Line 29: | Line 29: | ||
: [+19 (19)] d+3+4 | : [+19 (19)] d+3+4 | ||
; b+1+2 | ; [27] b+1+2 | ||
: [ | ; [21] CH d+1 | ||
: [ | : [+21 (14)] qcf+4 | ||
: [+19 (13)] d+3+4 | |||
; f+1+2 | |||
: [48 (14)] qcf+4 | |||
: [46 (13)] dash d+3+4 | |||
; [24] CH f,F+2 | |||
; [20] uf+1 | |||
: [42 (15)] qcf+1+2 | |||
; f,F+4 | |||
: [42] d+1+3 | |||
: [40] ws1+2<ref>Wall break.</ref> | |||
; [30] CH 4,3 | |||
; [18] (4),3 | |||
: [+30] d+1+3 | |||
}} | }} | ||
Revision as of 15:03, 1 February 2024
Dragunov |
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Combos (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Dragunov combos (Tekken 7).
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- 4,4 FC.df+1,4~2 T! df+3+4 2,1,df~1+2
- Instant Tornado (e.g. low parry)
- T! df+3+4 4,4 FC.df+1,4~1+2
- Heat Dash (e.g. f+3,1+2,H.F)
- df+3+4 4,4 FC.df+1,4~2 T! df+3+4 2,1,df~1+2
Mini-combos
- [34] CH (1,2),1,H.F
- [29] CH (1),2,1,H.F
- [20] (1,2),1,H.F
- [+24 (24)] f,f,F+2 (fast)
- [+21 (21)] qcf+4
- [+19 (19)] d+3+4
- [27] b+1+2
- [21] CH d+1
- [+21 (14)] qcf+4
- [+19 (13)] d+3+4
- f+1+2
- [48 (14)] qcf+4
- [46 (13)] dash d+3+4
- [24] CH f,F+2
- [20] uf+1
- [42 (15)] qcf+1+2
- f,F+4
- [42] d+1+3
- [40] ws1+2[1]
- [30] CH 4,3
- [18] (4),3
- [+30] d+1+3
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [14] df+2
- [15] ws2
- [+64 (49)] 4,4[2] FC.df+1:4[3]~2 T! df+3+4 HB![4] qcf+4,H.F f,f,F+2 (fast)
- [+55 (35)] 4,4[2] FC.df+1:4[3]~2 T! df+3+4 2,1,df~1+2
- [+49 (28)] 4,4[2] FC.df+1:4[3]~2 T! df+3+4 4,1
- [38] f+3,1+2,H.F
- [35] b+4,3,H.F
- [27] SNK.4,H.F
- [+41 (41)] df+3+4 4,4 FC.df+1:4[3]~2 T! df+3+4 2,1,df~1+2
- [26] CH CL db+3
- [23] qcb+2
- [22] CL db+3
- [20] CH db+3
- [0] low parry
- [+46 (29)] T! df+3+4 4,4 FC.df+1:4[3]~4
- [36] CH f,f,F+2 (fast)
- [30] CH f,f,F+2
- [20] uf,n,4
- [20] uf+2
- [20] (1,3),2
- [+57 (35)] qcf+3+4 4,4 FC.df+1:4[3]~2 T! 2,1,df~1+2
- SNK.1
- [77 (35)] ssl qcf+3+4 4,4 FC.df+1:4[3]~2 T! 2,1,df~1+2
- [27] CH (df+1),4
- [25] SNK.2
- [21] CH ub+2
- [+59 (37)] df+3+4 4,4 FC.df+1:4[3]~2 T! 2,1,df~1+2
- uf+4
- [92 (33)] dash b+4,3 b+1,2 T! ssl df+3+4 2,1,df~4[5] f,F+4
- [41 (12)] d+4,1,3
- (db+2,1),2
- [68 (30)] d+2 ws4 b+1,2 T! df+3+4 2,1,df~1+2
- 3+4
- [76 (32)] tech roll left ws4 1 4,4 FC.df+1:4[3]~2 T! 2,1,df~1+2
Off-axis
- [14] df+2
- [15] ws2
- [+37 (22)] 4,1 b+1,2 T! 3,1,4
Wall
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage Hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- [14] df+2
- [15] ws2
- [+54 (34)] 4,4 FC.df+1:4[1]~cc 3,1,df~2 T! df+3+4 qcf+1+2
- ↑ 1 (16) less damage without just input