m (→Wall) |
m (→Wall) |
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Line 52: | Line 52: | ||
; Regular carry (30% scaling) | ; Regular carry (30% scaling) | ||
: W! f+2,1~b FLK.f+3 DCK.1+2,1+2,1+2,1+2 | : W! f+2,1~b FLK.f+3 DCK.1+2,1+2,1+2,1+2 | ||
: W! f+2,2,1+2 | |||
: W! 1+2 | |||
}} | }} |
Revision as of 14:49, 19 February 2024
Steve |
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Combos (Tekken 8) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. uf+2)
- (Starter), DCK 1, df+1,2~1~FLK 1, F+2,2, LNH 2 S! dash LWV 1,2 LNH 2
- Instant Tornado (e.g., low parry)
- S! DCK 1 d/f+1,2~1~FLK 1 f+2,2 LNH 2
- Combo Enders
- S! dash LWV 1,2 LNH 2 (Damage)
- S! dash LWV 1,2 DCK 1 (Corner Carry)
- S! dash FLK 1,1 ALB 2 (More Corner Carry, worse Oki)
Mini-combos
- CH DF2~DCK
- DCK 1+2,1+2,1+2,1+2 (Easy Confirm)
- ws 1,2 (Damage)
- ws 2,2 (Damage, Goes into LNH, Hard Confirm)
- b+2
- d/b 1+2
- 1+2 (Reliable, Heat Engager)
- iPKB f1+2 (KND + Damage, Hard Confirm)
- PKB f2
- PKB cancel (f3+4), 1+2
- U/b 2
- LNH 1 (if you dont hold back)
- 1+2 (if you do hold back)
- LNH 1+2 (Guard Crush)
- 1,1,2 (DCK Transition)
- 2,1 (PKB/FLK Transition)
- 2,2 (Damage)
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- combo for df+2 here
Wall
- Regular carry (30% scaling)
- W! f+2,1~b FLK.f+3 DCK.1+2,1+2,1+2,1+2
- W! f+2,2,1+2
- W! 1+2
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.