Kazuya combos

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Revision as of 12:00, 2 February 2024 by JoleneCoda (talk | contribs) (Wall Combos)

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. f,F+3)
3,1,4 df+1,df+2 T! 3,1~df~3

Mini-combos

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
  • EWGF - f,n,df#2 or f,n,d,df#2.
  • DEWGF (dash EWGF) - f,f,n,d,df#2.
  • PEWGF (perfect EWGF) - frame perfect f,n,df#2.
[23] EWGF
[+43] dash 3,1,4 df+1,df+2 T! 3,1~df~3
[26] CH df+2
[+51] EWGF b+2,2 df+1,df+2 T1 3,1~df~3
[25] ws2
[24] CH d+1+2
[+52] ws1+2 b+2,2 df+1,df+2 T1 3,1~df~3
[21] f,F+3
[+51] SSR+3 b+2,2 f+1,df+2 T1 3,1~df~3
[22] ws1,2
[+41] iWS1+2 b+2,2 b+2,2,1+2

Wall

Regular carry (30% scaling)
[+23] df+3+4,1,2
[+25] df+1,4 1+2
[+39] df+1,4 f+2 df+1,4 1+2
[+46] df+1,4 df+1,df+2 df+3+4,1,2

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.