Paul |
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Combos (Tekken 8) |
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Combo Theory:
- Advanced technique is to chain qcf1 for maximum damage in open ground after a mid/high launcher.
Enders
- fff+2: for damage/ floor break
- d4,2,1+2: wall travel and wall breaks
- qcf+2: uhhhhhaaaaa
Bread n' butter
Bread n' butter combos are juggles that:
- Work on as many different launchers as possible
- Work on all body sizes
Launchers that require unique combos go straight to § Staples.
Mini-combos
- ss+2
- [45] qcf+2
- CH ss+3
- [50] d1+2
- CH qcf+3
- [49] d+1,2,1+2
- CH df+4
- [49] b+1,2
- b,n,f+1
- [59] qcf+1
Staples
Staple combos are juggles that:
- Can be done consistently by a skilled player
- Either work on all body sizes, or the characters it does work on are comprehensively listed
- Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
- df+2
- [62] 3,2 > 3,2~b > SWA.1+2 > fff+2
- [69] 4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 > fff+2
- [75] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 > 2 > fff+2
- qcf+1
- [75] qcf+1 > df+4 > 3,2~b > SWA.1+2 > fff+2
- qcb+1+2
- [76] qcf+1 > df+4 > 3,2~b > SWA.1+2 > fff+2
- b+3
- [72] df+4 > 2 > df+4 > 3,2~b > SWA.1+2 > 2 > fff+2
- ff+4
- [78] 4 > df+4 > 2 > 3,2~b > SWA.1+2 > 2 > fff+2
- uf+3
- [70] 2 > df+4 > 2 > 3,2~b > SWA.1+2 > 2 > fff+2
- [17] CH df(3)4
- [17] CH (3)2
- [21] CH db2
- [21] ff(2)2
- [20] ws2
- [+58] 4 > df+4 > 2 > 3,2~b > SWA.1+2 > 2 > fff+2
Wall
- Full Wall
- ff+3,4 > b+1,2 > 1 > qcf+2
- d1+2 > db2 > 3,2~b > 2
- d1+2 > db2 > 3,2~b,> 2 > u > qcf2
- Low Wall
- b1,2 > qcf+2
- Post-Tornado Wall
- qcf+2
- d+4,2,1+2
- 3,2~b > 2
Float
- 1
- df+4 > 1 > df+4 > 3,1,b > SWA1+2 > fff+2
Heat
- df+2
Back-turned opponent
- df+2
- combo when you hit df+2 in the back
Stage hazard
- Secluded Training Ground
- big boy break all the walls combo here
Extras
Extra combos are juggles that are:
- Strictly worse than one of the § Staples; or
- Too inconsistent to be a staple; or
- Joke combos for style points.