User:Kalki/kat-movelist-notes: Difference between revisions
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(Created page with "{{Katarina}} == Rage == {{Sticky|{{MoveDataHeader}}}} {{MoveData |id=Katarina-R.3+4 |name=Rage Art |input=R.3+4 |target=m |damage=55-82 |range= |tracksLeft= |tracksRight= |s...") Â |
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|notes= | |notes=Standard mid rage art. Nothing special about it. | ||
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|notes= | |notes=Can only be used from HAR. Usable in neutral if your opponent is turtling by just going into raw HAR, but the situation isn't conducive to landing a heavy mixup afterwards anyway. Tracks right (Kat's "weak" side), but doesn't track left, so can be used to mix HAR.4 with it, which tracks the opposite way. Probably used best as a wall ender, since it does '''enormous''' unscaled damage there. So you want to save rage and use the extra poke damage in rage till you can land a wall splat or launcher into wall combo with RD. | ||
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Revision as of 19:28, 22 October 2022
Katarina (Tekken 7) |
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Rage
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Rage Art
R.3+4
m
55-82
-22
i20
pc8~19
Standard mid rage art. Nothing special about it.
Rage Drive
R.HAR.1+2
m
55
+5
Throw (KND)
i15~16
Can only be used from HAR. Usable in neutral if your opponent is turtling by just going into raw HAR, but the situation isn't conducive to landing a heavy mixup afterwards anyway. Tracks right (Kat's "weak" side), but doesn't track left, so can be used to mix HAR.4 with it, which tracks the opposite way. Probably used best as a wall ender, since it does enormous unscaled damage there. So you want to save rage and use the extra poke damage in rage till you can land a wall splat or launcher into wall combo with RD.
n
Albatross Punch Combo
1,1,3
h,h,m
7,10,20
- Can be stepped right
Crane Kick Combo
3,3,3,3,3
m,m,m,m,m
9,4,4,4,17
if move hits on aerial opponent
Nimble Cutter (3)
4,4,4
h,m,h
17,15,10
-10
+4
+4
i11
can SSR after 1st hit on block
Nimble Cutter (3) to Harrier
4,4,4,F
h,m,h,sp
17,15,10,0
-1
+8
+8
i11
can SSR~duck after 1st hit on block to evade the rest of the string
f
df
Peck and Slap to Harrier
df+1,1,F
m,h,sp
13,8,0
-1
+7
+7
i13
- Combo from 1st NH
Nest Crasher (1)
df+2
m
17
-7
+4
+4
i17
df+2 has 2 active frames. 1st tracks SSL. 2nd tracks SSR. But if you input the extensions, she will transition right away, so you lose the 2nd active frame.
Nest Crasher
df+2,2
m,m
17,21
-10
KND
KND
i17
- Combo from 1st NH
- can SSR if first hit connects off-axis to the right
Nest Wrecker
df+2,4
m,h
17,17
+1
+18Sp
+18Sp
i17
- Combo from 1st NH
- can SSR if first hit connects off-axis to the right
Tucano Tail
df+3+4
l
21
- Returns to crouching
- Forced to crouching upon NH
d
db
b
Woodpecker
b+4,1+2
m,h
17,20
- Combo from 1st NH
- Forced to crouch upon blocking
Fractured Flock
b+3+4
mm
15,20
-14
KND
KND
i23
ub
uf
Wing Cutter (3)
uf+4,4,4
m,m,m
10,10,10
-10
+4
+4
i15
can interrupt with moves upto i13
Wing Cutter (4) to Harrier
uf+4,4,4,4,F
m,m,m,h,sp
10,10,10,10,0
-1
+8
+8
i15
Wing Cutter (5)
uf+4,4,4,4,4
m,m,m,h,h
10,10,10,10,21
-6
+5
+5
i21
Wing Cutter
uf+4,4,4,4,4,4
m,m,m,h,h,m
10,10,10,10,21,25
-9
KND
KND
i15
Motion input
Aerial Glide
f,F+3
m
20
- Forced to crouching upon block
- Disable ukemi on face-up down hit
Plover Kick
f,F+4
m
27
-13
KND
KND
i17
(Back to wall).b,​b,​UB
m
21
+2
KND
KND
i36
js5~ is8~24
- Ends in BT
- Cannot be buffered
Throw
Grounded opponent
WS
Crane Kick Combo (3) to Harrier
ws3,3,3,F
m,m,m,sp
12,9,4,0
-1
+10
+10
i14
Crane Kick Combo
ws3,3,3,3,3
m,m,m,m,m
12,4,4,4,17
if move hits on aerial opponent
FC
BT
HAR
Harrier
f+4
t46 r15 HAR
- Lapses to standing after frame 46
- Moves can be delayed until frame 38
Harrier to Crouching
HAR.d
r16 FC
- Alternate input HAR.db
- Can be done after frame 10 of HAR
- Fastest f+4~d is 26 total
Egret Rush
HAR.df+2,3
m,h
13,18
-3
+14g
i16~17
i21~22
r28
- Combo from 1st hit
- Input can be delayed 4f
10 Strings
10 Hit Combo 1 | ||||||
Input | Hit level | Damage | Startup | Block | Hit | Combo |
---|---|---|---|---|---|---|
1 | h | 7 | i10 | +1 | +8 | |
2 | h | 10 | ?? | -3 | +3 | ?? |
4 | h | 8 | ?? | -18 | -4 | ?? |
4 | m | 5 | ?? | -19 | -8 | ?? |
4 | h | 6 | ?? | -12 | -6 | ?? |
3 | l | 10 | ?? | -30 | KND | ?? |
3 | m | 9 | ?? | -26 | -15 | ?? |
3 | m | 5 | ?? | -16 | -5 | ?? |
3 | m | 5 | ?? | -17 | -6 | ?? |
3 | m | 22 | ?? | -21 | KND | ?? |
New move
Name
Alt
Input
Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes