Dragunov combos: Difference between revisions

From Wavu Wiki, the 🌊 wavy Tekken wiki
No edit summary
Line 32: Line 32:
: [+46 (28)] 4,4 ws1 b+1,2 T! 3,1,4
: [+46 (28)] 4,4 ws1 b+1,2 T! 3,1,4
: [+43 (26)] f+4,4,3 b+1,2 T! 3,1,4
: [+43 (26)] f+4,4,3 b+1,2 T! 3,1,4
; CH f+2,4
: [108 (59)] micro dash d+3,2 HB! df+3+4 4,4 FC.df+1:4 uf+1<ref>Works on Lars, doesn't on Xiaoyu. Other chars{{untested}}.</ref> T! qcf+4,F HD! f,f,F+3
: [70 (18)] micro dash d+3,2,1+2<ref name="FB">Floor break.</ref>
}}
}}
<references/>
<references/>
Line 77: Line 81:


== External Links ==
== External Links ==
* [https://twitter.com/zo_salam/status/1751588838470791347 - CH f+2,4 combo by @zo_salam]

Revision as of 10:24, 30 January 2024

This page is for Tekken 8. For Tekken 7, see Dragunov combos (Tekken 7).

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
f+4,4,3 b+1,2 T! 3,1,4


Mini-combos

b+1+2
[47 (14)] qcf+4
[45 (13)] d+3+4

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[14] df+2
[15] ws2
[+54 (34)] 4,4 FC.df+1:4[1]~cc 3,1,df~2 T! df+3+4 qcf+1+2
[+52 (48)] 4,4 FC.df+1:4[1]~cc 3,1,df~2 T! dash ss[2] 3,1,df~2
[+46 (28)] 4,4 ws1 b+1,2 T! 3,1,4
[+43 (26)] f+4,4,3 b+1,2 T! 3,1,4
CH f+2,4
[108 (59)] micro dash d+3,2 HB! df+3+4 4,4 FC.df+1:4 uf+1[3] T! qcf+4,F HD! f,f,F+3
[70 (18)] micro dash d+3,2,1+2[4]
  1. 1.0 1.1 1 (16) less damage without just input
  2. SS in the opposite direction of cc
  3. Works on Lars, doesn't on Xiaoyu. Other chars[untested].
  4. Floor break.

Wall

Regular carry (30% scaling)
d+3,2,1+2
3,1,df~1+2
db+2>1>2
Regular splat (56% scaling)
[+27 (20)] d+3,2,1+2
[+23 (19)] 3,1,df~1+2
[+21 (4)] db+2>1>2

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage Hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.

External Links