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; [15] ws2 | ; [15] ws2 | ||
: [+54 (34)] 4,4 FC.df+1:4<ref name="Hail Slicer damage">1 (16) less damage without just input</ref>~cc 3,1,df~2 T! df+3+4 qcf+1+2 | : [+54 (34)] 4,4 FC.df+1:4<ref name="Hail Slicer damage">1 (16) less damage without just input</ref>~cc 3,1,df~2 T! df+3+4 qcf+1+2 | ||
: [+53 (33)] 4,4 FC.df+1:4<ref name="Hail Slicer damage"/>~2 T! df+3+4 3,1,df~2 | |||
: [+52 (48)] 4,4 FC.df+1:4<ref name="Hail Slicer damage"/>~cc 3,1,df~2 T! dash ss<ref name="SS after SNK.cc">SS in the opposite direction of cc</ref> 3,1,df~2 | : [+52 (48)] 4,4 FC.df+1:4<ref name="Hail Slicer damage"/>~cc 3,1,df~2 T! dash ss<ref name="SS after SNK.cc">SS in the opposite direction of cc</ref> 3,1,df~2 | ||
: [+47 (28)] f+4,4,3 b+1,2 T! df+3+4 4,1 | : [+47 (28)] f+4,4,3 b+1,2 T! df+3+4 4,1 |
Revision as of 10:45, 30 January 2024
Dragunov |
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Combos (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Dragunov combos (Tekken 7).
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- f+4,4,3 b+1,2 T! 3,1,4
Mini-combos
- b+1+2
- [47 (14)] qcf+4
- [45 (13)] d+3+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [14] df+2
- [15] ws2
- [+54 (34)] 4,4 FC.df+1:4[1]~cc 3,1,df~2 T! df+3+4 qcf+1+2
- [+53 (33)] 4,4 FC.df+1:4[1]~2 T! df+3+4 3,1,df~2
- [+52 (48)] 4,4 FC.df+1:4[1]~cc 3,1,df~2 T! dash ss[2] 3,1,df~2
- [+47 (28)] f+4,4,3 b+1,2 T! df+3+4 4,1
- [+46 (28)] 4,4 ws1 b+1,2 T! 3,1,4
- [+43 (26)] f+4,4,3 b+1,2 T! 3,1,4
- uf+4
- [92 (33)] dash b+4,3 b+1,2 T! ssl df+3+4 2,1,df~4[3] f,F+4
- [41 (12)] d+4,1,3
Wall
- Regular carry (30% scaling)
- d+3,2,1+2
- 3,1,df~1+2
- db+2>1>2
- Regular splat (56% scaling)
- [+27 (20)] d+3,2,1+2
- [+23 (19)] 3,1,df~1+2
- [+21 (4)] db+2>1>2
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage Hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.