Paul combos: Difference between revisions

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{{Combolist|
{{Combolist|
; df+2
; df+2
: [61] 4 > df+4 > 3,2~b > SWA.1+2 T! > ff+2:1
: '''[61]''' 4 > df+4 > 3,2~b > SWA.1+2 T! > ff+2:1
: [62] 3,2 > 3,2~b > SWA.1+2 T! > fff+2
: '''[62'''] 3,2 > 3,2~b > SWA.1+2 T! > fff+2
: [64] 4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > ff+2:1
: '''[64]''' 4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > ff+2:1
: [65] 4<ref name="qcf+1_note">Off df+2 Paul can use either qcf+1 or 4, qcf+1 offers slightly better damage but requires better execution</ref> > df+4 > 3,2~b > SWA.1+2 T! > d+4,2,1+2
: '''[65]''' 4<ref name="qcf+1_note">Off df+2 Paul can use either qcf+1 or 4, qcf+1 offers slightly better damage but requires better execution</ref> > df+4 > 3,2~b > SWA.1+2 T! > d+4,2,1+2
: [66] 4 > df+4 > 3,2~b > SWA.1+2 T! > fff+2<ref name="wr2">fff+2 offers slightly better damage and okizeme at the cost of inferior wall carry</ref>
: '''[66]''' 4 > df+4 > 3,2~b > SWA.1+2 T! > fff+2<ref name="wr2">fff+2 offers slightly better damage and okizeme at the cost of inferior wall carry</ref>
: [68] 4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > fff+2
: '''[68]''' 4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > fff+2
: [69] 4 > df+4 > 2 > dash> 3,2~b > SWA.1+2 T! > fff+2
: '''[69]''' 4 > df+4 > 2 > dash> 3,2~b > SWA.1+2 T! > fff+2
: [69] 4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > fff+2
: '''[69]''' 4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > fff+2
: [75] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > fff+2
: '''[75]''' qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > fff+2




Line 51: Line 51:


; qcf+1
; qcf+1
: [75] qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > fff+2
: '''[75]''' qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > fff+2


; qcb+1+2
; qcb+1+2
: [76] qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > fff+2
: '''[76]''' qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > fff+2


; b+3
; b+3
: [72] df+4 > 2 > df+4 > 3,2~b > SWA.1+2 T! > 2 > fff+2
: '''[72]''' df+4 > 2 > df+4 > 3,2~b > SWA.1+2 T! > 2 > fff+2


; ff+4
; ff+4
: [78] 4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > fff+2
: '''[78]''' 4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > fff+2


; uf+3
; uf+3
: [70] 2 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > fff+2
: '''[70]''' 2 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > fff+2


; [17] CH df(3)4
; [17] CH df(3)4
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; [21] ff(2)2
; [21] ff(2)2
; [20] ws2
; [20] ws2
: [+58] 4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > fff+2
: '''[+58]''' 4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > fff+2




}}
}}
<references/>
<references/>
== Wall ==
== Wall ==



Revision as of 01:19, 9 February 2024

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch example
[62] df+2 > 3,2 > 3,2~b > SWA.1+2 T! > fff+2
Low launch example
[67] ff+4 > ws4 > 3,2~b > SWA.1+2 > fff+2

Mini-combos

ss+2
[45] qcf+2
CH ss+3
[50] d1+2
CH qcf+3
[49] d+1,2,1+2
CH df+4
[49] b+1,2
b,n,f+1
[59] qcf+2

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
[61] 4 > df+4 > 3,2~b > SWA.1+2 T! > ff+2:1
[62] 3,2 > 3,2~b > SWA.1+2 T! > fff+2
[64] 4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > ff+2:1
[65] 4[1] > df+4 > 3,2~b > SWA.1+2 T! > d+4,2,1+2
[66] 4 > df+4 > 3,2~b > SWA.1+2 T! > fff+2[2]
[68] 4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > fff+2
[69] 4 > df+4 > 2 > dash> 3,2~b > SWA.1+2 T! > fff+2
[69] 4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > fff+2
[75] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > fff+2




qcf+1
[75] qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > fff+2
qcb+1+2
[76] qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > fff+2
b+3
[72] df+4 > 2 > df+4 > 3,2~b > SWA.1+2 T! > 2 > fff+2
ff+4
[78] 4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > fff+2
uf+3
[70] 2 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > fff+2
[17] CH df(3)4
[17] CH (3)2
[21] CH db2
[21] ff(2)2
[20] ws2
[+58] 4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > fff+2


  1. Off df+2 Paul can use either qcf+1 or 4, qcf+1 offers slightly better damage but requires better execution
  2. fff+2 offers slightly better damage and okizeme at the cost of inferior wall carry

Wall

Full Wall
b+1,2 > 1 > qcf+2
db2 > 3,2~b > SWA.2
3,2~b,> 2 > u > qcf2
Low Wall
b1,2 > qcf+2
Post-Tornado Wall
qcf+2
d+4,2,1+2
3,2~b > 2

Float

1
df+4 > 1 > df+4 > 3,1,b > SWA.1+2 T! > fff+2

Heat

df+2

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.