Generic movelist: Difference between revisions

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(Created page with "{{See other}} '''Generic moves''' have the same properties (aside from hitbox) for every character that has them. Some characters may have unique moves mapped to the same input, thus making generic ones inaccessible. {{Incomplete}} == n == {{MoveDataHeader|range=|tracksLeft=|tracksRight=}} {{Move |name=Jab |id=Generic-1 |input=1 |target=h |damage=5 |startup=i10 |recv= |tot=27 |block=+1 |hit=+8 }} {{Navbox system}}")
 
(add hFC.1)
Line 19: Line 19:
|block=+1
|block=+1
|hit=+8
|hit=+8
}}
== Crouch ==
{{MoveDataHeader|range=|tracksLeft=|tracksRight=}}
{{Move
|id=Generic-hFC.1
|name=Crouch jab
|input=hFC.1
|target=sl
|damage=5
|startup=i10
|crush=cs1~
|recv=FC
|tot=34
|block=-5
|hit=+6
|notes={{Plainlist|
* Transition to Standing with f}}
}}
}}


{{Navbox system}}
{{Navbox system}}

Revision as of 06:47, 20 February 2024

This page is for Tekken 8. For Tekken 7, see Generic movelist (Tekken 7).

Generic moves have the same properties (aside from hitbox) for every character that has them. Some characters may have unique moves mapped to the same input, thus making generic ones inaccessible.

This list is incomplete. You can help by expanding it.

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t27

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab

hFC.1

sl
5
-5
+6
i10
cs1~
t34 FC
  • Transition to Standing with f