Line 88: | Line 88: | ||
; [13] df+2 | ; [13] df+2 | ||
: [+56] f+2 | : [+56] f,f+2,F SEN.3 df+2 df+1 f+2,3,F df+1,F SEN.1+2,df T! WGS.1,4 | ||
: [+50] b+4 T! f,f+3+4 df+2 df+1 f+2,3,F SEN.1,qcf+2 | : [+50] b+4 T! f,f+3+4 df+2 df+1 f+2,3,F SEN.1,qcf+2 | ||
: [+47] uf+1,df,n ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4 | : [+47] uf+1,df,n ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4 |
Revision as of 20:16, 6 March 2024
Reina |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
Bread n' Butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- b+4 T! f,F+3+4 df+2 df+1 f+2,3,F~SEN.1,qcf+2
- Instant Tornado (e.g., low parry)
- T! f,F+3+4 df+2 df+1 f+2,3,F~SEN.1,qcf+2
Mini-combos
- wr3
- [22] 2~1
- [+30] OTG.d+4:1
- [+27] f,n,d,df#3
- [+20] 1+2
- [20] b+4
- CH 4
- [+30] dash OTG.d+4:1
- [+27] f,n,d,df#3
- [12] ws1
- [+22] SEN.3[1]
- [+20] SEN.2
- [30] SEN.1+2
- [+21] WRA.2[1]
- [24] CH.f+4
- SEN.4
- CH d+2
- WRA.3+4
- f,n,d,df+3
- [+17] dash OTG.d+4
- [+13] df+3 WGS.df+3
- [26] WRA.3+4
- [+17] OTG.d+4
- [24] ws2
- [+33] 2,1 d+4:1
- f,F+2,F
- WRA.1,F
- SEN.3[1]
- f+4 (on crouching opp.)
- CH ws2
- 1+2
- df+1,2[1]
- f+3+4* (on block)
- 1,1,2
- 1,2,2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [23] EWGF (f,n,d,df#2)
- [+79] EWGF df+2 df+1 df+4,2,3 T! f,F+3+4 H.2+3 d+3 H.UNS.4,F OTG.d+4:1
- [+73] EWGF H.2+3 dash EWGF df+1 2,2,2,1 T! d+3 H.UNS.4,F OTG.d+4:1
- [+59] EWGF dash EWGF dash df+1 df+4,2,3 T! dash (2),2,2,qcf+2[1]
- [+57] EWGF uf+1,df,n ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
- [+55] EWGF f+2,3,F,n df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
- [+54] EWGF f+2,3,F df+1 f+2,3,F df+1,F SEN.2 T! dash uf+3+4,1+2
- [+54] EWGF df+2 df+1 df+4,2,3 T! dash (2),2,2,qcf+2
- [+52] EWGF df+2 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
- [+45] df+2 df+2 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
- [13] df+2
- [+56] f,f+2,F SEN.3 df+2 df+1 f+2,3,F df+1,F SEN.1+2,df T! WGS.1,4
- [+50] b+4 T! f,f+3+4 df+2 df+1 f+2,3,F SEN.1,qcf+2
- [+47] uf+1,df,n ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
- [+44] df+2 df+1 2,2,2,1 T! 2,2,2,qcf+2
- [25] FC.df+3
- [20] FC.df+4
- [+79] EWGF df+2 df+1 df+4,2,3 T! f,F+3+4 H.2+3 d+3 H.UNS.4,F OTG.d+4:1
- [+52] EWGF df+2 df+2 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
- [+51] f,f+2 SEN.3 df+2 df+1 f+3,2,f,n df+1,f SEN.2 T! dash wr+3,4
- [+48] b+4 T! f,F+3+4 df+1 f+2,3,F,n df+1,F SEN.1,qcf+2[2]
- [20] CH f,n+3
- [24] CH (3),4
- [24] CH (3+4),4
- [24] CH (b+1,1,3),3
- [+52] EWGF df+2 df+2 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
- [+51] f,f+2 SEN.3 df+2 df+1 f+3,2,f,n df+1,f SEN.2 T! dash wr+3,4
- [+48] b+4 T! f,F+3+4 df+1 f+2,3,F,n df+1,F SEN.1,qcf+2[2]
- [25] FC.3+4
- [15] uf+4
- [24] CH b+4
- [+45] T! dash EWGF df+2 df+1 f+2,3,F,n df+1,F SEN.1,qcf+2
- [+40] T! f,F+3+4 df+1 f+2,3,F,n df+1,F SEN.1,qcf+2
- [26] CH.f,F+3+4
- [+47] dash uf+1,df,n ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
- [25] CH f,n,d,df#3
- [+41] ws3 df+1 f+2,3,F SEN.1+2,df T! WGS.1,4
- [19] CH (f,n,d,df+4),4
- [+43] ws1 df+1,1 f+2,3,F SEN.1+2,df T! WGS.1,4
- [20] H.f,F+3
- [+36] EWGF df+2 df+1 df+4,2,3 T! dash (2),2,2,qcf+2
Wall
- Tornado available
- [38] W! 3,2 WT! 1 OTG.d+4:1
- [35] W! f+3,1+2 WT! WRA.4,2,2,qcf+1+2
- [32] W! b+4 WT! df+1,1 1+2
- [31] W! b+4 WT! f+2,3,F SEN.2
- No tornado available
- [25] W! 1 OTG.d+4:1
- [22] W! df+1,1 1+2
- [18] W! WRA.4,2,2,qcf+1+2
Stage Hazard
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.