Paul combos

From Wavu Wiki, the 🌊 wavy Tekken wiki

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch example
[62] df+2 > 3,2 > 3,2~b > SWA.1+2 T! > fff+2
Low launch example
[67] ff+4 > ws4 > 3,2~b > SWA.1+2 T! > fff+2

Mini-combos

ss+1
[45] qcf+2
CH ss+3
[50] d1+2
CH db+1+2
[57] qcf+2
CH qcf+3
[49] d+4,2,1+2
CH df+4
[49] b+1,2
b,n,f+1
[59] qcf+2

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
[61] 4 > df+4 > 3,2~b > SWA.1+2 T! > ff+2:1
[62] 3,2 > 3,2~b > SWA.1+2 T! > fff+2
[64] 4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > ff+2:1
[65] 4[1] > df+4 > 3,2~b > SWA.1+2 T! > d+4,2,1+2
[66] 4 > df+4 > 3,2~b > SWA.1+2 T! > fff+2[2]
[68] 4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > fff+2
[69] 4 > df+4 > 2 > dash> 3,2~b > SWA.1+2 T! > fff+2
[69] 4 > df+4 > 2 > dash > 3,2~b > SWA.1+2 T! > fff+2
[75] qcf+1 > df+4 > ws3 > 3,2~b > SWA.1+2 T! > fff+2




qcf+1
[75] qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > fff+2
qcb+1+2
[76] qcf+1 > df+4 > 3,2~b > SWA.1+2 T! > fff+2
b+3
[72] df+4 > 2 > df+4 > 3,2~b > SWA.1+2 T! > 2 > fff+2
ff+4
[78] 4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > fff+2
uf+3
[70] 2 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > fff+2
[17] CH df(3)4
[17] CH (3)2
[21] CH db2
[21] ff(2)2
[20] ws2
[+58] 4 > df+4 > 2 > 3,2~b > SWA.1+2 T! > 2 > fff+2


  1. ↑ Off df+2 Paul can use either qcf+1 or 4, qcf+1 offers slightly better damage but requires better execution
  2. ↑ fff+2 offers slightly better damage and okizeme at the cost of inferior wall carry

Wall

Enders
Full Wall
b+1,2 > 1 > qcf+2
db2 > 3,2~b > SWA.2
3,2~b,> 2 > u > qcf2
Low Wall
b+1,2 > qcf+2
Post-Tornado Wall
qcf+2
d+4,2,1+2
3,2~b > 2
Examples

Float

1
df+4 > 1 > df+4 > 3,1,b > SWA.1+2 T! > fff+2

Heat

Standard



At wall
qcf+2
[82] qcf+2~f > qcf+2
[94] qcf+2~f > qcb+1+2 > 3,2~b > SWA.2


Back-turned opponent

df+2
combo when you hit df+2 in the back
3,2~b 1+2
guaranteed on most characters
WS1,2~b 1+2
guaranteed on most characters, use when tech rolling into an opponent's back

Stage hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.