Bryan combos: Difference between revisions

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(Added the basic bnb wall combo with a b4 start and 2 float combos)
 
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{{Navbox Bryan}}
{{Navbox Bryan}}
{{Navbox combos}}
{{Navbox combos}}
{{Combo_notation}}
{{See other}}
{{See other}}


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: db+2 2 b+2,1,f~2,4<ref name="SNE">Gain SNE</ref> T! b+3,f~2,1
: db+2 2 b+2,1,f~2,4<ref name="SNE">Gain SNE</ref> T! b+3,f~2,1
}}
}}
<references/>


== Mini-combos ==
== Mini-combos ==


{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|columns=9em|
; b+4
: f,F+2 (Heat Engager)
 
; uf+3
: f,F+2 (Heat Engager)
 
; ss1
: f+2,1,4
: uf+2,2,2,2,3
: db+1+2 (Heat Engager)
 
; CH (1,2),3
: qcb+4
: d+3+4
 
; CH b,df+4
: qcb+4
: d+3+4
 
; f,f+4
: qcb+4
: d+3+4
 
; qcb+1
: qcf+1+2
: dash qcb+4
 
; qcb+2,4
: qcb+4
 
; df+4
: qcb4
}}


== Staples ==
== Staples ==
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{{Combolist|
{{Combolist|
; f,n,b+2
; f,n,b+2
: [76 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE">Gain SNE</ref> T! b+3,f~2,2<ref name="FB">Floor break.</ref><ref name="SLS.2,2 into qcb+4">qcb+4 for 18 (12) additional damage guaranteed?</ref>
: [76; 34] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,2<ref name="FB">Floor break.</ref><ref name="SLS.2,2 into qcb+4">qcb+4 for 18 (12) additional damage guaranteed if enemy does not backroll.</ref>
: [75 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1
: [75; 34] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1
: [73 (34)] dash qcf+3,4 b+2,4 qcb+1 T! b+3,f~2,1
: [73; 34] dash qcf+3,4 b+2,4 qcb+1 T! b+3,f~2,1
: [72 (43)] f+1+2 2 b+2,4 qcb+1 T! b+3,f~2,1
: [72; 43] f+1+2 2 b+2,4 qcb+1 T! b+3,f~2,1
: [71 (42)] f+1+2 1 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1
: [71; 42] f+1+2 1 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1


; ws1
; ws1
: [76 (34)] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,2<ref name="FB"/><ref name="SLS.2,2 into qcb+4"/>
: [76; 34] dash qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,2<ref name="FB"/><ref name="SLS.2,2 into qcb+4"/>
: [75 (34)] qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1
: [75; 34] qcf+3,4 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1
: [72 (33)] b+2,4 uf+3 d+3+4,2 T! b+3,f~2,1
: [72; 33] b+2,4 uf+3 d+3+4,2 T! b+3,f~2,1
 
; low parry
: [39; 25] T! b+2,4 dash 2 b+3,f~2,1


; f+4,1
; f+4,1
: [69 (30)] uf+3 2 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1
: [72; 31] 1+2,1 1 b+2,1,f~2,4<ref name="SNE"/> T! dash b+3,f~2,2<ref name="FB">Floor break.</ref>
: [69; 30] uf+3 2 b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,1


; df+3
; df+3
: [61 (24)] T! 1+2,1 2 b+2,1,f~2,2<ref name="FB">Floor break.</ref>
: [61; 24] T! 1+2,1 2 b+2,1,f~2,2<ref name="FB">Floor break.</ref>
: [60 (24)] T! 1+2,1 2 b+2,1,f~2,4<ref name="SNE"/>
: [60; 24] T! 1+2,1 2 b+2,1,f~2,4<ref name="SNE"/>
 
; CH b+1
: [81; 34] b+2,f+4 b+2,4 dash d+3+4,2 T! b+3,f~2,2


; CH b+2,1
; CH b+2,1
: [86 (31)] b+2,4 dash d+3+4,2 T! b+3,f~2,2<ref name="FB">Floor break.</ref>
: [86; 31] b+2,4 dash d+3+4,2 T! b+3,f~2,2<ref name="FB">Floor break.</ref>
: [85 (31)] b+2,4 dash d+3+4,2 T! b+3,f~2,1
: [85; 31] b+2,4 dash d+3+4,2 T! b+3,f~2,1
: [83 (29)] b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,2<ref name="FB">Floor break.</ref>
: [83; 29] b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,2<ref name="FB">Floor break.</ref>
 
; CH 3+4
: [76; 31] 1+2,1 1 b+2,1,f~2,4<ref name="SNE"/> T! dash b+3,f~2,2<ref name="FB">Floor break.</ref>
}}
}}
<references/>
<references/>
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{{Combolist|
{{Combolist|
; Regular carry (30% scaling)
; Regular carry (30% scaling) wallsplat
: combo here
: 1+2,1 uf+2,2,2,2,2,3
: b+3,f~3>4
: b+3,f~u, db+1+2
 
; Regular carry (30% scaling) wallsplat with tornado
: uf+3+4, 1+2,1 uf+2,2,2,2,2,3


; b+4
; b+4
: [64 (22)] f,n,b+2 W! f,F+4 b+3,f~3>4
; uf+3
: [77 (24)] f,n,b+2 W! f,F+4 uf3+4 T! 1+2,1 (Snake Eyes)uf2,2,2,2,2,3
: [64; 22] f,n,b+2 W! f,F+4 uf+3+4 T! b+3,f~3>4
: [77; 24] f,n,b+2 W! f,F+4 uf+3+4 T! 1+2,1 uf+2,2,2,2,2,3
}}
}}


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{{Combolist|
{{Combolist|
; 1
; 1
: [42 (26)] b2,4f~2,4 T! b3+,f~2,1
: [42; 26] b+2,1,f~2,4 T! b+3,f~2,1
:[38 (23)] b+3,f~u,f+1 b+3, f~ 2,4 T! b+3, f~2,1
: [38; 23] b+3,f~u f+1 b+3,f~2,4 T! b+3,f~2,1
}}
}}


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{{Combolist|
{{Combolist|
; df+2
; 3,3,2
: combo when you hit df+2 in the back
: dash qcf+3,4 dash d+3+4,2 T! qcf+4,1,2
: dash qcf+3,4 dash d+3+4,2 T! d+2,3
}}
}}


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{{Combolist|columns=1|
{{Combolist|columns=1|
; Howard Estate
; Secluded Training Ground
: big boy break all the walls combo here
: big boy break all the walls combo here
}}
}}
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{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
{{Combolist|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}}
== External links ==
* [https://www.youtube.com/watch?v=i6VRFqwtIBk Bryan Fury Combo Guide | TEKKEN 8] by RyzingSol

Latest revision as of 17:14, 18 October 2024

Notation summary for combos
Symbol Meaning
1 Left Punch
2 Right Punch
3 Left kick
4 Right kick
u Up
d Down
f Forward
b Backward
uf Up and forward
df Down and forward
ub Up and backward
db Down and backward
n Neutral
Symbol Meaning
U Up (Hold)
D Down (Hold)
F Forward (Hold)
B Backward (Hold)
UF Up and forward (Hold)
DF Down and forward (Hold)
UB Up and backward (Hold)
DB Down and backward (Hold)
Symbol Meaning
+ Pressed together
# Pressed together, on the same frame
,[1] Followed by
~ Followed by, immediately
: Followed by, tight input window
< Followed by, with delayed input
>
* Held input
Symbol Meaning
.[1] From stance
~ From stance transition[2]
H During Heat[3]
R Rage
FC Full crouch
hFC Half crouch
ws While standing
wr While running
Symbol Meaning
T! Tornado
W! Wall splat
WB! Wall break
F! Floor break
BB! Balcony break
Symbol Meaning Example Example Meaning
CH Counter hit CH 1,2,3 1,2,3 where the first hit is a counter hit
CL Clean hit CL db+4 db+4 with a clean hit
(?) Whiffed or blocked moves CH (1,2),3 1,2,3 where the third hit is a counter hit
(2,2),2 2,2,2 where the first two hits whiff
(x?) Repeat string ? times b+2,f~n(x3) b+2,f~n repeated 3 times
[?; ?] Damage dealt; recoverable damage [50; 12] ws2,3 f,F+3 Combo deals 50 damage, 12 of which is recoverable
  1. 1.0 1.1 Should never have a space immediately after it.
  2. Not "for stance transition", which has no special notation and is written the same as any other input.
  3. Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.

This page is for Tekken 8. For Tekken 7, see Bryan combos (Tekken 7).

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. ws1)
db+2 2 b+2,1,f~2,4[1] T! b+3,f~2,1

Mini-combos

b+4
f,F+2 (Heat Engager)
uf+3
f,F+2 (Heat Engager)
ss1
f+2,1,4
uf+2,2,2,2,3
db+1+2 (Heat Engager)
CH (1,2),3
qcb+4
d+3+4
CH b,df+4
qcb+4
d+3+4
f,f+4
qcb+4
d+3+4
qcb+1
qcf+1+2
dash qcb+4
qcb+2,4
qcb+4
df+4
qcb4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
f,n,b+2
[76; 34] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,2[2][3]
[75; 34] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,1
[73; 34] dash qcf+3,4 b+2,4 qcb+1 T! b+3,f~2,1
[72; 43] f+1+2 2 b+2,4 qcb+1 T! b+3,f~2,1
[71; 42] f+1+2 1 b+2,1,f~2,4[1] T! b+3,f~2,1
ws1
[76; 34] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,2[2][3]
[75; 34] qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,1
[72; 33] b+2,4 uf+3 d+3+4,2 T! b+3,f~2,1
low parry
[39; 25] T! b+2,4 dash 2 b+3,f~2,1
f+4,1
[72; 31] 1+2,1 1 b+2,1,f~2,4[1] T! dash b+3,f~2,2[2]
[69; 30] uf+3 2 b+2,1,f~2,4[1] T! b+3,f~2,1
df+3
[61; 24] T! 1+2,1 2 b+2,1,f~2,2[2]
[60; 24] T! 1+2,1 2 b+2,1,f~2,4[1]
CH b+1
[81; 34] b+2,f+4 b+2,4 dash d+3+4,2 T! b+3,f~2,2
CH b+2,1
[86; 31] b+2,4 dash d+3+4,2 T! b+3,f~2,2[2]
[85; 31] b+2,4 dash d+3+4,2 T! b+3,f~2,1
[83; 29] b+2,1,f~2,4[1] T! b+3,f~2,2[2]
CH 3+4
[76; 31] 1+2,1 1 b+2,1,f~2,4[1] T! dash b+3,f~2,2[2]
  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Gain SNE
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Floor break.
  3. 3.0 3.1 qcb+4 for 18 (12) additional damage guaranteed if enemy does not backroll.

Rage

df+2
combo for df+2 with rage here

Wall

Regular carry (30% scaling) wallsplat
1+2,1 uf+2,2,2,2,2,3
b+3,f~3>4
b+3,f~u, db+1+2
Regular carry (30% scaling) wallsplat with tornado
uf+3+4, 1+2,1 uf+2,2,2,2,2,3
b+4
uf+3
[64; 22] f,n,b+2 W! f,F+4 uf+3+4 T! b+3,f~3>4
[77; 24] f,n,b+2 W! f,F+4 uf+3+4 T! 1+2,1 uf+2,2,2,2,2,3

Float

1
[42; 26] b+2,1,f~2,4 T! b+3,f~2,1
[38; 23] b+3,f~u f+1 b+3,f~2,4 T! b+3,f~2,1

Back-turned opponent

3,3,2
dash qcf+3,4 dash d+3+4,2 T! qcf+4,1,2
dash qcf+3,4 dash d+3+4,2 T! d+2,3

Stage break

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links