Paul combos

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Revision as of 21:51, 6 February 2024 by Bkbhoenix (talk | contribs) (Added note about qcf1)

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
[65] 4[1], df+4, 3,2~b 1+2 T! d+4,2:1+2
[66] 4, df+4, 3,2~b 1+2 T! wr+2
[61] 4, df+4, 3,2~b 1+2 T! ff+2:1
[68] 4, df+4, 2, dash, 3,2~b 1+2 T! d+4,2:1+2
[69] 4, df+4, 2, dash, 3,2~b 1+2 T! wr+2
[64] 4, df+4, 2, dash, 3,2~b 1+2 T! ff+2:1
  1. ↑ Off df+2 Paul can use either qcf+1 or 4, qcf+1 offers slightly better damage but requires better execution

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Mini-combos

CH ss+3
[50] d1+2
CH qcf+3
[49] d+1,2,1+2
CH df+4
[49] b+1,2

Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki
df+2
combo for df+2 here

Wall

Regular carry (30% scaling)
combo here

Float

1
combo when you anti-air with jab here

Back-turned opponent

df+2
combo when you hit df+2 in the back

Stage hazard

Secluded Training Ground
big boy break all the walls combo here

Extras

Extra combos are juggles that are:

  • Strictly worse than one of the § Staples; or
  • Too inconsistent to be a staple; or
  • Joke combos for style points.