Shaheen punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Shaheen punishers to Shaheen punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
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{{Shaheen}}
{{Shaheen}}


{{Infobox tricky moves}}
{{Infobox tricky moves
|alisa-a=db+2, 1 (dash after b+4,4)
|alisa-b=uf+4 (after first hit)
|king-a=FC df, d, df+3
|asuka-a=b+4
|devil-jin-a=uf+4
|devil-jin-b=db+2, 1
|eddy-a=ws2
|eddy-b={{Plainlist|
* uf+4 }}
|jack-7-a= (dash) df+2, 1
|law-a=df+1
|lucky-chloe-a=f+2,3
|paul-a=db+2, 1
|xiaoyu-a={{Plainlist|
* b+4 ''may whiff''
* none at tip range}}
|xiaoyu-b=4, 4
|xiaoyu-c=ws2 (no launcher)
}}
{{Navbox punishers (Tekken 7)}}


{| class="punishers"
{{PunisherTable7
| colspan="4"  class="table-cat" | Standing
  |character=Shaheen
|-
  |standing={{o
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
    |{{o| enemy = -10 | move = 2,3 | damage = 28 | frames = +3 }}
|-
    |{{o| enemy = -10 | move = 2,3,df | damage = 28 | frames = +10 SNK }}
| -10 || 1,2 || 16 || +5
    |{{o| enemy = -11 | move = 4,1 | damage = 28 | frames = +4 }}
| -10 || 2,3 || 28 || +3
    |{{o| enemy = -12 | move = f+2,3 | damage = 32 | frames = +39d (-19) }}
| -10 || 2,3~df || 28 || +10g (SNK)
    |{{o| enemy = -14 | move = db+2,1 | damage = 35 | frames = +41d (-17) }}
| -11 || 4,1 || 28 || +4
    |{{o| enemy = -14 | move = f,b+2 | damage = 55 | frames = +0d }}
| -12 || f+2,3 || 32 || KND
    |{{o| enemy = -14 | move = R.db+2,4 | damage = 24 | rage = 76 | frames = +62a (+42) }}
| -13 || df+1 || 12 || +5~6
    |{{o| enemy = -15 | move = df+2 | damage = 13 | staple = 65 | frames = +34a (+24) }}
| -14 || db+2,1 || 35 || KND
    |{{o| enemy = -15 | move = uf+4 | damage = 13 | staple = 65 | frames = +29a (+19) }}
| -14 || f,b+2 || 55 || KND + 13
    |{{o| enemy = -20 | move = db+4 | damage = 23 | staple = 75 | frames = +28a (+18) }}
| -14 || RD (db+2,4) || 24 || KND, Screw
  }}
| -15 || df+2 || 13 || Launch (JG)
  |crouching={{o
| -15 || uf+4 || 13 || Launch (JG)
    |{{o| enemy = -10 | move = hFC.1 | damage = 5 | frames = +6 }}
|-
    |{{o| enemy = -11 | move = ws4 | damage = 16 | frames = +5 }}
| colspan="4" class="table-cat" | Crouching
    |{{o| enemy = -13 | move = ws3,3 | damage = 34 | frames = +11a (+2) }}
|-
    |{{o| enemy = -15 | move = uf+4 | damage = 13 | staple = 65 | frames = +29a (+19) }}
| -10 || FC1 || 5 || +6
    |{{o| enemy = -16 | move = ws2 | damage = 21 | staple = 73 | frames = +57a }}
| -11 || ws+4 || 14 || +5~6
    |{{o| enemy = -23 | move = uf,n,4 | damage = 25 | staple = 77 | frames = +34a (+24) }}
| -13 || ws+3,3 || 34 || KND
  }}
| -15 || uf+4 || 13 || Launch (JG)
  |backTurnedOpponent={{o
| -16 || ws+2 || 21 || Launch (CS)
    |{{o| enemy = -10 | move = 1,2,3,df~2 | damage = 51 | frames = +12g }}
| -23 || uf,n+4 || 25 || Launch (JG)
    |{{o| enemy = -10 | move = 1,2,3,df~db ws3,3 | damage = 68 | frames = +11a (+2) }}
|-
  }}
| colspan="4" class="table-cat" | Back-turned opponent
  |groundedOpponent={{o
|-
    |{{o| enemy = -16 | move = d+3 | damage = 9 | frames = -2a (-10) }}
| -10 || 1,2,3~d/f~d/b,ws+3,3 || 68 || KND
    |{{o| enemy = -17 | move = b+4 | damage = 16 | frames = +19a (+2) }}
|-
    |{{o| enemy = -19 | move = d+4 | damage = 10 | frames = -1a (-9) }}
| colspan="4" class="table-cat" | Grounded opponent
  }}
|-
}}
| -16 || d+3 || 12 || 0~+1
| -17 || b+4<ref name="p"/> || 20 || +4
|}


{| class="punishers" style="clear: both"
{{WhiffPunisherTable7|character=Shaheen
| colspan="6" class="table-cat" | Whiff punishers
|{{o| move = 1,2 | speed = i10 | range = 2.10 | damage = 16 | risk = -1 | hitbox = High }}
|-
|{{o| move = 2,1 | speed = i10 | range = 2.17 | damage = 17 | risk = -4 | hitbox = High
! Move !! Speed !! [[Movelist#Range|Range]] !! Damage !! Risk !! Hitbox
    | rangeNote = <ref>At tip range, second hit whiffs when first hits.</ref> }}
|-
|{{o| move = 2,3 | speed = i10 | range = 2.21 | damage = 28 | risk = -8 | hitbox = High
| 1,2<ref name="p">Example. Remove after substitution.</ref> || i10 || 2.00 || 15 || -1 || High<ref>Use references to add more extensive notes or details. Don't add new columns and don't fill them out with entire paragraphs.</ref>  
    | riskNote = <ref name="duckable">Duckable high.</ref> }}
|-
|{{o| move = f+2,3 | speed = i12 | range = 2.63 | damage = 32 | risk = -12 | hitbox = High }}
|}
|{{o| move = db+2,1 | speed = i14 | range = 2.53 | damage = 35 | risk = -11 | hitbox = Mid
    | riskNote = <ref name="duckable"/> }}
|{{o| move = R.db+2,4 | speed = i14 | range = 2.53 | damage = 24 | rage = 76 | risk = +6 | hitbox = Mid
    | riskNote = <ref name="duckable"/> }}
|{{o| move = uf+4 | speed = i15 | range = 2.51 | damage = 13 | staple = 65 | risk = -13 | hitbox = Mid }}
|{{o| move = df+2 | speed = i15 | range = 2.18 | damage = 13 | staple = 65 | risk = -9 | hitbox = Mid }}
|{{o| move = b+4 | speed = i17 | range = 2.89 | damage = 20 | risk = -15 | hitbox = Mid
    | riskNote = <ref>Often safe from pushback.</ref> }}
|{{o| move = df+3 | speed = i17 | range = 2.76 | damage = 20 | risk = -9 | hitbox = Mid }}
|{{o| move = f,F+4 | speed = i16(~19) | range = ~2.9 | damage = 25 | risk = -11 | hitbox = High
    | riskNote = <ref>Safe from pushback.</ref> }}
|{{o| move = ws4 | speed = i11 | range = 2.14 | damage = 16 | risk = -6 | hitbox = Mid }}
|{{o| move = ws3,3 | speed = i13 | range = 2.52 | damage = 34 | risk = -13 | hitbox = Mid }}
|{{o| move = ws2 | speed = i16 | range = 2.41 | damage = 21 | staple = 73 | risk = -17 | hitbox = Mid }}
}}


<references/>
<references/>
== Old table (TODO: copy to above) ==
<div style="display: flex; flex-flow: row wrap; gap: 0 1em;>
{| class="wikitable"
|+ Standing
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
|rowspan="2"| -10 || 2,3 || 28 || +3
|-
| 2,3~df || 28 || +10g (SNK)
|-
| -11 || 4,1 || 28 || +4
|-
| -12 || f+2,3 || 32 || KND
|-
| -13 || d/f+1 || 12 || +5~+6
|-
|rowspan="3"| -14 || d/b+2,1 || 35 || KND
|-
| f,b+2 || 55 || Throw(KND) +13
|-
| RD (d/b+2,4) || 24 || KND, Screw
|-
|rowspan="2"| -15 || d/f+2 || 13 || Launch (JG)
|-
| u/f+4 || 13 || Launch (JG)
|}
{| class="wikitable"
|+ Crouching
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || FC1 || 5 || +6
|-
| -11 || ws4 || 14 || +5~+6
|-
| -13 || ws33 || 34 || KND
|-
| -15 || u/f+4 || 13 || Launch (JG)
|-
| -16 || ws2 || 21 || Launch (CS)
|-
| -23 || u/f~n,4 || 25 || Launch (JG)
|}
{| class="wikitable"
|+ Extra range
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]] !! Can reach
|- style="vertical-align: middle"
| -12 || f2,3 || 32 || KND || {{Plainlist|
* Getup 4}}
|}
{| class="wikitable"
|+ Back-turned opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -10 || 1,2,3~d/f~d/b,ws33 || 68 || KND
|}
{| class="wikitable"
|+ Grounded opponent
|-
! Enemy !! Move !! Damage !! [[Movelist#Hit|Frames]]
|-
| -16 || d+3 || 12 || 0~+1
|-
| -17 || b+4 || 20 || +4
|}
{| class="wikitable"
|+ Whiff
|-
! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk
|-
| f,F+3 || x.xx || 23 || Throw (Launch) || unsafe
|-
| d/b+2,1 || x.xx || 35 || KND || duckable
|-
| f,F+4 || x.xx || 25 || KND (Wallbounce) || safe
|-
| d/f+3 || x.xx || 20 || +12kg || safe
|-
| u/f+4 || x.xx || 13 || Launch (JG) || unsafe
|-
| d/f+2 || x.xx || 13 || Launch (JG) || safe
|-
| R! d/b+2,4 || x.xx || 24  || KND, Screw || duckable
|}
</div>

Latest revision as of 16:00, 25 January 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
db+2, 1 (dash after b+4,4)
  • b+3+4
  • b+3+4,3+4
uf+4 (after first hit)
db+4 FC df, d, df+3
Asuka b+3 b+4
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf+4
R.f,n,d,df+4,3+4 db+2, 1
Eddy 3~4 ws2
b+3,3
  • uf+4
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 (dash) df+2, 1
d+1+2 {{{jack-7-b}}}
Law db+3+4 df+1
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
f+2,3
Paul
  • d+4,2:1+2
  • qcf+2
db+2, 1
Xiaoyu BT.3
  • b+4 may whiff
  • none at tip range
BT.f+3+4,3+4 4, 4
AOP.4~3 ws2 (no launcher)
Standing
Enemy Move Damage Frames
-102,328+3
2,3,df28+10 SNK
-114,128+4
-12f+2,332+39d (-19)
-14db+2,135+41d (-17)
f,b+255+0d
R.db+2,424 (76)+62a (+42)
-15df+213 (65)+34a (+24)
uf+413 (65)+29a (+19)
-20db+423 (75)+28a (+18)
Crouching
-10hFC.15+6
-11ws416+5
-13ws3,334+11a (+2)
-15uf+413 (65)+29a (+19)
-16ws221 (73)+57a
-23uf,n,425 (77)+34a (+24)
Back-turned opponent
-101,2,3,df~251+12g
1,2,3,df~db ws3,368+11a (+2)
Grounded opponent
-16d+39-2a (-10)
-17b+416+19a (+2)
-19d+410-1a (-9)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2i102.1016-1High
2,1i102.17[1]17-4High
2,3i102.2128-8[2]High
f+2,3i122.6332-12High
db+2,1i142.5335-11[2]Mid
R.db+2,4i142.5324 (76)+6[2]Mid
uf+4i152.5113 (65)-13Mid
df+2i152.1813 (65)-9Mid
b+4i172.8920-15[3]Mid
df+3i172.7620-9Mid
f,F+4i16(~19)~2.925-11[4]High
ws4i112.1416-6Mid
ws3,3i132.5234-13Mid
ws2i162.4121 (73)-17Mid
  1. At tip range, second hit whiffs when first hits.
  2. 2.0 2.1 2.2 Duckable high.
  3. Often safe from pushback.
  4. Safe from pushback.