Paul combos: Difference between revisions

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{{Combolist|columns=1|
{{Combolist|columns=1|
; Regular launch (e.g. df+2)
; Regular launch (e.g. df+2)
: 4, df+4, 3,2~b 1+2 T! d+4,2:1+2
: [68] 4, df+4, 3,2~b 1+2 T! d+4,2:1+2
: [68] 4, df+4, 2, dash, 3,2~b 1+2 T! d+4,2:1+2
}}
}}



Revision as of 21:05, 6 February 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to Ā§ Staples.

Regular launch (e.g. df+2)
[68] 4, df+4, 3,2~b 1+2 T! d+4,2:1+2
[68] 4, df+4, 2, dash, 3,2~b 1+2 T! d+4,2:1+2

Mini-combos

CH ss+3
[50] d1+2
CH qcf+3
[49] d+1,2,1+2
CH df+4
[49] b+1,2

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
combo for df+2 here

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the Ā§ Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.