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{{Combolist|columns=1| | {{Combolist|columns=1| | ||
; Regular launch (e.g. df+2) | ; Regular launch (e.g. df+2) | ||
: [65] 4<ref name=" | : [65] 4<ref name="qcf+1_note">Off df+2 Paul can use either qcf+1 or 4, qcf+1 offers slightly better damage but requires better execution</ref>, df+4, 3,2~b 1+2 T! d+4,2:1+2 | ||
: [66] 4, df+4, 3,2~b 1+2 T! wr+2 | : [66] 4, df+4, 3,2~b 1+2 T! wr+2<ref name="wr2">wr2 offers slightly better damage and okizeme at the cost of inferior wall carry</ref> | ||
: [61] 4, df+4, 3,2~b 1+2 T! ff+2:1 | : [61] 4, df+4, 3,2~b 1+2 T! ff+2:1 | ||
: [68] 4, df+4, 2, dash, 3,2~b 1+2 T! d+4,2:1+2 | : [68] 4, df+4, 2, dash, 3,2~b 1+2 T! d+4,2:1+2 |
Revision as of 21:55, 6 February 2024
Paul |
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Combos (Tekken 8) |
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Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Mini-combos
- CH ss+3
- [50] d1+2
- CH qcf+3
- [49] d+1,2,1+2
- CH df+4
- [49] b+1,2
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- combo for df+2 here
Wall
- Regular carry (30% scaling)
- combo here
Float
- 1
- combo when you anti-air with jab here
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.