Azucena combos: Difference between revisions

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{{Navbox Azucena}}
{{Navbox Azucena}}
{{Navbox combos}}
{{Navbox combos}}
ย 
{{Combo_notation}}
== Bread n' butter ==
== Bread n' butter ==


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{{Combolist|columns=1|
{{Combolist|columns=1|
; Regular launch (e.g. df+2)
; Regular launch (e.g. df+2, db+1+2)
: [63] 4,3 d+2,3 LIB.1+2 T! f+2,1,4
: [63] 4,3 d+2,3 LIB.1+2 T! f+2,1,4
}}
}}
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{{Combolist|columns=8em|
{{Combolist|columns=8em|
; f+3,2
; [35] f+3,2
: db+1+2
: [+18]db+1+2
: uf+4
: [+16]f,F+3
: f,F+3
: f,F+4


; df+(1,4),1~2
; [23] (df+1,4),1~2
: db+1+2
: [+18] db+1+2
: f,F+3
: [+16] f,F+3
: f,F+4
: [+17] f,F+4


; f,F+4
; [21] f,F+4
: df+1,4
: [+17] df+1,4
: d+1+3_d+2+4
: [+21] d+1+3_d+2+4


; LIB.3+4
; [25] LIB.3+4
: db+1+2<ref name="Deep Dash">Deep dash needed to connect db+1+2 or f,F+3</ref>
: db+1+2<ref name="Deep Dash">Deep dash needed to connect db+1+2 or f,F+3</ref>
: uf+4
: uf+4
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{{Combolist|
{{Combolist|
; uf+4
; [22] uf+4
: df+3, df+1, d+2,3 LIB.1+2 T! f+2,1,4
: [+49] df+3, df+1, d+2,3 LIB.1+2 T! f+2,1,4
ย 
; [20] f,f+3
; [23] LIB.1+2
: [+59] b+2, d+2,3 LIB.4,1,2 T! f+2,1,4
: [+53] b+2, d+2,3 LIB.4,1,2 T! f,f,F+3,2 <ref name="f,f+3 Combo Note">Better wall carry and splat but 4 less damage</ref>
ย 
; [23] BT.3+4
: [+45] BT.4, BT.4,3 T! d+2,3, LIB.3,1
: [+44] BT.4, BT.4, BT.4,3 T! f+2,1,4
ย 
; [31] uf+3,4
: [+32] db+3,4, T! d+2,3, LIB.3,1


; ff+3
; [24] CH d+1
; LIB.1+2
: [+47] ws4,1, d+2,3, LIB.1+2, f+2,1,4
: b+2, d+2,3 LIB.4,1,2 T! f+2,1,4


; [34] CH 3,4
; low parry
; low parry
: df+1 d+2,3 LIB.4,1,2
; [24] H.LIB,P (Low)
; ...other instant tornado moves
: [+38] df+3, df+1, d+2,3, LIB.3,1
: [+35] df+1, d+2,3, LIB.4,1,2 <ref name="Tornado Combo Note">Gives wall splat instead of spike but 3 less damage</ref>
}}
}}
<references/>
=== Rage ===
=== Rage ===
{{Combolist|
{{Combolist|
; df+2
; [13]df+2
: 4,3 d+2,3 LIB.1+2 T! 2 R.df+1+2
: [+64]4,3 d+2,3 LIB.1+2, T! 2, R.df+1+2
}}
}}


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{{Combolist|
{{Combolist|
; 1
; [3] 1 ย 
: combo when you anti-air with jab here
: [+43] d+2,3 LIB.4,1,2 T! f+2,1,4
}}
}}


== Back-turned opponent ==
== Back-turned Opponent ==


{{Combolist|
{{Combolist|
; [59] b+4,3,4,4
: [+16] fF+3<ref name="fF+3 Note">Requires a deep dash for fF+3 to connect on grounded opponent.</ref>
; [51] df+1,4,1~2
: [+16] fF+3
; df+2
; df+2
: combo when you hit df+2 in the back
: combo when you hit df+2 in the back
}}
}}


== Stage break ==
<references/>
== Off Axis ==
ย 
{{Combolist|
; [12] df+2
: [+43} 4,1 BT 4,3 T! f+2,1,4
ย 
}}
ย 
== Stage Break ==


{{Combolist|columns=1|
{{Combolist|columns=1|
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{{Extra}}
{{Extra}}
== External links ==
* [https://www.youtube.com/watch?v=WvJBm65F3qc Azucena Combo Guide | TEKKEN 8] by RyzingSol

Latest revision as of 16:58, 8 June 2024

Notation summary for combos
Symbol Meaning
1 Left Punch
2 Right Punch
3 Left kick
4 Right kick
u Up
d Down
f Forward
b Backward
uf Up and forward
df Down and forward
ub Up and backward
db Down and backward
n Neutral
Symbol Meaning
U Up (Hold)
D Down (Hold)
F Forward (Hold)
B Backward (Hold)
UF Up and forward (Hold)
DF Down and forward (Hold)
UB Up and backward (Hold)
DB Down and backward (Hold)
Symbol Meaning
+ Pressed together
# Pressed together, on the same frame
,[1] Followed by
~ Followed by, immediately
: Followed by, tight input window
< Followed by, with delayed input
>
* Held input
Symbol Meaning
.[1] From stance
~ From stance transition[2]
H During Heat[3]
R Rage
FC Full crouch
hFC Half crouch
ws While standing
wr While running
Symbol Meaning
T! Tornado
W! Wall splat
WB! Wall break
F! Floor break
BB! Balcony break
Symbol Meaning Example Example Meaning
CH Counter hit CH 1,2,3 1,2,3 where the first hit is a counter hit
CL Clean hit CL db+4 db+4 with a clean hit
(?) Whiffed or blocked moves CH (1,2),3 1,2,3 where the third hit is a counter hit
(2,2),2 2,2,2 where the first two hits whiff
(x?) Repeat string ? times b+2,f~n(x3) b+2,f~n repeated 3 times
[?; ?] Damage dealt; recoverable damage [50; 12] ws2,3 f,F+3 Combo deals 50 damage, 12 of which is recoverable
  1. โ†‘ 1.0 1.1 Should never have a space immediately after it.
  2. โ†‘ Not "for stance transition", which has no special notation and is written the same as any other input.
  3. โ†‘ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to ยง Staples.

Regular launch (e.g. df+2, db+1+2)
[63] 4,3 d+2,3 LIB.1+2 T! f+2,1,4

Mini-combos

[35] f+3,2
[+18]db+1+2
[+16]f,F+3
[23] (df+1,4),1~2
[+18] db+1+2
[+16] f,F+3
[+17] f,F+4
[21] f,F+4
[+17] df+1,4
[+21] d+1+3_d+2+4
[25] LIB.3+4
db+1+2[1]
uf+4
f,F+3[1]
f,F+4
CH (3),2
db+1+2
uf+4
f,f+3
b+3
CH ws(4,1),3
db+1+2[1]
uf+4
f,F+4
CH FC.df+3
ws4,1
cc d+1+3_d+2+4
CH BT.3
LIB.2
H.LIB.2,F
d+1+3_d+2+4
CH LIB.(3),1
BT.3+4
BT.3
H.LIB.P (High)
db+1+2[1]
f,F+4
  1. โ†‘ 1.0 1.1 1.2 1.3 Deep dash needed to connect db+1+2 or f,F+3

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki


[22] uf+4
[+49] df+3, df+1, d+2,3 LIB.1+2 T! f+2,1,4
[20] f,f+3
[23] LIB.1+2
[+59] b+2, d+2,3 LIB.4,1,2 T! f+2,1,4
[+53] b+2, d+2,3 LIB.4,1,2 T! f,f,F+3,2 [1]
[23] BT.3+4
[+45] BT.4, BT.4,3 T! d+2,3, LIB.3,1
[+44] BT.4, BT.4, BT.4,3 T! f+2,1,4
[31] uf+3,4
[+32] db+3,4, T! d+2,3, LIB.3,1
[24] CH d+1
[+47] ws4,1, d+2,3, LIB.1+2, f+2,1,4
[34] CH 3,4
low parry
[24] H.LIB,P (Low)
...other instant tornado moves
[+38] df+3, df+1, d+2,3, LIB.3,1
[+35] df+1, d+2,3, LIB.4,1,2 [2]
  1. โ†‘ Better wall carry and splat but 4 less damage
  2. โ†‘ Gives wall splat instead of spike but 3 less damage

Rage

[13]df+2
[+64]4,3 d+2,3 LIB.1+2, T! 2, R.df+1+2

Wall

Regular carry (30% scaling)
combo here

Float

[3] 1
[+43] d+2,3 LIB.4,1,2 T! f+2,1,4

Back-turned Opponent

[59] b+4,3,4,4
[+16] fF+3[1]
[51] df+1,4,1~2
[+16] fF+3
df+2
combo when you hit df+2 in the back


  1. โ†‘ Requires a deep dash for fF+3 to connect on grounded opponent.

Off Axis

[12] df+2
[+43} 4,1 BT 4,3 T! f+2,1,4


Stage Break

big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the ยง Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links