Generic movelist

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Revision as of 13:00, 31 August 2024 by DuckmanTheThird (talk | contribs) (→‎Crouch: Recovery and total frames added, corrected input)

This page is for Tekken 8. For Tekken 7, see Generic movelist (Tekken 7).

Generic moves have the same properties (aside from hitbox) for every character that has them. Some characters may have unique moves mapped to the same input, thus making generic ones inaccessible.

This list is incomplete. You can help by expanding it.

Heat

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Heat Burst
R1

2+3

m
[12;12]
+1
+2c
i16
pc7~16
t92 r30
Heat Burst
  • Cancel to r45 with b,b
  • 3 chip damage on block
  • 12 chip damage on hit
  • Only deals recoverable damage
  • Cannot cause a K.O.

n

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Jab

1

h
5
+1
+8
i10
t27

Crouch

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes
Crouch jab

hFC.1

sl
5
-5
+6
i10
cs1~
t34 r24 FC
  • Transition to Standing with f
Crouch Straight

hFC.2

sl
8
-4
+7
i11
cs1~
t34 r23 FC
Crouch Spin Kick

hFC.3

L
10
-17
-6
i16
cs1~
t52 r36 FC
Crouch Shin Kick

hFC.4

l
6
-15
-4
i12
cs1~
t46 r34 FC

Grounded

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

FUFT.3

l
8
-9c
+7
i22
cs1~
FC

FUFT.4

m
8
-9
+9
i22

FUFT.3+4

m
20
-5~-16
+2~+13
i19~30
Toe Kick
FUFT.d+4

FUFT.d+3

l
5
-18c
-3
i13
  • The recovery allows for ws moves, but doesn't give any crushing state allowing for high punishes.
Flying Cross Chop

FUFT.f,1+2

m
15
-+2~+7
+2(-8)~+7(-3)
i19~24
Balcony Break

FUFA.3

l
8
-7c~-9c
+7~+9
i19~21
cs1~
FC

FUFA.4

m
8
-9
+9
i18

FDFT.3

l
8
-9c
+7
i19
cs1~
FC

FDFT.4

m
8
-9
+9
i19

FDFA.3

l
8
-9c
+7c
i26
cs1~
FC

FDFA.4

m
8
-9
+9
i26

Backturn

BT.1

h
15
-3
+8
i8
t29 r21

BT.2

h
15
-3
+8
i8
t30 r22

BT.3

h
18
-8
+8
i10
t37 r27

BT.4

h
18
-8
+8
i10
t37 r27
  • BT.ub+3
  • BT.uf+3

BT.u+3

m
18
-12
+19d (-9)
i9
js~32 fs33~35
t48 r39
Balcony Break
  • Effective minimum startup i17
  • BT.ub+4
  • BT.uf+4

BT.u+4

m
18
-12
+19d (-9)
i9
js~32 fs33~35
t48 r39
Balcony Break
  • Effective minimum startup i17

Throws

Name
Alt

Input

Hit level
Damage
Range
Left Tracking
Right Tracking
Block
Hit
CH
Startup
States
Recovery
Notes

1+3

t
35
i12~14
t39 r25
Homing
  • Throw break 1 or 2

2+4

t
35
i12~14
t39 r25
Homing
  • Throw break 1 or 2

Left throw

t
  • Throw break 1

Right throw

t
  • Throw break 2

Back throw

t
  • Unbreakable