Bengschout (talk | contribs) No edit summary |
|||
Line 8: | Line 8: | ||
{{Combolist|columns=1| | {{Combolist|columns=1| | ||
; Regular launch (e.g. df+2) | ; Regular launch (e.g. df+2) | ||
: qcf+2 df+4,3 db+1,2 T! | : qcf+2 df+4,3 db+1,2 T! b+3+4 | ||
}} | }} | ||
Revision as of 17:33, 3 February 2024
Leroy |
---|
Combos (Tekken 8) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to Ā§ Staples.
- Regular launch (e.g. df+2)
- qcf+2 df+4,3 db+1,2 T! b+3+4
Mini-combos
CH db4, uf3+4,1+2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- qcf+2
- uf+4
- df+4,3 d+3,2 HRM 2,3 T! b+3+4
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the Ā§ Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.