Lars punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Lars punishers to Lars punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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{{Infobox tricky moves
{{Infobox tricky moves
|slide={{Plainlist|
* ws2
* ws4
}}
|generic-a=f+2,4
|alisa-a={{Plainlist|
* b+1+2
* b+3,4 
}}
|alisa-b=uf+3
|king-a=cc d+3,1
|asuka-a=b+3,4
|asuka-a=b+3,4
|claudio-a=f+3~1,2
|devil-jin-a=''(None)''
|devil-jin-b=f,b+2,1
|eddy-a={{Plainlist|
* ws1
* ws1,F
* uf,n,4
}}
|eddy-b={{Plainlist|
* f+1+4
* fb+2,1
}}
|heihachi-a={{Plainlist|
* f,b+2,1 ''(can whiff)''
* b+1 ''(can whiff)''
}}
|jack-7-a={{Plainlist|
* f3~1+2
* f,b+2,1 <ref>First hit may sometimes whiff but the 2nd hit will always launch.</ref>
* f,F+2 ''(deep dash)''
}}
|jack-7-b={{Plainlist|
* b+3,4 ''(can whiff)''
* f,F+1+2
}}
|law-a=f+1+4
|leroy-a=''(None)''
|lucky-chloe-a=df+1+2
|paul-a=b+3,4
|paul-a=b+3,4
|xiaoyu-a=''(None)''
|xiaoyu-b=2,1,3
|xiaoyu-c=ws2
}}
}}
{{Navbox punishers}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{| class="punishers"
Line 38: Line 80:
| colspan="4" class="table-cat" | Back-turned opponent
| colspan="4" class="table-cat" | Back-turned opponent
|-
|-
| -10 || 1,2,3 || 40 || +10a (+1)
| -10 || 2,1,3 || 40 || +10a (+1)
|-
|-
| colspan="4" class="table-cat" | Grounded opponent
| colspan="4" class="table-cat" | Grounded opponent

Latest revision as of 15:58, 25 January 2024

Punishers for tricky moves
Various Slide
  • ws2
  • ws4
Generic FUFT.4 f+2,4
Alisa
  • b+4,4
  • b+4,4,3+4~1
  • b+1+2
  • b+3,4
  • b+3+4
  • b+3+4,3+4
uf+3
db+4 cc d+3,1
Asuka b+3 b+3,4
Claudio f+2,2 f+3~1,2
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
(None)
R.f,n,d,df+4,3+4 f,b+2,1
Eddy 3~4
  • ws1
  • ws1,F
  • uf,n,4
b+3,3
  • f+1+4
  • fb+2,1
Heihachi f,F+2
  • f,b+2,1 (can whiff)
  • b+1 (can whiff)
Jack-7 R.b+1+2
  • f3~1+2
  • f,b+2,1 [1]
  • f,F+2 (deep dash)
d+1+2
  • b+3,4 (can whiff)
  • f,F+1+2
Law db+3+4 f+1+4
Leroy db+1+2 (None)
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
df+1+2
Paul
  • d+4,2:1+2
  • qcf+2
b+3,4
Xiaoyu BT.3 (None)
BT.f+3+4,3+4 2,1,3
AOP.4~3 ws2
Standing
Enemy Move Damage Frames
-10 2,1 20 +6~+7
-12 f+2,4 32 KND
-13 f+1+4 28 ED
-14 f,b+2,1 20 Launch
-15 f+1+2 20 Launch
-16 uf+3 14 Launch
Crouching
-10 d+1 5 +6
-11 ws4 16 +5~+6
-13 ws2,1 30 +4~+6s
-15 ws1 16 Launch
ws1~f 16 Launch
Back-turned opponent
-10 2,1,3 40 +10a (+1)
Grounded opponent
-16 d+3 9 -3a (-11)
-22 d+3+4 25 -3~-2
d+3+4*,F 20 -3~-2
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2 i10 2.00 15 -1 High
b+3,4 i17 ?? 34 Duckable high Mid, High
  1. First hit may sometimes whiff but the 2nd hit will always launch.