Jun combos: Difference between revisions

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(Small optimizations and f,F notation fix.)
m (→‎Staples: Fix damage numbers for df+2,1+2 combos)
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; [22] df+2,1+2
; [22] df+2,1+2
: [+84] f+4, f,F+2~b~1, T! u~n~U, f+3, 2~1+2, b+1+2~1
: [+73] f+4 f,F+2~b~1 T! u~n~U f+3,2~1+2 b+1+2~1
: [+81] uf+3, f,F+2~b~1, T! u~n~U, f+3, 2~1+2, b+1+2~1
: [+70] uf+3 f,F+2~b~1 T! u~n~U f+3,2~1+2 b+1+2~1
: [+55] uf+3, b+4,2 f+3,2~1,1 T! b+2,1~b~1<ref name="delay-ender" />
: [+55] uf+3 b+4,2 f+3,2~1,1 T! b+2,1~b~1<ref name="delay-ender" />


; [20] b+3
; [20] b+3

Revision as of 07:51, 3 February 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
f+3,2~1,1 b+2,1~b~1

Mini-combos


Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[14] df+2
[+54] b+4,2 f+3,2~1,1 T! b+2,1~f~2
[+50] b+4,2 f+3,2~1,1 T! b+2,1~b~1[1]
[22] df+2,1+2
[+73] f+4 f,F+2~b~1 T! u~n~U f+3,2~1+2 b+1+2~1
[+70] uf+3 f,F+2~b~1 T! u~n~U f+3,2~1+2 b+1+2~1
[+55] uf+3 b+4,2 f+3,2~1,1 T! b+2,1~b~1[1]
[20] b+3
[+48] db+4~1+4 f+3,2~1,1 T! f,F+2~f~2
[+45] db+4~1+4 f+3,2~1,1 T! b+2,1~b~1[1]
[20] f+2
[+58] 4 b+4,2 f+3,2~1,1 T! f,F+2~f~2
[+55] 4 b+4,2 f+3,2~1,1 T! b+2,1~b~1[1]
  1. 1.0 1.1 1.2 1.3 Ender can be manually timed to hit opponent wakeup, reducing damage scaling.

Rage

Wall

Regular carry (30% scaling)
[+34] WS! fF+3~3+4, 1+2

Float

Back-turned opponent

Stage break

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.