Kuma combos

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Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2,1)
[68] u+1+2,3+4[1] HBS.1 b+2,1,3+4[1] HBS.d+1+2 HBS.df2 T! dash uf+2 bf+2
[63] u+1+2,3+4[1] HBS.1 b+2,2,1 T! uf+2 b+1
Low launch (e.g WS+2)
[62] b+2,1 b+2,1,3+4[1] HBS.d+1+2 HBS.df2 T! dash uf+2 bf+2
  1. ↑ 1.0 1.1 1.2 1.3 Alternatively can hold down to enter HBS

Mini-combos

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
uf+3
[63 (30)] b+2,1 b+2,1,3+4 HBS.d+1+2 HBS.df+2 T! uf+2 b+1

Wall

Regular carry (30% scaling)
combo here
Regular splat
b+2,1 d+1+2
df+1,2>1+2 d+1+2
Regular splat (with Tornado)
b+3+4 T! b+2,1 d+1+2
b+3+4 T! df+1,2>1+2 d+1+2

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.