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{{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage --> | {{Combolist|columns=9em|<!-- see https://wavu.wiki/t/Template:Combolist for usage --> | ||
; [34] CH (1,2),1,H.F | |||
; [29] CH (1),2,1,H.F | |||
; [20] (1,2),1,H.F | |||
: [+24 (24)] f,f,F+2 (fast) | |||
: [+21 (21)] qcf+4 | |||
: [+19 (19)] d+3+4 | |||
; b+1+2 | ; b+1+2 | ||
: [47 (14)] qcf+4 | : [47 (14)] qcf+4 |
Revision as of 12:54, 1 February 2024
Dragunov |
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Combos (Tekken 8) |
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This page is for Tekken 8. For Tekken 7, see Dragunov combos (Tekken 7).
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
- Regular launch (e.g. df+2)
- 4,4 FC.df+1,4~2 T! df+3+4 2,1,df~1+2
- Instant Tornado (e.g. low parry)
- T! df+3+4 4,4 FC.df+1,4~1+2
Mini-combos
- [34] CH (1,2),1,H.F
- [29] CH (1),2,1,H.F
- [20] (1,2),1,H.F
- [+24 (24)] f,f,F+2 (fast)
- [+21 (21)] qcf+4
- [+19 (19)] d+3+4
- b+1+2
- [47 (14)] qcf+4
- [45 (13)] d+3+4
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- [14] df+2
- [15] ws2
- [+64 (49)] 4,4 FC.df+1:4[1]~2 T! df+3+4 HB![2] qcf+4,H.F f,f,F+2 (fast)
- [+55 (35)] 4,4 FC.df+1:4[1]~2 T! df+3+4 2,1,df~1+2
- [+49 (28)] 4,4 FC.df+1:4[1]~2 T! df+3+4 4,1
- [26] CH CL db+3
- [23] qcb+2
- [22] CL db+3
- [20] CH db+3
- [0] low parry
- [+46 (29)] T! df+3+4 4,4 FC.df+1:4[1]~4
- [36] CH f,f,F+2 (fast)
- [30] CH f,f,F+2
- [20] uf,n,4
- [20] uf+2
- [20] (1,3),2
- [+57 (35)] qcf+3+4 4,4 FC.df+1:4[1]~2 T! 2,1,df~1+2
- SNK.1
- [77 (35)] ssl qcf+3+4 4,4 FC.df+1:4[1]~2 T! 2,1,df~1+2
- [27] CH (df+1),4
- [25] SNK.2
- [21] CH ub+2
- [+59 (37)] df+3+4 4,4 FC.df+1:4[1]~2 T! 2,1,df~1+2
- uf+4
- [92 (33)] dash b+4,3 b+1,2 T! ssl df+3+4 2,1,df~4[3] f,F+4
- [41 (12)] d+4,1,3
- (db+2,1),2
- [68 (30)] d+2 ws4 b+1,2 T! df+3+4 2,1,df~1+2
- 3+4
- [76 (32)] tech roll left ws4 1 4,4 FC.df+1:4[1]~2 T! 2,1,df~1+2
- CH f+2,4
- [108 (59)] micro dash d+3,2 HB! df+3+4 4,4 FC.df+1:4 uf+1[4] T! qcf+4,F HD! f,f,F+2 (fast)
- [70 (18)] micro dash d+3,2,1+2[3]
- b+4,3,H.F
- [76 (41)] df+3+4 4,4 FC.df+1:4[1]~2 T! 2,1,df~1+2
Wall
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage Hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.
- [14] df+2
- [15] ws2
- [+54 (34)] 4,4 FC.df+1:4[1]~cc 3,1,df~2 T! df+3+4 qcf+1+2
- ↑ 1 (16) less damage without just input