Shaheen punishers (Tekken 7): Difference between revisions

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m (RogerDodger moved page Shaheen punishers to Shaheen punishers (Tekken 7) without leaving a redirect: the great Tekken 8 migration)
Tag: Script
 
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|jack-7-a= (dash) df+2, 1
|jack-7-a= (dash) df+2, 1
|law-a=df+1
|law-a=df+1
|lucky-chloe-a={{Plainlist|
|lucky-chloe-a=f+2,3
* f+2, 3 (immediately after first hit)
* (very risky)}}
|paul-a=db+2, 1
|paul-a=db+2, 1
|xiaoyu-a={{Plainlist|
|xiaoyu-a={{Plainlist|
Line 37: Line 35:
     |{{o| enemy = -15 | move = df+2 | damage = 13 | staple = 65 | frames = +34a (+24) }}
     |{{o| enemy = -15 | move = df+2 | damage = 13 | staple = 65 | frames = +34a (+24) }}
     |{{o| enemy = -15 | move = uf+4 | damage = 13 | staple = 65 | frames = +29a (+19) }}
     |{{o| enemy = -15 | move = uf+4 | damage = 13 | staple = 65 | frames = +29a (+19) }}
    |{{o| enemy = -20 | move = db+4 | damage = 23 | staple = 75 | frames = +28a (+18) }}
   }}
   }}
   |crouching={{o
   |crouching={{o
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}}
}}


{| class="punishers" style="clear: both"
{{WhiffPunisherTable7|character=Shaheen
| colspan="5" class="table-cat" | Whiff punishers
|{{o| move = 1,2 | speed = i10 | range = 2.10 | damage = 16 | risk = -1 | hitbox = High }}
|-
|{{o| move = 2,1 | speed = i10 | range = 2.17 | damage = 17 | risk = -4 | hitbox = High
! Move !! [[Movelist#Range|Range]] !! Damage !! [[Movelist#Hit|Frames]] !! Risk
    | rangeNote = <ref>At tip range, second hit whiffs when first hits.</ref> }}
|-
|{{o| move = 2,3 | speed = i10 | range = 2.21 | damage = 28 | risk = -8 | hitbox = High
| f,F+3 || x.xx || 23 || +64a || unsafe
    | riskNote = <ref name="duckable">Duckable high.</ref> }}
|-
|{{o| move = f+2,3 | speed = i12 | range = 2.63 | damage = 32 | risk = -12 | hitbox = High }}
| d/b+2,1 || x.xx || 35 || +41a (-17) || duckable
|{{o| move = db+2,1 | speed = i14 | range = 2.53 | damage = 35 | risk = -11 | hitbox = Mid
|-
    | riskNote = <ref name="duckable"/> }}
| f,F+4 || x.xx || 25 || +5a (-4) || safe
|{{o| move = R.db+2,4 | speed = i14 | range = 2.53 | damage = 24 | rage = 76 | risk = +6 | hitbox = Mid
|-
    | riskNote = <ref name="duckable"/> }}
| d/f+3 || x.xx || 20 || +12kg || safe
|{{o| move = uf+4 | speed = i15 | range = 2.51 | damage = 13 | staple = 65 | risk = -13 | hitbox = Mid }}
|-
|{{o| move = df+2 | speed = i15 | range = 2.18 | damage = 13 | staple = 65 | risk = -9 | hitbox = Mid }}
| u/f+4 || x.xx || 13 ([[Shaheen combos#Staples|65)]] || +29a (+19) || unsafe
|{{o| move = b+4 | speed = i17 | range = 2.89 | damage = 20 | risk = -15 | hitbox = Mid
|-
    | riskNote = <ref>Often safe from pushback.</ref> }}
| d/f+2 || x.xx || 13 ([[Shaheen combos#Staples|65)]] || +34a (+24) || safe
|{{o| move = df+3 | speed = i17 | range = 2.76 | damage = 20 | risk = -9 | hitbox = Mid }}
|-
|{{o| move = f,F+4 | speed = i16(~19) | range = ~2.9 | damage = 25 | risk = -11 | hitbox = High
| R! d/b+2,4 || x.xx || ([[Shaheen combos#Staples|76)]] || +62a (+42) || duckable
    | riskNote = <ref>Safe from pushback.</ref> }}
|}
|{{o| move = ws4 | speed = i11 | range = 2.14 | damage = 16 | risk = -6 | hitbox = Mid }}
|{{o| move = ws3,3 | speed = i13 | range = 2.52 | damage = 34 | risk = -13 | hitbox = Mid }}
|{{o| move = ws2 | speed = i16 | range = 2.41 | damage = 21 | staple = 73 | risk = -17 | hitbox = Mid }}
}}


<references/>
<references/>

Latest revision as of 16:00, 25 January 2024

Punishers for tricky moves
Various Slide {{{slide}}}
Generic FUFT.4 {{{generic-a}}}
Alisa
  • b+4,4
  • b+4,4,3+4~1
db+2, 1 (dash after b+4,4)
  • b+3+4
  • b+3+4,3+4
uf+4 (after first hit)
db+4 FC df, d, df+3
Asuka b+3 b+4
Claudio f+2,2 {{{claudio-a}}}
Devil Jin
  • u+4
  • u+4,U~n_1_2_3
uf+4
R.f,n,d,df+4,3+4 db+2, 1
Eddy 3~4 ws2
b+3,3
  • uf+4
Heihachi f,F+2 {{{heihachi-a}}}
Jack-7 R.b+1+2 (dash) df+2, 1
d+1+2 {{{jack-7-b}}}
Law db+3+4 df+1
Leroy db+1+2 {{{leroy-a}}}
Lucky Chloe
  • BT.f+3+4,3+4
  • BT.f+3+4,3+4,3+4
f+2,3
Paul
  • d+4,2:1+2
  • qcf+2
db+2, 1
Xiaoyu BT.3
  • b+4 may whiff
  • none at tip range
BT.f+3+4,3+4 4, 4
AOP.4~3 ws2 (no launcher)
Standing
Enemy Move Damage Frames
-102,328+3
2,3,df28+10 SNK
-114,128+4
-12f+2,332+39d (-19)
-14db+2,135+41d (-17)
f,b+255+0d
R.db+2,424 (76)+62a (+42)
-15df+213 (65)+34a (+24)
uf+413 (65)+29a (+19)
-20db+423 (75)+28a (+18)
Crouching
-10hFC.15+6
-11ws416+5
-13ws3,334+11a (+2)
-15uf+413 (65)+29a (+19)
-16ws221 (73)+57a
-23uf,n,425 (77)+34a (+24)
Back-turned opponent
-101,2,3,df~251+12g
1,2,3,df~db ws3,368+11a (+2)
Grounded opponent
-16d+39-2a (-10)
-17b+416+19a (+2)
-19d+410-1a (-9)
Whiff punishers
Move Speed Range Damage Risk Hitbox
1,2i102.1016-1High
2,1i102.17[1]17-4High
2,3i102.2128-8[2]High
f+2,3i122.6332-12High
db+2,1i142.5335-11[2]Mid
R.db+2,4i142.5324 (76)+6[2]Mid
uf+4i152.5113 (65)-13Mid
df+2i152.1813 (65)-9Mid
b+4i172.8920-15[3]Mid
df+3i172.7620-9Mid
f,F+4i16(~19)~2.925-11[4]High
ws4i112.1416-6Mid
ws3,3i132.5234-13Mid
ws2i162.4121 (73)-17Mid
  1. At tip range, second hit whiffs when first hits.
  2. 2.0 2.1 2.2 Duckable high.
  3. Often safe from pushback.
  4. Safe from pushback.