Generic movelist: Difference between revisions

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(→‎Crouch: added the other generic half crouch moves. They're half crouch because they can be accessed within 6 frames of crouching instead of 12.)
(Starting on grounded moves.)
Line 72: Line 72:
|input=hFC.2
|input=hFC.2
|target=sl
|target=sl
|damage=8
|startup=i11
|startup=i11
|crush=cs1~
|crush=cs1~
Line 85: Line 86:
|input=hFC.3
|input=hFC.3
|target=L
|target=L
|damage=10
|startup=i16
|startup=i16
|crush=cs1
|crush=cs1
Line 97: Line 99:
|name=Crouch Shin Kick
|name=Crouch Shin Kick
|input=hFC.3
|input=hFC.3
|target=l
|damage=6
|startup=i12
|startup=i12
|crush=cs1~
|crush=cs1~
Line 103: Line 107:
|block=-15c
|block=-15c
|hit=-4
|hit=-4
}}
== Grounded ==
{{MoveDataHeader|range=|tracksLeft=|tracksRight=}}
{{Move
|id=FUFT.3
|name=
|target=l
|input=FUFT.3
|damage=8
|startup=i22
|crush=cs1~
|recv=FC
|tot=
|block=-9c
|hit=+7
}}
{{Move
|id=FUFT.4
|name=
|target=m
|input=FUFT.4
|damage=8
|startup=i22
|crush=
|recv=
|tot=
|block=-9
|hit=+9
}}
}}


{{Navbox system}}
{{Navbox system}}

Revision as of 15:38, 7 April 2024

This page is for Tekken 8. For Tekken 7, see Generic movelist (Tekken 7).

Generic moves have the same properties (aside from hitbox) for every character that has them. Some characters may have unique moves mapped to the same input, thus making generic ones inaccessible.

This list is incomplete. You can help by expanding it.

Heat

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst

2+3

m
[12;12]
+1
+2c
i16
ps8~
  • Only does recoverable damage(?)
Heat Burst
  • Alternate input: R1
  • 3 chip damage on block

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t27

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab

hFC.1

sl
5
-5
+6
i10
cs1~
FC
  • Transition to Standing with f
Crouch Straight

hFC.2

sl
8
-4
+7
i11
cs1~
FC
Crouch Spin Kick

hFC.3

L
10
-17c
-6
i16
cs1
FC
Crouch Shin Kick

hFC.3

l
6
-15c
-4
i12
cs1~
FC

Grounded

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FUFT.3

l
8
-9c
+7
i22
cs1~
FC

FUFT.4

m
8
-9
+9
i22