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{{Heihachi}} | {{Navbox Heihachi}} | ||
{{Navbox combos}} | |||
{{Combo_notation}} | |||
{{See other}} | |||
== Bread n' Butter == | |||
== Bread n' | |||
{{BNB}} | {{BNB}} | ||
{{Combolist|columns=1| | {{Combolist|columns=1| | ||
; Regular launch (e.g. | ; Regular launch (e.g. f,F+3) | ||
: | : 4 T! uf+3,4 1,b+2,4 | ||
; | ; Instant Tornado (e.g., low parry) | ||
: T! uf+3,4 f+3 1,b+2,4 | |||
}} | }} | ||
== Mini-combos == | == Mini-combos == | ||
{{Combolist|columns= | {{Combolist|columns=10em| | ||
; | ; f+1+2 | ||
; | ; f+4 (vs crouchers) | ||
: | ; CH ws2 | ||
: | : df+1:2* | ||
: df+2,WAR.1 | |||
: f,F+1+2<ref name="HE">Heat Engager.</ref> | |||
: qcf+2<ref name="HE"/> | |||
: 1+2 | |||
: df+4,2 | |||
; | ; FC.df+4 | ||
; | ; f,n,d,DF+3 | ||
: | ; CH f+4 | ||
; CH (b+1),4 | |||
: f,F+2 | |||
; f+4,D (vs crouchers) | |||
: FUJ.2 T! ... | |||
; CH f+4,D | |||
: FUJ.4 | |||
; f+3,D | |||
: FUJ.1,1<ref name="HE"/> | |||
; b+2* | |||
: qcf+2 | |||
; b+2*,F | |||
: RAI.1 | |||
: RAI.3,H.1+2 | |||
; ws1 | |||
: f,n,df:1 | |||
: qcf+2 | |||
; uf+4 | |||
: dash d+3,H.1+2 | |||
: f,F+2 | |||
: dash d+4 | |||
; d+3 | |||
; b+3,3 | |||
: db+3 | |||
; WAR.1+2 | |||
: WAR.f,F+2 | |||
; CH SSR.2 | |||
: f,n,df:1 | |||
: d+3 | |||
; CH SSR.2,F | |||
: RAI.1 | |||
; CH (d+1),2 | |||
: qcf+2 | |||
; CH (d+1),2,F | |||
: RAI.3 | |||
}} | }} | ||
<references/> | |||
== Staples == | == Staples == | ||
Line 34: | Line 87: | ||
{{Staple}} | {{Staple}} | ||
{{Combolist| | ; [[EWGF]] | ||
: f,n,d,df#2. | |||
; PEWGF (perfect EWGF) | |||
: f,n,d,df#2 | |||
; DEWGF (dash EWGF) | |||
: f,f,n,d,df#2 | |||
; md | |||
: micro dash. | |||
{{Combolist|columns=30em| | |||
; [23] EWGF | ; [23] EWGF | ||
; [ | ; [23] PEWGF | ||
; [22] f,F+2 | |||
: [+ | ; [21] f,F+3 | ||
: [+ | ; [17] FC.df+2 | ||
: [+70] md EWGF PEWGF md f,n,d,DF+4,4,1 f+3,D FUJ.2 T! dash b:2* md f,n,d,DF+4,3 | |||
: [+63] EWGF md EWGF f+3,D FUJ.1 f+3,D FUJ.2 T! dash uf+3,4 qcf+2 | |||
: [+62] EGWF md EWGF f+3,D FUJ.DF ws4 f+3,D FUJ.2 T! dash b:2* md f,n,d,DF+4,3 | |||
: [+62] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1 | |||
; uf+3,4 | |||
: [77] f+3,D WKG.DF+4,4,1 f+3,D FUJ.2 T! SSR.2,F RAI.1 | |||
; [28] df+2,WAR.1 | |||
; [20] FUJ.2 | |||
; [0] low parry | |||
: [+64] T! b:2* md f,n,d,DF+4,4,1 1,b+2,WAR.2 f,n,df:1 | |||
: [+51] T! b:2* f,n,d,DF+4,4,1 1,b+2,4 | |||
: [+50] T! b:2* md EWGF f+3,D FUJ.DF+4,4,3 | |||
: [+49] T! uf+3,4 f+3 1,b+2,WAR.2 d+4 | |||
: [+45] T! DEWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 | |||
: [+40] T! uf+3,4 f+3 1,b+2,4 | |||
; CH b+4 | |||
: [91; 39] f,n,d,df+3 T! dash b:2* f,f,n,d,DF+4,4,1 f+3,D FUJ.2 | |||
}} | }} | ||
== Wall == | == Wall == | ||
{{Combolist| | {{Combolist|columns=2| | ||
; Regular carry (30% scaling) | ; Regular carry (30% scaling) | ||
: | : df+1:2* T! df+3,1+2,qcf+1 | ||
: df+1:2* T! EWGF 1+2 | |||
: f,F+2 T! f,n,d,DF+4,n+4 1+2 | |||
: df+3,1+2,qcf+1 | |||
: EWGF 1+2 | |||
: f,n,d,DF+4,n+4 1+2 | |||
: df+1,1 1+2 | |||
; Regular splat (56% scaling) | |||
: [+43; 27] df+1:2*<ref name="ZMT">[3; 2] damage less for non perfect input</ref> T! df+3,1+2,qcf+1 | |||
: [+38; 26] df+1:2*<ref name="ZMT"/> T! EWGF 1+2 | |||
: [+38; 24] 4 T! df+3,1+2,qcf+1 | |||
: [+27; 18] df+3,1+2,qcf+1 | |||
}} | }} | ||
<references/> | |||
== | == Off-axis == | ||
{{Combolist| | {{Combolist|columns=30em| | ||
}} | }} | ||
== | == Stage Hazard == | ||
{{Combolist| | === Wall Blast === | ||
{{Combolist|columns=1| | |||
}} | }} | ||
=== Wall Hazard === | |||
== | |||
{{Combolist|columns=1| | {{Combolist|columns=1| | ||
}} | }} | ||
''Note: Wall Hazard (WH!) includes Balcony Break (BB!), Wall Break (WB!), Hard Wall Break (HWB!) and Wall Bound (WB!)'' | |||
== Extras == | == Extras == | ||
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{{Extra}} | {{Extra}} | ||
{{Combolist| | |||
; | {{Combolist|columns=30em| | ||
: | ; EWGF | ||
; PEWGF | |||
; f,F+3 | |||
; f,F+2 | |||
; FC.df+2 | |||
: [+56] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! f,n,d,DF+4,3 | |||
; uf+3,4 | |||
: [71] f+3,D WKG.DF+4,4,1 f+3,D FUJ.2 T! f,n,d,DF+4,3 | |||
; low parry | |||
; FUJ.2 | |||
; WAR.df+2,1 | |||
: [40] T! dash EWGF f+3,D FUJ.DF ws4 f+3,D FUJ.DF+4,3 | |||
}} | }} | ||
== External | == External Links == | ||
* [https://www.youtube.com/watch?v= | * [https://www.youtube.com/watch?v=bSKoX5R0FYo Heihachi Basic Combo Guide | TEKKEN 8] by TheFURY | ||
* [https://www.youtube.com/watch?v=OdLc_4JFGno HEIHACHI MISHIMA Combo Guide | TEKKEN 8] by RyzingSol |
Latest revision as of 16:10, 22 October 2024
Heihachi |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
This page is for Tekken 8. For Tekken 7, see Heihachi combos (Tekken 7).
Bread n' Butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. f,F+3)
- 4 T! uf+3,4 1,b+2,4
- Instant Tornado (e.g., low parry)
- T! uf+3,4 f+3 1,b+2,4
Mini-combos
- FC.df+4
- f,n,d,DF+3
- CH f+4
- CH (b+1),4
- f,F+2
- f+4,D (vs crouchers)
- FUJ.2 T! ...
- CH f+4,D
- FUJ.4
- f+3,D
- FUJ.1,1[1]
- b+2*
- qcf+2
- b+2*,F
- RAI.1
- RAI.3,H.1+2
- ws1
- f,n,df:1
- qcf+2
- uf+4
- dash d+3,H.1+2
- f,F+2
- dash d+4
- d+3
- b+3,3
- db+3
- WAR.1+2
- WAR.f,F+2
- CH SSR.2
- f,n,df:1
- d+3
- CH SSR.2,F
- RAI.1
- CH (d+1),2
- qcf+2
- CH (d+1),2,F
- RAI.3
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- EWGF
- f,n,d,df#2.
- PEWGF (perfect EWGF)
- f,n,d,df#2
- DEWGF (dash EWGF)
- f,f,n,d,df#2
- md
- micro dash.
- [23] EWGF
- [23] PEWGF
- [22] f,F+2
- [21] f,F+3
- [17] FC.df+2
- [+70] md EWGF PEWGF md f,n,d,DF+4,4,1 f+3,D FUJ.2 T! dash b:2* md f,n,d,DF+4,3
- [+63] EWGF md EWGF f+3,D FUJ.1 f+3,D FUJ.2 T! dash uf+3,4 qcf+2
- [+62] EGWF md EWGF f+3,D FUJ.DF ws4 f+3,D FUJ.2 T! dash b:2* md f,n,d,DF+4,3
- [+62] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! SS.2,F RAI.1
- uf+3,4
- [77] f+3,D WKG.DF+4,4,1 f+3,D FUJ.2 T! SSR.2,F RAI.1
- [28] df+2,WAR.1
- [20] FUJ.2
- [0] low parry
- [+64] T! b:2* md f,n,d,DF+4,4,1 1,b+2,WAR.2 f,n,df:1
- [+51] T! b:2* f,n,d,DF+4,4,1 1,b+2,4
- [+50] T! b:2* md EWGF f+3,D FUJ.DF+4,4,3
- [+49] T! uf+3,4 f+3 1,b+2,WAR.2 d+4
- [+45] T! DEWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2
- [+40] T! uf+3,4 f+3 1,b+2,4
- CH b+4
- [91; 39] f,n,d,df+3 T! dash b:2* f,f,n,d,DF+4,4,1 f+3,D FUJ.2
Wall
- Regular carry (30% scaling)
- df+1:2* T! df+3,1+2,qcf+1
- df+1:2* T! EWGF 1+2
- f,F+2 T! f,n,d,DF+4,n+4 1+2
- df+3,1+2,qcf+1
- EWGF 1+2
- f,n,d,DF+4,n+4 1+2
- df+1,1 1+2
Off-axis
Stage Hazard
Wall Blast
Wall Hazard
Note: Wall Hazard (WH!) includes Balcony Break (BB!), Wall Break (WB!), Hard Wall Break (HWB!) and Wall Bound (WB!)
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- EWGF
- PEWGF
- f,F+3
- f,F+2
- FC.df+2
- [+56] EWGF f+3,D FUJ.DF+4,4,1 f+3,D FUJ.2 T! f,n,d,DF+4,3
- uf+3,4
- [71] f+3,D WKG.DF+4,4,1 f+3,D FUJ.2 T! f,n,d,DF+4,3
- low parry
- FUJ.2
- WAR.df+2,1
- [40] T! dash EWGF f+3,D FUJ.DF ws4 f+3,D FUJ.DF+4,3
External Links
- Heihachi Basic Combo Guide | TEKKEN 8 by TheFURY
- HEIHACHI MISHIMA Combo Guide | TEKKEN 8 by RyzingSol