Jun combos: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
Line 42: Line 42:


; [20] f+2
; [20] f+2
: [+61] 4 b+4,2 f,F+2~b~1 T! f3+4,4 f,F+2~f~2
: [+58] 4 b+4,2 f+3,2~1,1 T! f,F+2~f~2
: [+58] 4 b+4,2 f+3,2~1,1 T! f,F+2~f~2
: [+55] 4 b+4,2 f+3,2~1,1 T! b+2,1~b~1<ref name="delay-ender" />
: [+55] 4 b+4,2 f+3,2~1,1 T! b+2,1~b~1<ref name="delay-ender" />
; [16] ws3
: [+60] 4 b+4,2 f,F+2~b~1 T! f3+4,4 f,F+2~f~2
}}
}}
<references/>
<references/>

Revision as of 22:19, 4 February 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
f+3,2~1,1 b+2,1~b~1

Mini-combos

CH.4 4+3 CH.4 uf4+3 CH.SS1+2 f,F+1+2

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[14] df+2
[+60] b+4,2 4 f,F+2~b~1 T! f3+4,4 f,F+2~f~2
[+54] b+4,2 f+3,2~1,1 T! b+2,1~f~2
[+50] b+4,2 f+3,2~1,1 T! b+2,1~b~1[1]
[22] df+2,1+2
[+85] f+4 b+4,2 f,F+2~b~1 T! f,F+2,3 WS! f,F+3~3+4 1+2[2]
[+82] f+4 f,F+2~b~1 T! df+1 f,F+2,3 WS! f,F+3~3+4 1+2[3]
[+79] f+4 f,F+2~b~1 T! f,F+2,3 WS! f,F+3~3+4 1+2[4]
[+73] f+4 f,F+2~b~1 T! u~n~U f+3,2~1+2 b+1+2~1
[+70] uf+3 f,F+2~b~1 T! u~n~U f+3,2~1+2 b+1+2~1
[+64] f+4 b+4,2 f,F+2~b~1 T! f3+4,4 f,F+2~f~2
[+55] uf+3 b+4,2 f+3,2~1,1 T! b+2,1~b~1[1]
[20] b+3
[+48] db+4~1+4 f+3,2~1,1 T! f,F+2~f~2
[+45] db+4~1+4 f+3,2~1,1 T! b+2,1~b~1[1]
[20] f+2
[+61] 4 b+4,2 f,F+2~b~1 T! f3+4,4 f,F+2~f~2
[+58] 4 b+4,2 f+3,2~1,1 T! f,F+2~f~2
[+55] 4 b+4,2 f+3,2~1,1 T! b+2,1~b~1[1]
[16] ws3
[+60] 4 b+4,2 f,F+2~b~1 T! f3+4,4 f,F+2~f~2
  1. 1.0 1.1 1.2 1.3 Ender can be manually timed to hit opponent wakeup, reducing damage scaling.
  2. Round start wall carry (size 28 stage)
  3. Round start wall carry (size 25 stage)
  4. Round start wall carry (size 20 stage)

Rage

Wall

Regular carry (30% scaling)
[+34] WS! fF+3~3+4, 1+2

Float

Back-turned opponent

Stage break

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.