Clive combos

From Wavu Wiki, the 🌊 wavy Tekken wiki
Revision as of 06:02, 29 December 2024 by JaSpecific (talk | contribs) (→‎Staples)
Notation summary for combos
Symbol Meaning
1 Left Punch
2 Right Punch
3 Left kick
4 Right kick
u Up
d Down
f Forward
b Backward
uf Up and forward
df Down and forward
ub Up and backward
db Down and backward
n Neutral
Symbol Meaning
U Up (Hold)
D Down (Hold)
F Forward (Hold)
B Backward (Hold)
UF Up and forward (Hold)
DF Down and forward (Hold)
UB Up and backward (Hold)
DB Down and backward (Hold)
Symbol Meaning
+ Pressed together
# Pressed together, on the same frame
,[1] Followed by
~ Followed by, immediately
: Followed by, tight input window
< Followed by, with delayed input
>
* Held input
Symbol Meaning
.[1] From stance
~ From stance transition[2]
H During Heat[3]
R Rage
FC Full crouch
hFC Half crouch
ws While standing
wr While running
Symbol Meaning
T! Tornado
W! Wall splat
WB! Wall break
F! Floor break
BB! Balcony break
Symbol Meaning Example Example Meaning
CH Counter hit CH 1,2,3 1,2,3 where the first hit is a counter hit
CL Clean hit CL db+4 db+4 with a clean hit
(?) Whiffed or blocked moves CH (1,2),3 1,2,3 where the third hit is a counter hit
(2,2),2 2,2,2 where the first two hits whiff
(x?) Repeat string ? times b+2,f~n(x3) b+2,f~n repeated 3 times
[?; ?] Damage dealt; recoverable damage [50; 12] ws2,3 f,F+3 Combo deals 50 damage, 12 of which is recoverable
  1. 1.0 1.1 Should never have a space immediately after it.
  2. Not "for stance transition", which has no special notation and is written the same as any other input.
  3. Not Heat Available, which is not notated, since the only move done from that is Heat Burst, which is simply written 2+3.

This page is for Tekken 8. For Tekken 7, see Clive combos (Tekken 7).

Bread n' butter

Bread n' butter combos are juggles that:

  • Work on as many different launchers as possible
  • Work on all body sizes

Launchers that require unique combos go straight to § Staples.

Regular launch (e.g. df+2)
d/b+1+2,1 UPDRAFT2,2 T! b+2F PHS2,2


Staples

Staple combos are juggles that:

  • Can be done consistently by a skilled player
  • Either work on all body sizes, or the characters it does work on are comprehensively listed
  • Are not strictly worse than another combo listed in terms of difficulty, damage, wall carry, and oki

Clive's Updraft stance (GAR) has a delayed input version of each move which increases damage. These versions of the moves deal about 1-2 more damage in combos due to scaling, and considerably increase the difficulty of execution. They will not be noted as separate combos here, but you can choose to use them for style points.

[+15] f+3
[+15] df+2
[+15] wr2
[+55-83] db+1+2,1 GAR3 ff 4,4F PHX2,1 T! ff 1+4[1]
[+52-81] db+1+2,1 GAR2,2 T! 1+4[1]
[+66] db+1+2,1 GAR3 ff df1,4,3 T! WOL2
[+60] d+1 wr4 1 ff df1,4,3 T! WOL2
[+58] d+1 wr4 1 3,3 T! WOL2
[+54] db+1+2,1 GAR3 ff 4,4F PHX2,1 T! ff b2F PHX2,1[2]
[+51] db+1+2,1 GAR2,2 T! b+2F PHX2,2[3]
[+15] df+2
[+15] wr2
[+56] df+1,4 db+1+2 GAR2,2 T! b+2 PHX2,2[4]
[+15] wr2
[+60] b+2 db+1+2 GAR2,2 T! b+2 PHX2,2[5]

External Links

  1. 1.0 1.1 Zantetsuken combo. Damage listed is the damage at ZTK level 2 and 5 respectively. Do not use at lower than 2 bars.
  2. Wallcarry combo. Using PHX1 as an ender does 1 extra damage and still travels more than the wall-to-wall length of many stages. PHX1+2 can be used as an ender, and will launch for a wallbreak, but requires a longer dash and more precise timing. PHX2+2 can be used as an ender for identical damage and +0.72 ZTK meter, if you're going right into the middle of an absolutely massive stage and the sideswitch doesn't matter - optimal way to build ZTK off of f+3 if you have the space.
  3. Should be your BnB for f+3 unless you have the space to do the meter version of the wallcarry combo. It does respectable damage and more importantly builds 0.72 Zantetsuken meter.
  4. Should be your BnB for df+2. It does respectable damage and more importantly builds 0.72 Zantetsuken meter.
  5. Should be your BnB for wr2. It does respectable damage and more importantly builds 0.72 Zantetsuken meter.