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: [83 (29)] b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,2<ref name="FB">Floor break.</ref> | : [83 (29)] b+2,1,f~2,4<ref name="SNE"/> T! b+3,f~2,2<ref name="FB">Floor break.</ref> | ||
}} | }} | ||
<references/> | <references/> |
Revision as of 08:24, 31 March 2024
Bryan |
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Combos (Tekken 8) |
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Notation summary for combos
Symbol | Meaning |
---|---|
1 | Left Punch |
2 | Right Punch |
3 | Left kick |
4 | Right kick |
u | Up |
d | Down |
f | Forward |
b | Backward |
uf | Up and forward |
df | Down and forward |
ub | Up and backward |
db | Down and backward |
n | Neutral |
Symbol | Meaning |
---|---|
U | Up (Hold) |
D | Down (Hold) |
F | Forward (Hold) |
B | Backward (Hold) |
UF | Up and forward (Hold) |
DF | Down and forward (Hold) |
UB | Up and backward (Hold) |
DB | Down and backward (Hold) |
Symbol | Meaning |
---|---|
+ | Pressed together |
# | Pressed together, on the same frame |
,[1] | Followed by |
~ | Followed by, immediately |
: | Followed by, tight input window |
< | Followed by, with delayed input |
> | |
* | Held input |
Symbol | Meaning |
---|---|
.[1] | From stance |
~ | From stance transition[2] |
H | During Heat[3] |
R | Rage |
FC | Full crouch |
hFC | Half crouch |
ws | While standing |
wr | While running |
Symbol | Meaning |
---|---|
T! | Tornado |
W! | Wall splat |
WB! | Wall break |
F! | Floor break |
BB! | Balcony break |
Symbol | Meaning | Example | Example Meaning |
---|---|---|---|
CH | Counter hit | CH 1,2,3 | 1,2,3 where the first hit is a counter hit |
CL | Clean hit | CL db+4 | db+4 with a clean hit |
(?) | Whiffed or blocked moves | CH (1,2),3 | 1,2,3 where the third hit is a counter hit |
(2,2),2 | 2,2,2 where the first two hits whiff | ||
(x?) | Repeat string ? times | b+2,f~n(x3) | b+2,f~n repeated 3 times |
[?; ?] | Damage dealt; recoverable damage | [50; 12] ws2,3 f,F+3 | Combo deals 50 damage, 12 of which is recoverable |
- ↑ 1.0 1.1 Should never have a space immediately after it.
- ↑ Not "for stance transition", which has no special notation and is written the same as any other input.
- ↑ Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.
This page is for Tekken 8. For Tekken 7, see Bryan combos (Tekken 7).
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. ws1)
- db+2 2 b+2,1,f~2,4[1] T! b+3,f~2,1
Mini-combos
- b+4
- f,F+2 (Heat Engager)
- uf+3
- f,F+2 (Heat Engager)
- ss1
- f+2,1,4
- uf+2,2,2,2,3
- db+1+2 (Heat Engager)
- CH (1,2),3
- qcb+4
- d+3+4
- CH b,df+4
- qcb+4
- d+3+4
- f,f+4
- qcb+4
- d+3+4
- qcb+1
- qcf+1+2
- dash qcb+4
- qcb+2,4
- qcb+4
- df+4
- qcb4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- f,n,b+2
- [76 (34)] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,2[2][3]
- [75 (34)] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,1
- [73 (34)] dash qcf+3,4 b+2,4 qcb+1 T! b+3,f~2,1
- [72 (43)] f+1+2 2 b+2,4 qcb+1 T! b+3,f~2,1
- [71 (42)] f+1+2 1 b+2,1,f~2,4[1] T! b+3,f~2,1
- ws1
- [76 (34)] dash qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,2[2][3]
- [75 (34)] qcf+3,4 b+2,1,f~2,4[1] T! b+3,f~2,1
- [72 (33)] b+2,4 uf+3 d+3+4,2 T! b+3,f~2,1
- f+4,1
- [69 (30)] uf+3 2 b+2,1,f~2,4[1] T! b+3,f~2,1
- CH b+1
- [81 (34)] b+2,f+4 b+2,4 dash d+3+4,2 T! b+3,f~2,2
- CH b+2,1
- [86 (31)] b+2,4 dash d+3+4,2 T! b+3,f~2,2[2]
- [85 (31)] b+2,4 dash d+3+4,2 T! b+3,f~2,1
- [83 (29)] b+2,1,f~2,4[1] T! b+3,f~2,2[2]
Rage
- df+2
- combo for df+2 with rage here
Wall
- Regular carry (30% scaling) wallsplat
- 1+2,1 uf+2,2,2,2,2,3
- b+3,f~3>4
- b+3,f~u, db+1+2
- Regular carry (30% scaling) wallsplat with tornado
- uf+3+4, 1+2,1 uf+2,2,2,2,2,3
- b+4
- uf+3
- [64 (22)] f,n,b+2 W! f,F+4 uf+3+4 T! b+3,f~3>4
- [77 (24)] f,n,b+2 W! f,F+4 uf+3+4 T! 1+2,1 uf+2,2,2,2,2,3
Float
- 1
- [42 (26)] b+2,1,f~2,4 T! b+3,f~2,1
- [38 (23)] b+3,f~u f+1 b+3,f~2,4 T! b+3,f~2,1
Back-turned opponent
- 3,3,2
- dash qcf+3,4 dash d+3+4,2 T! qcf+4,1,2
- dash qcf+3,4 dash d+3+4,2 T! d+2,3
Stage break
- Howard Estate
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.