Jun combos: Difference between revisions

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(→‎Mini-combos: Add, style combos with Combolist)
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; [20] f+2
; [20] f+2
: [+75] 4 f+4 f,F+2~b~1 T! f+3,2~1+2 b+1+2~1
: [+61] 4 b+4,2 f,F+2~b~1 T! f3+4,4 f,F+2~f~2
: [+61] 4 b+4,2 f,F+2~b~1 T! f3+4,4 f,F+2~f~2
: [+58] 4 b+4,2 f+3,2~1,1 T! f,F+2~f~2
: [+58] 4 b+4,2 f+3,2~1,1 T! f,F+2~f~2

Revision as of 14:41, 5 February 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
f+3,2~1,1 b+2,1~b~1

Mini-combos

[20] CH 4
[+28] 4+3
[+24] b+1+2~1
[+17] (f+3),4
[+10] uf+3+4
[32] CH SS.2
[+24] f,F+1+2


Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[14] df+2
[+60] b+4,2 4 f,F+2~b~1 T! f3+4,4 f,F+2~f~2
[+54] b+4,2 f+3,2~1,1 T! b+2,1~f~2
[+50] b+4,2 f+3,2~1,1 T! b+2,1~b~1[1]
[22] df+2,1+2
[+73] f+4 f,F+2~b~1 T! u~n~U f+3,2~1+2 b+1+2~1
[+70] uf+3 f,F+2~b~1 T! u~n~U f+3,2~1+2 b+1+2~1
[+64] f+4 b+4,2 f,F+2~b~1 T! f3+4,4 f,F+2~f~2
[+55] uf+3 b+4,2 f+3,2~1,1 T! b+2,1~b~1[1]
[20] b+3
[+48] db+4~1+4 f+3,2~1,1 T! f,F+2~f~2
[+45] db+4~1+4 f+3,2~1,1 T! b+2,1~b~1[1]
[20] f+2
[+75] 4 f+4 f,F+2~b~1 T! f+3,2~1+2 b+1+2~1
[+61] 4 b+4,2 f,F+2~b~1 T! f3+4,4 f,F+2~f~2
[+58] 4 b+4,2 f+3,2~1,1 T! f,F+2~f~2
[+55] 4 b+4,2 f+3,2~1,1 T! b+2,1~b~1[1]
[16] ws3
[+60] 4 b+4,2 f,F+2~b~1 T! f3+4,4 f,F+2~f~2
[32] uf4,3
[+39] f~4 b4,2 f,F+2~f~2
[21] f2+3
[+57] ssl f3,2~2 f3,2~1+2 f+2
[15] FC.db1+2
[+57] 4 b4,2 f3,2~2 b2,1~f~2
[26] CH d3+4
[+62] b4,2 f4 f,F+2~b~1 f3+4,4 f,F+2~f~2
[20] CH uf+3
[+60] d1+2 f3+4,4 b4,2 f,F+2~f~2


  1. 1.0 1.1 1.2 1.3 Ender can be manually timed to hit opponent wakeup, reducing damage scaling.

Rage

Wall

Regular carry (30% scaling)
[+34] WS! fF+3~3+4, 1+2

Stage start combos

[22] df+2,1+2
[+85] f+4 b+4,2 f,F+2~b~1 T! f,F+2,3 WS! f,F+3~3+4 1+2[1]
[+82] f+4 f,F+2~b~1 T! df+1 f,F+2,3 WS! f,F+3~3+4 1+2[2]
[+79] f+4 f,F+2~b~1 T! f,F+2,3 WS! f,F+3~3+4 1+2[3]
  1. Round start wall carry (size 28 stage)
  2. Round start wall carry (size 25 stage)
  3. Round start wall carry (size 20 stage)

Float

Back-turned opponent

Stage break

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External Links