Nina combos: Difference between revisions

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(Fill out mini combos for nina.)
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{{Combolist|columns=20em|
{{Combolist|columns=20em|
; [11] 4,4,3+4 ff+1+2  
; [20] f,f,F+3,3
; [13] WS 1,4 ff+1+2
; [20] CH db+3
; [14] b+3+4 1+2
; CH (SS.4),2
; [14] ff+2 qcf2
; [13] ws1,4
; [16] b+1+2 ff+3
; [11] 4,4,3+4
; [20] ffF+3,3 ff+1+2
: f,F+1+2  
; [20] FC df+4 ff+1+2
; [14] b+3+4
; [20] FC df+4 ff+3
: 1+2
; [12] d+4, CH 1 1,2
; [14] f,F+2
; [14] CH b+4 db+1+2
: qcf+2
; [16] CH d+3,2 db+1+2<ref name="wall_only">Must be close to a wall </ref> W!
; [16] b+1+2
; [20] CH db+3 ff+1+2
: f,F+3
; [20] CH SS4,2 ff+1+2
; [20] FC df+4
; [24] CH db+2 db+1+2
: f,F+1+2
; [28] CH ff+4 ff+3<ref name="roll_cache">Opponent must tech roll</ref>
: f,F+3
 
; [12] CH (d+4),1  
 
: 1,2
; [24] CH db+2
; [14] CH b+4
: db+1+2
; [16] CH (d+3),2
: db+1+2<ref name="wall_only">Must be close to a wall</ref> W!
; [28] CH f,F+4
: f,F+3<ref name="roll_catch">Opponent must tech roll</ref>
}}
}}



Revision as of 17:13, 8 February 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
uf+4 uf+3 df+3,2,f~n WS 1 1 db+3+4 uf+4 f+1+2

Mini-combos

[20] f,f,F+3,3
[20] CH db+3
CH (SS.4),2
[13] ws1,4
[11] 4,4,3+4
f,F+1+2
[14] b+3+4
1+2
[14] f,F+2
qcf+2
[16] b+1+2
f,F+3
[20] FC df+4
f,F+1+2
f,F+3
[12] CH (d+4),1
1,2
[24] CH db+2
[14] CH b+4
db+1+2
[16] CH (d+3),2
db+1+2[1] W!
[28] CH f,F+4
f,F+3[2]
  1. Must be close to a wall
  2. Opponent must tech roll

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
combo for df+2 here

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.