Lars punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Lars punishers to Lars punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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{{Lars}}
{{Lars}}


{{Infobox tricky moves}}
{{Infobox tricky moves
|slide={{Plainlist|
* ws2
* ws4
}}
|generic-a=f+2,4
|alisa-a={{Plainlist|
* b+1+2
* b+3,4 
}}
|alisa-b=uf+3
|king-a=cc d+3,1
|asuka-a=b+3,4
|claudio-a=f+3~1,2
|devil-jin-a=''(None)''
|devil-jin-b=f,b+2,1
|eddy-a={{Plainlist|
* ws1
* ws1,F
* uf,n,4
}}
|eddy-b={{Plainlist|
* f+1+4
* fb+2,1
}}
|heihachi-a={{Plainlist|
* f,b+2,1 ''(can whiff)''
* b+1 ''(can whiff)''
}}
|jack-7-a={{Plainlist|
* f3~1+2
* f,b+2,1 <ref>First hit may sometimes whiff but the 2nd hit will always launch.</ref>
* f,F+2 ''(deep dash)''
}}
|jack-7-b={{Plainlist|
* b+3,4 ''(can whiff)''
* f,F+1+2
}}
|law-a=f+1+4
|leroy-a=''(None)''
|lucky-chloe-a=df+1+2
|paul-a=b+3,4
|xiaoyu-a=''(None)''
|xiaoyu-b=2,1,3
|xiaoyu-c=ws2
}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
Line 8: Line 54:
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || 1,2<ref name="p">Example. Remove after substitution.</ref> || 15 || +7
| -10 || 2,1 || 20 || +6~+7
|- 
| colspan="4" class="table-cat" | Crouching
|-
|-
| -11 || ws4<ref name="p"/> || 18 || +6
| -12 || f+2,4 || 32 || KND
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 1,2,3<ref name="p"/> || 40 || +10a (+1)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
|-
| -16 || d+3<ref name="p"/> || 9 || -3a (-11)
| -13 || f+1+4 || 28 || ED
|}
 
{| class="punishers" style="clear: both"
| colspan="6" class="table-cat" | Whiff punishers
|-
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|-
| 1,2<ref name="p"/> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>
|-
|}
 
<references/>
 
== Old table (TODO: copy to above) ==
 
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10|| 2,1 || 20 || +6+7
|-
| -12 || f+2,4 || 32 || KND
|-
|-
| -14 || f,b+2,1 || 20 || Launch
| -14 || f,b+2,1 || 20 || Launch
Line 50: Line 64:
| -15 || f+1+2 || 20 || Launch
| -15 || f+1+2 || 20 || Launch
|-
|-
| -16 || u/f+3 || 14 || Launch
| -16 || uf+3 || 14 || Launch
|}
|
 
| colspan="4" class="table-cat" | Crouching
{| class="wikitable"
|+ Crouching
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|-
| -10 || d+1 || 5 || +6
| -10 || d+1 || 5 || +6
Line 62: Line 72:
| -11 || ws4 || 16 || +5~+6
| -11 || ws4 || 16 || +5~+6
|-
|-
| -14 || ws2,1 || 30 || +4~+6s
| -13 || ws2,1 || 30 || +4~+6s
|-
|-
|rowspan="2"| -15 || ws1 || 16 || Launch
|rowspan="2"| -15 || ws1 || 16 || Launch
|-
|-
| ws1~f || 16 || Launch
| ws1~f || 16 || Launch
|-
| colspan="4" class="table-cat" | Back-turned opponent
|-
| -10 || 2,1,3 || 40 || +10a (+1)
|-
| colspan="4" class="table-cat" | Grounded opponent
|-
| -16 || d+3 || 9 || -3a (-11)
|-
|rowspan="2"| -22 || d+3+4 || 25 || -3~-2
|-
| d+3+4*,F || 20 || -3~-2
|}
|}


{| class="wikitable"
{| class="punishers" style="clear: both"
|+ Extra range
| colspan="6" class="table-cat" | Whiff punishers
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
|- style="vertical-align: middle"
| -17 || b+3,4 || 34 || KND || {{Plainlist|
* Asuka b+3
* Paul qcf2}}
|}
 
{| class="wikitable"
|+ Back-turned opponent
|}
 
{| class="wikitable"
|+ Grounded opponent
|-
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
| 1,2 || i10 || 2.00 || 15 || -1 || High
|-
|-
|rowspan="2"| -22 || d+3+4 || 25 || -3~-2
| b+3,4 || i17 || ?? || 34 || Duckable high || Mid, High
|-
|-
| d+3+4*,F || 20 || -3~-2
|}
|}
</div>
 
<references/>

Latest revision as of 15:58, 25 January 2024

Punishers for tricky moves
Various Slide
  • ws2
  • ws4
Generic FUFT.4 f+2,4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • b+1+2
  • b+3,4
  • b+3+4
  • b+3+4,3+4
uf+3
db+4 cc d+3,1
Asuka b+3 b+3,4
Claudio f+2,2 f+3~1,2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
(None)
R.f,n,d,df+4,3+4 f,b+2,1
Eddy 3~4
  • ws1
  • ws1,F
  • uf,n,4
b+3,3
  • f+1+4
  • fb+2,1
Heihachi f,F+2
  • f,b+2,1 (can whiff)
  • b+1 (can whiff)
Jack-7 R.b+1+2
  • f3~1+2
  • f,b+2,1 [1]
  • f,F+2 (deep dash)
d+1+2
  • b+3,4 (can whiff)
  • f,F+1+2
Law db+3+4 f+1+4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
df+1+2
Paul
  • d+4,2:1+2
  • qcf+2
b+3,4
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 2,1,3
AOP.4~3 ws2
Standing
Enemy Move Damage Frames
-10 2,1 20 +6~+7
-12 f+2,4 32 KND
-13 f+1+4 28 ED
-14 f,b+2,1 20 Launch
-15 f+1+2 20 Launch
-16 uf+3 14 Launch
Crouching
-10 d+1 5 +6
-11 ws4 16 +5~+6
-13 ws2,1 30 +4~+6s
-15 ws1 16 Launch
ws1~f 16 Launch
Back-turned opponent
-10 2,1,3 40 +10a (+1)
Grounded opponent
-16 d+3 9 -3a (-11)
-22 d+3+4 25 -3~-2
d+3+4*,F 20 -3~-2
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.00 15 -1 High
b+3,4 i17 ?? 34 Duckable high Mid, High
  1. First hit may sometimes whiff but the 2nd hit will always launch.