Kazumi combos

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Revision as of 09:16, 13 January 2022 by Poultry (talk | contribs) (→‎Wall)

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

One hit launcher (e.g. uf+4)
f+3,F~2 1 b,f+2,1,4 S! f+3,F~3+4
Two hit launcher (e.g. f+3,F~2)
df+1 b,f+2,1,4 S! f+3,F~3+4
Crouching recovery (e.g. CH FUFT.3)
ws4,4 S! df+1 df+1 b,f+2,1,1+2

Mini-combos

[29] 3,2
[24] CH db+1+2
[+21] 1+4[m 1]
[+18] OG.d+2
[30] wr1
[24] CH RSS.1+2
[+20] wr2
[+15] f,F+4[m 2]
[+13] f,F+2[m 2]
[+8] 2+3
CH RSS.3
[40] OG.d+2
f+2[m 3]
[57] f+3+4 RSS.3 OG.d+2
[41] OG.d+2
  1. This is -30a (-40a) and at the wall can be punished
  2. 2.0 2.1 Whiffs against some characters after wr1
  3. If opponent doesn't do a tech recovery

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
CH 4
[59] b+2[s 1] S! uf,n,4 df+1 df+1 b,f+2,1,1+2
[58] b+2[s 1] S! ssr[s 2] f+3+4~2 f+3 df+1 b,f+2,1,1+2
[55] b+2[s 1] S! f+3+4~4 df+1 df+1 b,f+2,1,1+2
[54] b+2[s 1] S! f+3+4~3+4 df+1 b,f+2,1,1+2
[51] b+2[s 1] S! f+3+4~3+4 df+1 f+3,F~3+4
[37] df+3,(1),2,3,2,1
[29] f,F+2
[13] uf+4
[20] ws2
[20] RSS.2
[21] f,F+4
[25] uf,n,4
[+48] f+3,F~2 df+1 b,f+2,1,4 S! b,f+2,1,1+2
[+45] f+3,F~2 2 b,f+2,1,4[s 3] S! f+3,F~3+4
[+45] f+3,F~2 b,f+2,1,4[s 4] S! b,f+2,1,1+2
[+42] f+3,F~2 b,f+2,1,4[s 4] S! f+3,F~3+4
[+42] f+3,F~3+4 b,f+2,1,4[s 3] S! f+3,F~3+4
[13] uf+4
[20] RSS.2
[21] f,F+4
[25] uf,n,4
[37] R.f,F+1+2 f,f[s 5]
[+47] f+4 S! uf,n,4 df+1 df+1 b,f+2,1,1+2
[+46] f+4 S! ssr[s 2] f+3+4~2 f+3 df+1 b,f+2,1,1+2
[+43] f+4 S! f+3+4~4 df+1 df+1 b,f+2,1,1+2
[+42] f+4 S! f+3+4~3+4 df+1 b,f+2,1,1+2
[+39] f+4 S! f+3+4~3+4 df+1 f+3,F~3+4
[21] f,F+4
[+53] f+3+4~2 f+3,F~2 b,f+2,1,4[s 3][s 6] S! b,f+2,1,1+2
[+50] f+3+4~2 f+3,F~2 b,f+2,1,4[s 3][s 6] S! f+3,F~3+4
[+49] f+3+4~2 f+3 df+1 b,f+2,1,4 S! b,f+2,1,1+2
[+46] f+3+4~2 f+3 df+1 b,f+2,1,4 S! f+3+4~4,2
[20] RSS.2
[25] uf,n,4
[+47] df+2 b,f+2,1,4[s 7] S! b,f+2,1,1+2
[+47] df+2 b,f+2,1,4[s 7] S! f+3,F~4,2
[+44] df+2 b,f+2,1,4[s 7] S! f+3,F~3+4
[29] df+2
[27] f+3,F~2
[21] RSS.3+4
[+32] 3,1[s 8] S! df+1 b,f+2,1,1+2
[+31] df+1 b,f+2,1,4 S! b,f+2,1,1+2
[+31] df+1 b,f+2,1,4 S! f+3,F~4,2
[+28] f+3,F~3+4 b+2[s 3] S! f+3,F~3+4
uf+3,4,3
[59] f+3+4~4 df+1 b,f+2,1,1+2
[58] f+3+4~3+4 b,f+2,1,1+2[s 3]
R.f,F+1+2
[79] uf+3,4,3 S! uf+3,4,1[s 9]
  1. 1.0 1.1 1.2 1.3 1.4 Will usually whiff vs Kuma/Panda.
  2. 2.0 2.1 The f+3 df+1 link requires a precise angle vs smaller bodies.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Doesn't work vs Kuma/Panda.
  4. 4.0 4.1 Doesn't work after f,F+4 unless f+3,F is delayed significantly vs Eliza, Lucky Chloe, Kuma/Panda, Kunimitsu, and Xiaoyu.
  5. Getting f+4 and not f,F+4 is as simple as pressing f three times. The only way to mess this up is being too hasty and pressing the second f in the input buffer. There's no rush.
  6. 6.0 6.1 Only works vs Katarina, Leo, Lidia, Lili, Nina, Master Raven and males except Akuma, Lee, Lei, Leroy, and Yoshimitsu.
  7. 7.0 7.1 7.2 Doesn't work vs Kuma/Panda after uf,n,4. Can replace df+2 with b+1,2 to make it work, but this still doesn't work at tip range or when slightly off-axis.
  8. Doesn't work vs Kuma/Panda after f+3,F~2.
  9. Easy mode option with no possible wall combo.

Wall

Damage values are with max juggle scaling, without rage, and no breaks.
Regular carry (30% scaling)
[+25] f+3+4~3 d+2 (requires a low slump)
[+20] f+3,F~2 1+2[1]
 [+18] 2,1 1+2[2]
[+17] 1 df+1 1+2 **
[+17] b,f+2,1,1+2 **
df+1,2
3+1
ws1,2
f+2
f+4
wr+1
wr+2
CH 4
[+30] f+3,F~2 1+2[1]
[+24] 2,1 1+2[2]
[+22] 1 df+1 1+2
uf+4 (near wall)
f+3+4~2 (near wall)
[+44] f+4 R.f,F+1+2 4 1+2


Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External links

  1. 1.0 1.1 Doesn't work on Noctis, Leroy, or any female characters in the roster aside from Master Raven.
  2. 2.0 2.1 1+2 can whiff if the opponent is situated to Kazumi's right. If the opponent is also facing towards Kazumi's left when they get splatted, this further increases the chances of 1+2 whiffing. Kazumi's 2,1 string pushes the opponent off-axis to Kazumi's right, making her 2,1 1+2 wall combo very liable to dropping if the angles become too extreme. This is only further the case if the opponent character is a small body (Kunimitsu, Ling, etc.)