Dragunov combos: Difference between revisions

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; Regular carry (30% scaling)
; Regular carry (30% scaling)
: [+39 (26)] f,f,F+4 T! d+3,2,1+2<ref name="Avalanche Hammer Rush">Last hit can whiff off-axis</ref>
: [+39 (26)] f,f,F+4 T! d+3,2,1+2<ref name="Avalanche Hammer Rush">Last hit can whiff off-axis</ref>
: [+29 (21)] qcf+2 T! 4,4 ws1+2
: [+20 (15)] d+3,2,1+2<ref name="Avalanche Hammer Rush"/>
: [+20 (15)] d+3,2,1+2<ref name="Avalanche Hammer Rush"/>
: [+19 (15)] 3,1,df~1+2
: [+19 (15)] 3,1,df~1+2
Line 136: Line 137:
; Regular splat (56% scaling)
; Regular splat (56% scaling)
: [+52 (35)] f,f,F+4 T! d+3,2,1+2<ref name="Avalanche Hammer Rush"/>
: [+52 (35)] f,f,F+4 T! d+3,2,1+2<ref name="Avalanche Hammer Rush"/>
: [+42 (30)] qcf+2 T! 4,4 ws1+2
: [+27 (20)] d+3,2,1+2<ref name="Avalanche Hammer Rush"/>
: [+27 (20)] d+3,2,1+2<ref name="Avalanche Hammer Rush"/>
: [+23 (19)] 3,1,df~1+2
: [+23 (19)] 3,1,df~1+2

Revision as of 15:30, 1 February 2024

This page is for Tekken 8. For Tekken 7, see Dragunov combos (Tekken 7).

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
4,4 FC.df+1,4~2 T! df+3+4 2,1,df~1+2
Instant Tornado (e.g. low parry)
T! df+3+4 4,4 FC.df+1,4~1+2
Heat Dash (e.g. f+3,1+2,H.F)
df+3+4 4,4 FC.df+1,4~2 T! df+3+4 2,1,df~1+2


Mini-combos

[34] CH (1,2),1,H.F
[29] CH (1),2,1,H.F
[20] (1,2),1,H.F
[+24 (24)] f,f,F+2 (fast)
[+21 (21)] qcf+4
[+19 (19)] d+3+4
[27] b+1+2
[21] CH d+1
[+21 (14)] qcf+4
[+19 (13)] d+3+4
f+1+2
[48 (14)] qcf+4
[46 (13)] dash d+3+4
[24] CH f,F+2
[20] uf+1
[42 (15)] qcf+1+2
f,F+4
[42] d+1+3
[40] ws1+2[1]
[30] CH 4,3
[18] (4),3
[+30] d+1+3
b+3+4
[49] micro dash d+3,2,1+2[2]
[42] d+4,1,3[1]

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
[14] df+2
[15] ws2
[+64 (49)] 4,4[3] FC.df+1:4[4]~2 T! df+3+4 HB![5] qcf+4,H.F f,f,F+2 (fast)
[+55 (35)] 4,4[3] FC.df+1:4[4]~2 T! df+3+4 2,1,df~1+2
[+49 (28)] 4,4[3] FC.df+1:4[4]~2 T! df+3+4 4,1
[38] f+3,1+2,H.F
[35] b+4,3,H.F
[27] SNK.4,H.F
[+41 (41)] df+3+4 4,4 FC.df+1:4[4]~2 T! df+3+4 2,1,df~1+2
[26] CH CL db+3
[23] qcb+2
[22] CL db+3
[20] CH db+3
[0] low parry
[+46 (29)] T! df+3+4 4,4 FC.df+1:4[4]~4
[36] CH f,f,F+2 (fast)
[30] CH f,f,F+2
[20] uf,n,4
[20] uf+2
[20] (1,3),2
[+57 (35)] qcf+3+4 4,4 FC.df+1:4[4]~2 T! 2,1,df~1+2
SNK.1
[77 (35)] ssl qcf+3+4 4,4 FC.df+1:4[4]~2 T! 2,1,df~1+2
[27] CH (df+1),4
[25] SNK.2
[21] CH ub+2
[+59 (37)] df+3+4 4,4 FC.df+1:4[4]~2 T! 2,1,df~1+2
uf+4
[92 (33)] dash b+4,3 b+1,2 T! ssl df+3+4 2,1,df~4[6] f,F+4
[41 (12)] d+4,1,3
[32] CH (db+2),1,2
[28] CH (f+2),4
[20] (db+2,1),2
[+48 (30)] d+2 ws4 b+1,2 T! df+3+4 2,1,df~1+2
3+4
[76 (32)] tech roll left ws4 1 4,4 FC.df+1:4[4]~2 T! 2,1,df~1+2
CH f+2,4
[108 (59)] micro dash d+3,2 HB! df+3+4 4,4 FC.df+1:4 uf+1[7] T! qcf+4,F HD! f,f,F+2 (fast)
[70 (18)] micro dash d+3,2,1+2[6]
[20] CH (b+4,2),1
[18] (4),3 (far)
[+74 (41)] b+4,3,H.F HD! df+3+4 4,4 FC.df+1:4[2]~2 T! df+3+4 2,1,df~1+2
[+33] b+4,3 HE!

Off-axis

[14] df+2
[15] ws2
[+37 (22)] 4,1 b+1,2 T! 3,1,4
  1. 1.0 1.1 Wall break.
  2. Floor break.
  3. 3.0 3.1 3.2 Whiffs off-axis, particularly 2 sidesteps to the right on Xiaoyu.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 1 (16) less damage without just input
  5. df+3+4 is possible here?[untested]
  6. 6.0 6.1 Floor break.
  7. Works on Lars, doesn't on Xiaoyu. Other chars[untested].

Wall

Regular carry (30% scaling)
[+39 (26)] f,f,F+4 T! d+3,2,1+2[1]
[+29 (21)] qcf+2 T! 4,4 ws1+2
[+20 (15)] d+3,2,1+2[1]
[+19 (15)] 3,1,df~1+2
[+18 (16)] b+2 ws1+2
Regular splat (56% scaling)
[+52 (35)] f,f,F+4 T! d+3,2,1+2[1]
[+42 (30)] qcf+2 T! 4,4 ws1+2
[+27 (20)] d+3,2,1+2[1]
[+23 (19)] 3,1,df~1+2
[+22 (18)] b+2 ws1+2
  1. 1.0 1.1 1.2 1.3 Last hit can whiff off-axis

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage Hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.
[14] df+2
[15] ws2
[+54 (34)] 4,4 FC.df+1:4[1]~cc 3,1,df~2 T! df+3+4 qcf+1+2
  1. 1 (16) less damage without just input

External Links