RogerDodger (talk | contribs) |
RogerDodger (talk | contribs) |
||
Line 98: | Line 98: | ||
: [57] f,f d+3,4~F~1,3 S! df+1,2,F~1,3 | : [57] f,f d+3,4~F~1,3 S! df+1,2,F~1,3 | ||
: [55] f,f d+3,4~F~1,3 S! uf+3+4 | : [55] f,f d+3,4~F~1,3 S! uf+3+4 | ||
; CH db+2 | |||
: [70] f,f d+3,4~F~1 3,2,F~1,3 S! df+1,2,F~1,3 | |||
: [70] f,f d+3,4~F~1 3,3 S! f+2,3,3 | |||
: [67] f,f d+3,4~F~1,3 S! f+2,3,3 | |||
; CD.2 | ; CD.2 |
Revision as of 04:29, 25 March 2022
Josie (Tekken 7) |
---|
Combos (Tekken 8) |
---|
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- f+3 d+3,4~f~1,3 S! f+2,3,3
- Stun launch (e.g. CH f+3+4)
- f+2,3,4 S! f+2,3,3
- Instant screw (e.g. CH 3+4)
- df+4~f~4 f+4,3 uf+3+4
Mini-combos
- [23] CH (1,2),3
- [21] CH (3),2
- [20] f+1+2
- [+29] f,f df+1,4,2
- [+27] f,f db+4,2,3
- CH ws1
- [63] f+1+2 f,f df+1,4,2
- [61] f+1+2 f,f db+4,2,3
- CH CD.3
- [46] <d+3+4
- [46] uf+3+4
- [45] f,n,d,df+3
- CH FC.df+4
- [50] FC.df+4
- [49] f,f d+3+4
- [18] CH df+4
- [7] (1)+4
- [+20] SWS.1
- [21] (df+1,4),2
- [+19] d+3+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [13] uf+4
- [10] df+2
- [+52] f+1+2 4 1[s 1],2,4~F <CD.1,3 S! df+1,2,F~1,3[s 2]
- [+50] 4 f+1+2 4 3,2,F~1,3 S! df+1,2,F~1,3[s 2]
- [+50] f+1+2 4 1[s 1],2,4~F <CD.1,3 S! uf+3+4[s 3]
- [+49] f+1+2 4 f+2,3,4 S! f+2,3,3
- CH 4
- [64] f+1+2 d+3,4~F~1,3 S! df+1,2,F~1,3
- [63] f+1+2 f+2,3,4 S! f+2,3,3
- [63] b+4,3 f+3 3,2,F~1,3 S! 1,2,4~F
- [63] b+4,3 f+3 3,2,F~1,3 S! uf+3+4[s 3]
- [61] f+1+2 f+2,3,4 S! db+4,2,3
- [27] CH f+3+4
- [24] CH ws3
- [+42] f+2,3,4 S! f+3 1,2,4~F~3
- [+40] f+2,3,4 S! f+3 f+2,3,3
- [+37] f+2,3,4 S! f+3 3,2,F~1,3
- [+35] f+2,3,4 S! f+2,3,3
- [25] CH (df+1,4),2
- [24] CH SWS.1
- [21] b+1+2
- [20] CH SWS.2
- [20] CH SWS.3
- [+52] ws3 4 1[s 1],2,4~F <CD.1,3 S! df+1,2,F~1,3[s 2]
- [+50] ws3 4 1[s 1],2,4~F <CD.1,3 S! uf+3+4[s 3]
- [+49] ws3 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3[s 2]
- [+49] ws3 2 f+1+2 3,3 S! f+2,3,3
- [+47] f,F+4 S! ssr ws3 4 f+4,3 uf+3+4
- [+47] f+3 4 f+2,3,4 S! f+2,3,3
- [+45] f+3 d+3,4~F~1,3 S! f+2,3,3
- [+45] b+4[s 4],3 4 3,3 S! f+2,3,3
- [+45] b+4[s 4],3 4 3,2,F~1,3 S! df+1,2,F~1,3
- [+45] df+1,2 1,2,4~F <CD.1,3 S! df+1,2,F~1,3[s 2]
- [+43] df+1,2 1,2,4~F <CD.1,3 S! uf+3+4[s 3]
- [+43] df+1,2 df+4~F~1,3 S! f+2,3,3
- ws2,1
- [59] f,f d+3,4~F~1,3 S! f,f ssr f+2,3,3
- [57] f,f d+3,4~F~1,3 S! db+4,2,3
- [57] f,f d+3,4~F~1,3 S! df+1,2,F~1,3
- [55] f,f d+3,4~F~1,3 S! uf+3+4
- CH db+2
- [70] f,f d+3,4~F~1 3,2,F~1,3 S! df+1,2,F~1,3
- [70] f,f d+3,4~F~1 3,3 S! f+2,3,3
- [67] f,f d+3,4~F~1,3 S! f+2,3,3
- CD.2
- [71] f+3(x3) 3,3 S! f+2,3,3
- [24] CH d+2
- [20] uf+3
- [+50] f+3[s 5] 4 1[s 1],2,4~F <CD.1,3 S! df+1,2,F~1,3[s 2]
- [+48] f+3[s 5] 4 1[s 1],2,4~F <CD.1,3 S! uf+3+4[s 3]
- [+47] f+3[s 5] 4 f+2,3,4 S! f+2,3,3
- [+41] df+4~F~1 1,2,4~F <CD.1,3 S! f+2,4
- [+40] df+4~F~1 df+4~F~1,3 S! df+1,2,F~1,3
- [+30] f+3+4 uf+3+4
- CH d+2,D
- [76] ws3 4 1[s 1],2,4~F <CD.1,3 S! df+1,2,F~1,3[s 2]
- [74] ws3 4 1[s 1],2,4~F <CD.1,3 S! uf+3+4[s 3]
- [73] ws3 4 f+2,3,4 S! f+2,3,3
- CH 3+4
- [73] 4 df+4~F~4 f+4,3 uf+3+4
- [66] b+4,3 1,2,4~F <CD.1,3
- CH f,F+4
- [68] ws3 3,3 f+1+2 3,f+3
- [64] ws3 4 1[s 1],2,4~F <CD.1,3
- CH SWB.2
- [63] ws3 3,3 S! 3,f+3
- [59] d+3,4~F~1,3 S! 3,f+3
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Jab as 3rd aerial hit can whiff if Josie is off axis to the left or opponent is too far away.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 df+1,2,F~1,3 ender after 6 or more aerial hits whiffs if Josie is off axis to the right.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 uf+3+4 ender can whiff if Josie is off axis to the right. Can replace with f+2,4 or df+1,2,F~3. It can also whiff if you don't get in deep enough—you can dash a lot deeper than with the other enders since uf+3+4 hits much lower.
- ↑ 4.0 4.1 Crumple b+4,3 works vs everyone except Alisa, Eliza, Josie, Kuma, Kunimitsu, Lucky Chloe, and Xiaoyu.
- ↑ 5.0 5.1 5.2 CH d+2 f+3 doesn't work vs Kunimitsu.
Rage
Wall
- Regular carry (30% scaling)
- [22] 1 db+4,2<3
- [20] b+4,3,4
- [18] d+3,4~4
- [15] d+3,4~2
- [15] d+3,4~3
- [14] 1,2 uf+3+4
Float
- One hit BNB
- [+33] d+3,4~F~1,3 S! f+2,3,3
- Two hit BNB
- [+26] 3,2,F~1,3 S! f+2,3,3
- [4] 1
- [5] 2
- [5] (1),2
- [12] f+3
- [+38] f+3 2,4~F~1,3 S! df+1,2,F~1,3
- [+37] f+1+2 f+2,3,4 S! f+2,3,3
- [+35] f+3 3,2,F~1,3 S! f+2,3,3
- [+29] 1 3,2,F~1,3 S! f+2,3,3
- [+28] 1 1 3,3 S! f+2,3,3
- [8] 1,2
- [16] b+4,3
- [+30] f+3 3,3 S! f+2,3,3
- 3,3
- [42] ws3 f+4,3 uf+3+4[f 1]
- [41] ws3 1,2,4~4
- [41] ws3 2,4~F <CD.1,3
- [40] f+3 2,4~F~1,3
- [35] 1,2,4~F~1,3
- 3,2,F
- [40] CD.1 4 3,2,F~1,3 S! df+1,2,F~1,3
- [38] CD.1 f+2,3,4 S! f+2,3,3
- [14] f+1+2
- [7] 3
- [7] df+2
- [+33] d+3,4~F~1,3 S! f+2,3,3
- [+33] df+4~F~1 3,2,F~1,3 S! df+1,2,F~1,3[f 2]
- [+31] df+4~F~1 3,2,F~1,3 S! uf+3+4
- [+30] df+4~F~1 3,2,F~1,3 S! f+2,4
- ws3
- [50] f+1+2 3,2,F~1,3 S! f+2,3,3
- [49] 2 f+1+2 3,2,F~1,3 S! df+1,2,F~1,3[f 2]
- [47] 2 f+1+2 3,2,F~1,3 S! uf+3+4
- [46] 2 f+1+2 3,2,F~1,3 S! f+2,4
- [15] (2),4
- [10] df+4
- [+34] SWS.F~4 3[f 1],2,F~1,3 S! f+2,3,3
- [+30] SWS.F~1 3,2,F~1,3 S! f+2,3,3
- [+30] SWS.F~1 4 3,2,F~1,3 S! df+1,2,F~1,3
- [+27] SWS.F~4 f+4,3 uf+3+4
- 2,4
- [42] SWS.F~1 3,2,F~1,3 S! df+1,2,F~1,3
- [42] SWS.F~1 3,3 S! f+2,3,3
- R.f,n,d,df+3+4
- [51] <3+4 S! f+3 1,2,4~F~3
- [50] <f+1+2 3,2,F~1,3 S! df+1,2,F~1,3
- [48] f,f 2,4~F~1,3 S! df+1,2,F~1,3
- [43] <3,3 S! f+2,3,3
- [43] <3+4 S! f+2,3,3
Back-turned opponent
- [13] uf+4
- [10] df+2
- [+44] f+1+2 d+3,4~F~1,3 S! 3,f+3
Stage break
- Howard Estate
- big boy break all the walls combo here
- Vermilion Gates
- Twilight Conflict
- [79] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,3 S! f+2,3,3 W! db+4,2,3
- Jungle Outpost
- [76] CH f,n,d,df+3 uf+3+4 BB! 3+4 S! f+2,3,3 W! db+4,2,3
- G Corp. Helipad
- [79] CH f,n,d,df+3 uf+3+4 WB! 3+4 S! <1,2,4 W! SWS.4 db+4,2,3
- [76] CH f,n,d,df+3 uf+3+4 WB! 3+4 S! f+2,3,3 W! db+4,2,3
- Duomo di Sirio
- [63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,3 S! f+2,3,3
- [63] CH f,n,d,df+3 uf+3+4 BB! f+1+2 3,2,F~1,3 S! df+1,2,F~1,3
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.