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Tekken's ''' | {{Note|This is the only page that doesn't use [[Notation]]}} | ||
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[[File:Backitup.mp4|250px|thumb|Player 1 holds left, and Player 2 holds right. Both hold backward.]] | |||
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[[File:Tekken 7 SOCD.mp4|250px|thumb|If left and right or up and down are input together, they'll cancel each out other. This is often called simultaneous opposite cardinal directional (SOCD) cleaning.]] | |||
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Tekken's '''controls''' have two key sets of inputs: | |||
* 8 directional inputs: '''up''', '''down''', '''left''', '''right''', and the four diagonals | * 8 directional inputs: '''up''', '''down''', '''left''', '''right''', and the four diagonals | ||
* 4 attack inputs: '''left punch''', '''right punch''', '''left kick''', and '''right kick''' | * 4 attack inputs: '''left punch''', '''right punch''', '''left kick''', and '''right kick''' | ||
Left and right are almost never referred to directly. Instead, '''forward''' and '''backward''' are used, since for the player on the left side ( | Left and right are almost never referred to directly. Instead, '''forward''' and '''backward''' are used, since for the player on the left side (Player 1), right is forward, and vice versa for the other player. | ||
In addition to the 8 directional inputs, holding none of them is referred to as '''neutral''', and could be considered a 9th directional input. | In addition to the 8 directional inputs, holding none of them is referred to as '''neutral''', and could be considered a 9th directional input. | ||
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* Pressing and holding forward will move you forward slowly. | * Pressing and holding forward will move you forward slowly. | ||
* Pressing and holding backward will move you backward slowly and force [[ | * Pressing and holding backward will move you backward slowly and force [[guard]]. | ||
* Pressing and holding | * Pressing and holding down will move you to [[crouch]]. | ||
* Pressing and holding | * Pressing and holding up will do a [[jump]]. | ||
* Tapping forward twice will do a forward dash. Â | ** Tapping up and forward together will do a short hop forward. | ||
** If you are far enough away | * Tapping forward twice will do a forward [[dash]]. Â | ||
* Tapping backward twice will do a [[ | ** If you are far enough away and hold forward, or if you tap forward a third time, this will turn into a [[run]]. | ||
* Tapping up will do a [[ | * Tapping backward twice will do a [[backdash]]. | ||
* Tapping up will do a [[sidestep]] into the background. | |||
* Tapping down will do a sidestep into the foreground. | * Tapping down will do a sidestep into the foreground. | ||
* Tapping up once, then pressing and holding it will do a sidewalk into the background. | * Tapping up once, then pressing and holding it will do a sidewalk into the background. | ||
* Tapping down once, then pressing and holding it will do a sidewalk into the foreground. | * Tapping down once, then pressing and holding it will do a sidewalk into the foreground. | ||
== Binds == | |||
[[File:Binds-crop.png|200px|thumb|Default binds in Tekken 7]] | |||
A '''bind''' is a button that's assigned to something other than a single attack input. | |||
The most typical bind is for a combination of attack inputs. Without this if you intended to, say, press both punch buttons together, but accidentally press left punch one [[frame]] earlier than right punch, you get a [[move]] as if you had only pressed left punch. | |||
''Tekken 7'' supports binds for any combination of two attack inputs, and for all four at once. You can't bind a combination of three attack inputs. Such combinations are only used for taunts, which don't do anything (with the very notable exception of [[Bryan]]'s taunt); and in chain throws, which can make use of [[button buffer]]ing. | |||
You can bind a button to [[Rage Art]]. For some stances, this button won't work even when the Rage Art can usually be done from that stance. For other stances, it ''will'' work despite the Rage Art not being possible to do otherwise. | |||
You can bind a button to «Assists». If you do, holding it and pressing one of the attack buttons will perform a specific move. | |||
If «Basic Combos» is turned on, then mashing either punch button will do a basic combo. The combos are terrible and it stops you from doing any other moves using punch buttons. Not recommended. | |||
In-game binds were first introduced in Tekken 3 and have been tournament legal since around 2005. | |||
== Input devices == | == Input devices == | ||
[[File:Mapping-crop.png|250px|thumb|Keyboards map their input to a pad.]] | |||
* On keyboard, directional inputs are handled by | Input devices fall into 3 general categories: '''keyboard''' (or '''hitbox'''), '''pad''' (e.g., DualShock 4), and '''stick'''. For all of these, the attack inputs are handled by push buttons. The difference is how they handle directional inputs. | ||
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* On keyboard, directional inputs are handled by push buttons. | |||
* On pad, directional inputs are handled by either the d-pad or the analog stick. Â | * On pad, directional inputs are handled by either the d-pad or the analog stick. Â | ||
** Using the d-pad is more typical, hence the name. | ** Using the d-pad is more typical, hence the name. | ||
* On stick, directional inputs are handled by a digital joystick. | * On stick, directional inputs are handled by a digital joystick. | ||
Keyboards are not recognized on the PS4 version of Tekken 7. | |||
{{Navbox system}} |
Latest revision as of 14:35, 8 June 2024
Tekken's controls have two key sets of inputs:
- 8 directional inputs: up, down, left, right, and the four diagonals
- 4 attack inputs: left punch, right punch, left kick, and right kick
Left and right are almost never referred to directly. Instead, forward and backward are used, since for the player on the left side (Player 1), right is forward, and vice versa for the other player.
In addition to the 8 directional inputs, holding none of them is referred to as neutral, and could be considered a 9th directional input.
Basic movement
- Pressing and holding forward will move you forward slowly.
- Pressing and holding backward will move you backward slowly and force guard.
- Pressing and holding down will move you to crouch.
- Pressing and holding up will do a jump.
- Tapping up and forward together will do a short hop forward.
- Tapping forward twice will do a forward dash.
- If you are far enough away and hold forward, or if you tap forward a third time, this will turn into a run.
- Tapping backward twice will do a backdash.
- Tapping up will do a sidestep into the background.
- Tapping down will do a sidestep into the foreground.
- Tapping up once, then pressing and holding it will do a sidewalk into the background.
- Tapping down once, then pressing and holding it will do a sidewalk into the foreground.
Binds
A bind is a button that's assigned to something other than a single attack input.
The most typical bind is for a combination of attack inputs. Without this if you intended to, say, press both punch buttons together, but accidentally press left punch one frame earlier than right punch, you get a move as if you had only pressed left punch.
Tekken 7 supports binds for any combination of two attack inputs, and for all four at once. You can't bind a combination of three attack inputs. Such combinations are only used for taunts, which don't do anything (with the very notable exception of Bryan's taunt); and in chain throws, which can make use of button buffering.
You can bind a button to Rage Art. For some stances, this button won't work even when the Rage Art can usually be done from that stance. For other stances, it will work despite the Rage Art not being possible to do otherwise.
You can bind a button to «Assists». If you do, holding it and pressing one of the attack buttons will perform a specific move.
If «Basic Combos» is turned on, then mashing either punch button will do a basic combo. The combos are terrible and it stops you from doing any other moves using punch buttons. Not recommended.
In-game binds were first introduced in Tekken 3 and have been tournament legal since around 2005.
Input devices
Input devices fall into 3 general categories: keyboard (or hitbox), pad (e.g., DualShock 4), and stick. For all of these, the attack inputs are handled by push buttons. The difference is how they handle directional inputs.
- On keyboard, directional inputs are handled by push buttons.
- On pad, directional inputs are handled by either the d-pad or the analog stick.
- Using the d-pad is more typical, hence the name.
- On stick, directional inputs are handled by a digital joystick.
Keyboards are not recognized on the PS4 version of Tekken 7.
Mechanics |
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Techniques |
Strategy |
Miscellaneous |