45d (-13)
|ch=
|crush={{Plainlist|
* fs5~13
* js14~33
* fs34~36}}
|recv=r25
|tot=58
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{BB}}
* Bryan
* Kazuya
* Lars
* Law
}}
}}
== Throws ==
{{MoveDataHeader}}
{{Move
|id=Generic-1+3
|parent=
|input=1+3
|name=
|target=t
|damage=35
|startup=i12~14
|block=
|hit=
|ch=
|crush=
|recv=r25
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* Throw break 1 or 2}}
}}
{{Move
|id=Generic-2+4
|parent=
|input=2+4
|name=
|target=t
|damage=35
|startup=i12~14
|block=
|hit=
|ch=
|crush=
|recv=r25
|tot=39
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* {{Homing}}
* Throw break 1 or 2}}
}}
{{Move
|id=Generic-Left throw
|parent=
|input=Left throw
|name=
|target=t
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break 1}}
}}
{{Move
|id=Generic-Right throw
|parent=
|input=Right throw
|name=
|target=t
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Throw break 2}}
}}
{{Move
|id=Generic-Back throw
|parent=
|input=Back throw
|name=
|target=t
|damage=
|startup=
|block=
|hit=
|ch=
|crush=
|recv=
|tot=
|range=
|tracksLeft=
|tracksRight=
|notes={{Plainlist|
* Unbreakable}}
}}
}}


{{Navbox system}}
{{Navbox system}}

Latest revision as of 01:39, 3 October 2024

This page is for Tekken 8. For Tekken 7, see Generic movelist (Tekken 7).

Generic moves have the same properties (aside from hitbox) for every character that has them. Some characters may have unique moves mapped to the same input, thus making generic ones inaccessible.

This list is incomplete. You can help by expanding it.

Heat

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t29 r19
Recovers 2f faster on hit or block (t27 r17)

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch Jab

hFC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to Standing with f
Crouch Straight

hFC.2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
Crouch Spin Kick

hFC.3

L
10
-17
-6
i16
cs1~
t52 r36 FC
Crouch Shin Kick

hFC.4

l
6
-15
-4
i12
cs1~
t46 r34 FC

Grounded

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FUFT.3

l
8
-9c
+7
i22
cs1~
FC

FUFT.4

m
8
-9
+9
i22

FUFT.3+4

m
20
-5~-16
+2~+13
i19~30
Toe Kick
FUFT.d+4

FUFT.d+3

l
5
-18c
-3
i13
  • The recovery allows for ws moves, but doesn't give any crushing state allowing for high punishes.
Flying Cross Chop

FUFT.f,1+2

m
15
-+2~+7
+2(-8)~+7(-3)
i19~24
Balcony Break

FUFA.3

l
8
-7c~-9c
+7~+9
i19~21
cs1~
FC

FUFA.4

m
8
-9
+9
i18

FDFT.3

l
8
-9c
+7
i19
cs1~
FC

FDFT.4

m
8
-9
+9
i19

FDFA.3

l
8
-9c
+7c
i26
cs1~
FC

FDFA.4

m
8
-9
+9
i26

Backturn

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
BT.2

BT.1

h
15
-3
+8
i8
t30 r22
BT.4

BT.3

h
18
-8
+8
i10
t37 r27
d+2

BT.d+1

sl
15
+6
-5
i10
cs1~
t34 r24 FC
d+4

BT.d+3

l
6
-15
-4
i12
cs1~
t46 r34 FC
  • BT.ub+3
  • BT.uf+3
  • BT.u+4
  • BT.ub+4
  • BT.uf+4

BT.u+3

m
18
-12
+19a (+9)
i9
  • js9~24
  • fs25~27
t40 r31
Balcony Break
  • Effective minimum startup i17

Others

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

R.df+1+2

m,​t
55+
-15
+0d
i20
pc8~
r39
Rage Art
Reversal Break
  • Ereases opponent's recoverable health on hit
  • Damage increases with lower health, maximum 80
  • Freezes match timer on activation and on hit
  • Restores recoverable health on hit
  • Transition to attack throw on hit
  • Consumes Rage
  • Ki Charge
  • Supercharger

1+2+3+4

r55
  • Can't block for 5 seconds
  • CH state for 5 seconds
Wall Jump Punch

(Back to wall).b,b,UB

m
21
+4c~+6c
+22a
i39~41
  • fs5~13
  • js14~33
  • fs34~36
t67 r26
  • Asuka
  • Feng
  • Jack-8
  • Jun
  • Kuma/Panda
  • Leo
  • Reina
  • Steve
  • Victor
  • Zafina
Wall Jump Sidekick

(back to wall).b,b,UB

m
21
+0c
+8a
i36~38
  • fs5~13
  • js14~32
  • fs33~35
t68 r30
  • Claudio
  • Devil Jin
  • Dragunov
  • Hwoarang
  • Jin
  • Lidia
  • Paul
Wall Jump Blackflip

(back to wall).b,b,UB

m
21
+1
+34d
i35~38
  • fs5~7
  • is8~24
  • fs25~33
  • js34~37
  • fs38~40
t88 r50 BT
  • Eddy
  • Lee
  • Leroy
  • Nina
  • Shaheen
  • Xiaoyu
  • Yoshimitsu
Wall Jump Divekick

(Back to wall).b,b,UB

m
25
-1
+45d (-13)
i29~30
  • fs5~13
  • js14~33
  • fs34~36
t58 r25
Balcony Break
  • Bryan
  • Kazuya
  • Lars
  • Law

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3

t
35
i12~14
t39 r25
Homing
  • Throw break 1 or 2

2+4

t
35
i12~14
t39 r25
Homing
  • Throw break 1 or 2

Left throw

t
  • Throw break 1

Right throw

t
  • Throw break 2

Back throw

t
  • Unbreakable