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{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | {{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage -->}} | ||
{{Combolist|columns=1| | {{Combolist|columns=1| | ||
; CH | ; CH ss+3 | ||
: [50] d1+2 | : [50] d1+2 | ||
; CH | ; CH qcf+3 | ||
: [49] d+1,2,1+2 | : [49] d+1,2,1+2 | ||
}} | }} |
Revision as of 20:49, 6 February 2024
Paul |
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Combos (Tekken 8) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- 4, df+4, 3,2~b 1+2 T! d+4,2:1+2
Mini-combos
- CH ss+3
- [50] d1+2
- CH qcf+3
- [49] d+1,2,1+2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- combo for df+2 here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.