m (→Wall: Starting Kazumi's wall combos) |
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{{Combolist| | {{Combolist| | ||
; Regular carry (30% scaling) | ; Regular carry (30% scaling) | ||
: [+ | : [+25] f+3+4~3 d+2 (requires a low slump) | ||
: [+ | : [+20] f+3,F~2 1+2<ref name="character-size">Doesn't work on Noctis, Leroy, or any female characters in the roster aside from Master Raven.</ref> | ||
: [+ | : [+18] 2,1 1+2<ref name="off-axis-1+2">1+2 can whiff if the opponent is situated to Kazumi's right. If the opponent is also facing towards Kazumi's left when they get splatted, this further increases the chances of 1+2 whiffing. Kazumi's 2,1 string pushes the opponent off-axis to Kazumi's right, making her 2,1 1+2 wall combo very liable to dropping if the angles become too extreme. This is only further the case if the opponent character is a small body (Kunimitsu, Ling, etc.)</ref> | ||
: [+ | : [+17] 1 df+1 1+2 ** | ||
: [+ | : [+17] b,f+2,1,1+2 ** | ||
; df+1,2 | |||
; 3+1 | |||
; ws1,2 | |||
; f+2 | |||
; f+4 | |||
; wr+1 | |||
; wr+2 | |||
; CH 4 | |||
; | |||
: [+30] f+3,F~2 1+2<ref name="character-size"/> | |||
: [+24] 2,1 1+2<ref name="off-axis-1+2"/> | |||
: [+22] 1 df+1 1+2 | |||
; uf+4 | |||
; df+2 | |||
; | |||
Revision as of 09:08, 13 January 2022
Kazumi (Tekken 7) |
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Combos (Tekken 8) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- One hit launcher (e.g. uf+4)
- f+3,F~2 1 b,f+2,1,4 S! f+3,F~3+4
- Two hit launcher (e.g. f+3,F~2)
- df+1 b,f+2,1,4 S! f+3,F~3+4
- Crouching recovery (e.g. CH FUFT.3)
- ws4,4 S! df+1 df+1 b,f+2,1,1+2
Mini-combos
- [29] 3,2
- [24] CH db+1+2
- [+21] 1+4[m 1]
- [+18] OG.d+2
- CH RSS.3
- [40] OG.d+2
- f+2[m 3]
- [57] f+3+4 RSS.3 OG.d+2
- [41] OG.d+2
- ↑ This is -30a (-40a) and at the wall can be punished
- ↑ 2.0 2.1 Whiffs against some characters after wr1
- ↑ If opponent doesn't do a tech recovery
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- CH 4
- [59] b+2[s 1] S! uf,n,4 df+1 df+1 b,f+2,1,1+2
- [58] b+2[s 1] S! ssr[s 2] f+3+4~2 f+3 df+1 b,f+2,1,1+2
- [55] b+2[s 1] S! f+3+4~4 df+1 df+1 b,f+2,1,1+2
- [54] b+2[s 1] S! f+3+4~3+4 df+1 b,f+2,1,1+2
- [51] b+2[s 1] S! f+3+4~3+4 df+1 f+3,F~3+4
- [37] df+3,(1),2,3,2,1
- [29] f,F+2
- [13] uf+4
- [20] ws2
- [20] RSS.2
- [21] f,F+4
- [25] uf,n,4
- [+48] f+3,F~2 df+1 b,f+2,1,4 S! b,f+2,1,1+2
- [+45] f+3,F~2 2 b,f+2,1,4[s 3] S! f+3,F~3+4
- [+45] f+3,F~2 b,f+2,1,4[s 4] S! b,f+2,1,1+2
- [+42] f+3,F~2 b,f+2,1,4[s 4] S! f+3,F~3+4
- [+42] f+3,F~3+4 b,f+2,1,4[s 3] S! f+3,F~3+4
- [13] uf+4
- [20] RSS.2
- [21] f,F+4
- [25] uf,n,4
- [37] R.f,F+1+2 f,f[s 5]
- [+47] f+4 S! uf,n,4 df+1 df+1 b,f+2,1,1+2
- [+46] f+4 S! ssr[s 2] f+3+4~2 f+3 df+1 b,f+2,1,1+2
- [+43] f+4 S! f+3+4~4 df+1 df+1 b,f+2,1,1+2
- [+42] f+4 S! f+3+4~3+4 df+1 b,f+2,1,1+2
- [+39] f+4 S! f+3+4~3+4 df+1 f+3,F~3+4
- [21] f,F+4
- [+53] f+3+4~2 f+3,F~2 b,f+2,1,4[s 3][s 6] S! b,f+2,1,1+2
- [+50] f+3+4~2 f+3,F~2 b,f+2,1,4[s 3][s 6] S! f+3,F~3+4
- [+49] f+3+4~2 f+3 df+1 b,f+2,1,4 S! b,f+2,1,1+2
- [+46] f+3+4~2 f+3 df+1 b,f+2,1,4 S! f+3+4~4,2
- [20] RSS.2
- [25] uf,n,4
- [+47] df+2 b,f+2,1,4[s 7] S! b,f+2,1,1+2
- [+47] df+2 b,f+2,1,4[s 7] S! f+3,F~4,2
- [+44] df+2 b,f+2,1,4[s 7] S! f+3,F~3+4
- [29] df+2
- [27] f+3,F~2
- [21] RSS.3+4
- [+32] 3,1[s 8] S! df+1 b,f+2,1,1+2
- [+31] df+1 b,f+2,1,4 S! b,f+2,1,1+2
- [+31] df+1 b,f+2,1,4 S! f+3,F~4,2
- [+28] f+3,F~3+4 b+2[s 3] S! f+3,F~3+4
- uf+3,4,3
- [59] f+3+4~4 df+1 b,f+2,1,1+2
- [58] f+3+4~3+4 b,f+2,1,1+2[s 3]
- R.f,F+1+2
- [79] uf+3,4,3 S! uf+3,4,1[s 9]
- ↑ 1.0 1.1 1.2 1.3 1.4 Will usually whiff vs Kuma/Panda.
- ↑ 2.0 2.1 The f+3 df+1 link requires a precise angle vs smaller bodies.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Doesn't work vs Kuma/Panda.
- ↑ 4.0 4.1 Doesn't work after f,F+4 unless f+3,F is delayed significantly vs Eliza, Lucky Chloe, Kuma/Panda, Kunimitsu, and Xiaoyu.
- ↑ Getting f+4 and not f,F+4 is as simple as pressing f three times. The only way to mess this up is being too hasty and pressing the second f in the input buffer. There's no rush.
- ↑ 6.0 6.1 Only works vs Katarina, Leo, Lidia, Lili, Nina, Master Raven and males except Akuma, Lee, Lei, Leroy, and Yoshimitsu.
- ↑ 7.0 7.1 7.2 Doesn't work vs Kuma/Panda after uf,n,4. Can replace df+2 with b+1,2 to make it work, but this still doesn't work at tip range or when slightly off-axis.
- ↑ Doesn't work vs Kuma/Panda after f+3,F~2.
- ↑ Easy mode option with no possible wall combo.
Wall
Damage values are with max juggle scaling, without rage, and no breaks.
- Regular carry (30% scaling)
- [+25] f+3+4~3 d+2 (requires a low slump)
- [+20] f+3,F~2 1+2[1]
- [+18] 2,1 1+2[2]
- [+17] 1 df+1 1+2 **
- [+17] b,f+2,1,1+2 **
- uf+4
- df+2
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
External links
- ↑ 1.0 1.1 Doesn't work on Noctis, Leroy, or any female characters in the roster aside from Master Raven.
- ↑ 2.0 2.1 1+2 can whiff if the opponent is situated to Kazumi's right. If the opponent is also facing towards Kazumi's left when they get splatted, this further increases the chances of 1+2 whiffing. Kazumi's 2,1 string pushes the opponent off-axis to Kazumi's right, making her 2,1 1+2 wall combo very liable to dropping if the angles become too extreme. This is only further the case if the opponent character is a small body (Kunimitsu, Ling, etc.)