Raven combos

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Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
BT.3 db+2,1 b+2,4,2 T! b+2,4,2

Mini-combos

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
df+2 f+3 db+2,1 ff3 1 b2,4,2 !T ws3,2
f,F+3
ws1
CH ws2
f,F+3 f,F+4 1 f,F+3 1 f,F+3 qcf+1,2 T! ws3,2
f,F+3 f,F+4 1 f,F+3 1 b+2,4,2 T! ws3,2[1]
f,F+3 f,F+4 db+2,1,3+4 SZN.3,2 T! ws3,2

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Wall

Regular carry (30% scaling)
Before spending tornado
b3+4 BT f2,4,2 !T 1,2,4 (universal)
b3+4 BT f2,4,2 !T b2,2,3 (males)
After spending tornado
b3+4 BT b2,3 1,2,4 (universal)
b3+4 BT b2,3 b,2,2,3 (males)

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
  1. ↑ This does 2 less damage, but it's significantly easier