Steve combos

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Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. uf+2)
(Starter), DCK 1, df+1,2~1~FLK 1, F+2,2, LNH 2 S! dash LWV 1,2 LNH 2
Instant Tornado (e.g., low parry)
S! DCK 1 d/f+1,2~1~FLK 1 f+2,2 LNH 2
Combo Enders
S! dash LWV 1,2 LNH 2 (Damage)
S! dash LWV 1,2 DCK 1 (Corner Carry)
S! dash FLK 1,1 ALB 2 (More Corner Carry, worse Oki)

Mini-combos

CH df+2~DCK
DCK 1+2,1+2,1+2,1+2 (Easy Confirm)
ws 1,2 (Damage)
ws 2,2 (Damage, Goes into LNH, Hard Confirm)
b+2 / db+1+2
1+2 (Reliable, Heat Engager)
iPKB f1+2 (KND + Damage, Hard Confirm)
PKB f2
PKB cancel (f3+4), 1+2
ub+2
LNH 1 (if you dont hold B. Heat Engager)
1+2 (if you do hold B. Heat Engager)
LNH 1+2 (Guard Crush)
1,1,2 (DCK Transition)
2,1 (PKB/FLK Transition)
2,2 (Damage)


Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
combo for df+2 here

Wall

Regular carry (30% scaling)
W! f+2,1~b FLK.f+3 DCK.1+2,1+2,1+2,1+2
W! f+2,2,1+2
W! 1+2


Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.